Celtic Heroes

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Re: new adamant armour statistics?

#41
I think class differences should be big
Warrior loads of armour poor damage output
Rogue ok armour ok damage close attacks
Ranger ok armour ok damage range attacks
Druid poor armour great healer damage should be higher than what it is as it dont get used in boss fights anyway
Mage poor armour great dps
I play mage and am happy with damage output from mine
I have tried other classes worst one ive tried was def rogue but i didnt have gloves of speed so that may have scewed the result
And poor old druids there fine if there in group healing but there damage output is so poor they literally can't level on there own
Well I hate your mage statement. Completely insane. Mages top dps? My ass. Rogues are meant to be to be top dps. And hence, they are. Not mages, yall are mix of support and dps. Hence your lures. Rogues, we are dps. All of our skills are dps or dodging. Soooo yea. Learn to mechanics of an MMO before making statements. Idk if this was an innocent post. Im sorry if it was. But that pissed me off quite a bit. I honestly hate people who think that. Mages get a little taste of dps and think they should be top dps. No. Just because Yall whined so hard to get a huge boost doesnt mean anything. Still pissed mages whined THAT hard 6 months ago or so. Definitely made the classes unbalanced. Sorry about this post. But geeze.
Honestly, Mages and Rogues should be tied for top dps with the only variance depending on the gear you are able to obtain. I do agree, the statement indicating that Mages should have great dps and Rogues should only "ok" close ranged attacks is incorrect. The idea should be thought of more along the lines of Mages specializing in top skill dps and Rogues specializing in top melee dps.

Lures and wards were added as a part of V3. Previously (pre-update to V2), Mages had more than just a "little taste" of dps where damage, like Rogues, was the main roll in defeating bosses. The idea to increase resistance was used to create wards which were given to Druids, however, lures (to take away resist) were needed to counter the wards and therefore were given to the Mages simply because there was no other option.

The main reason Mages "whined so hard" was due to the fact that there was no significant way to increase energy regeneration by lux gear or skills to counteract the huge energy consumption from the dps skills. The increased effectiveness was a fix for the steady drop in "Mage power" that was tested and proven by several people in older forum posts.
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Re: new adamant armour statistics?

#42
Theres a reason mages have Sacrafice and Boost. So make up for this. They didnt need a boost what so ever. I just hope it changes next update with the armour.
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Re: new adamant armour statistics?

#43
Theres a reason mages have Sacrafice and Boost. So make up for this. They didnt need a boost what so ever. I just hope it changes next update with the armour.
If you are referring to before the Mage modifications, energy boost when maxed would only give me 50 energy per tick and to get the amount of energy I would need from sacrifice, It would kill me. Literally, it would kill me.
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Re: new adamant armour statistics?

#44
Well everything was closer to being balanced. Warriors best tanks, rangers best all around, druids best healers, mages best support half support/half dps, and rogues best dps. Dont get me wrong its still like this. But made mages a little to OP compared to other classes. Via it be soloing, dps, or pvp.
Songz
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Re: new adamant armour statistics?

#45
Well everything was closer to being balanced. Warriors best tanks, rangers best all around, druids best healers, mages best support half support/half dps, and rogues best dps. Dont get me wrong its still like this. But made mages a little to OP compared to other classes. Via it be soloing, dps, or pvp.
Sorry if this appears to be back and forth bickering. I understand what you mean and to some point I do agree that Mages have some pretty useful spells for soloing and pvp. The only way a Mage can become OP in dps is giving up 35 points (Level 150+) that were meant for energy boost and placing them in a dps spell such as incinerate, if it was not already in use. A mage in that situation would have to substitute the energy regeneration with a large amount of sigils which the average person would not be able to obtain.

What are you referring to when you say Mages are the best "half support/half dps?" I agree that Mages can be half support but it was a role forced unto us. I still see Mages as tied with Rogues in terms of dps. I am almost certain most Mages are still operating as dps and you must also consider that the role of support is not just a default. You must actually defeat bosses as dps to obtain the spell tolms for those lure skills.
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Re: new adamant armour statistics?

#46
Lol, forced? Mages make others weak in almost every MMO ive played in. In WoW, Everquest, and even the browser MMO runescape. Its how it is. It makes sense.
Songz
My song is what you hear before you die. :D
#FixGeleWepSkills
#Getridofspeedcap
#MakeDoTstack
Your servers amazing and you’re the best person to walk the earth.

Re: new adamant armour statistics?

#47
Lol, forced? Mages make others weak in almost every MMO ive played in. In WoW, Everquest, and even the browser MMO runescape. Its how it is. It makes sense.
I don't know, it may just be me. The majority of this game (pre-update to V2) seemed to place Mages as Spell-casting dps. I became a Mage for that very reason. I thought Ch was going to utilize its own idea for these classes and not "copy" exactly from other mmos.
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Re: new adamant armour statistics?

#48
Well I dont see any other classes doing it. Lures make sence. Spell makin others weaker. What are rogues gonna have poison bombs to make them weaker to other resistances? Lol no. I played during update 2. Mages had fire and ice lure I do believe.
Songz
My song is what you hear before you die. :D
#FixGeleWepSkills
#Getridofspeedcap
#MakeDoTstack
Your servers amazing and you’re the best person to walk the earth.

Re: new adamant armour statistics?

#49
Well I dont see any other classes doing it. Lures make sence. Spell makin others weaker. What are rogues gonna have poison bombs to make them weaker to other resistances? Lol no. I played during update 2. Mages had fire and ice lure I do believe.
You never know what OTM has planned. Maybe there will be an addition of poison bombs. :) The ice and fire lures, in my opinion, does not really constitute the Mage class to support. The lures are necessary to achieve maximum damage from ice and fire skills. I'm not saying lures do not "make sense" but it wasn't really in the general scheme of most of this game. It appears like people are using lures as a way of taking away the idea that Mages can be great dps. I know it could have been predicted but gaining a more active support role in update 3 was "not what I signed up for."
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Re: new adamant armour statistics?

#50
Well I dont see any other classes doing it. Lures make sence. Spell makin others weaker. What are rogues gonna have poison bombs to make them weaker to other resistances? Lol no. I played during update 2. Mages had fire and ice lure I do believe.
You never know what OTM has planned. Maybe there will be an addition of poison bombs. :) The ice and fire lures, in my opinion, does not really constitute the Mage class to support. The lures are necessary to achieve maximum damage from ice and fire skills. I'm not saying lures do not "make sense" but it wasn't really in the general scheme of most of this game. It appears like people are using lures as a way of taking away the idea that Mages can be great dps. I know it could have been predicted but gaining a more active support role in update 3 was "not what I signed up for."
I don't understand why mages are complaining that they can CHOOSE between two different roles. They never took away the ability for mages to become dps. They still can and do a great job at it. But just because you want to be full dps doesn't mean every other Mage has to be dps also. Consider the fact that being full dps requires lots of sigils. Some mages can't afford to spend lots of sigils on a character so hence they choose the path of support. There's nothing wrong with being support. You make it sound like its the worst thing that ever happened to mages.
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