Celtic Heroes

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Re: Reason for target lock..

#121
yes it is their fault because if they stopped fighting, you would get raped by the boss, they are letting you take the kill

If they stopped they loose the kill easy , the high lvl will call more ppl from his clan and is done in 1 minute and some high dps can solo it , while a lower lvl group takes 15 min or so.
So you're saying Falgren should still take 15 minutes? The soft cap is 150 right now. What did you expect?

I don't ks low levels at Falgren. They usually are too lazy to camp or lack the ability to call up clan members to help him kill it.

I'm down for making disc frags untradeable. That would be an even better solution to target lock. If target lock was applied, the Falgren campers will get even worse, trust me. Unless you have a high dps grouped with you when it spawns, you don't have a chance in taking Falgren from dragon disc farmers.
"We don't agree because our experience brings us to opposing views. That's life. At the end of the day there's no reason to go against how you see it. The choice is yours."

Re: Reason for target lock..

#122
CH now is game where you buy the upgrades or you high lvl to get it hand it out to you , a lot players don't earn it because simple they can't .
Like derp just sort of said, there are more than 4 drag frags dropped for every player entering the game. I don't see the real big issue there. How can you even be as arrogant as to talk what's going on with Frags in every world when I've never even seen you in mine?

So can you said is not a issue on other worlds ? Do you play in all worlds in regular base to said maybe is not a issue in your world? What about all others.

They are not 4 drags for every player they limited resource some times in 24 hrs you will only get few dragon disc

, will be 4 for each players. If on this game was bases on dungeons and those resources may be avalaible to them only.
Falgren has never been an issue for me in my world ever.

24 hours is at least 24 spawns. If 4 out of 24 of those are Falgren, that's 4-8 dragon discs, and I'm sure he spawns more than 4 times a day. :lol: Can you tell me that there's at least one new player joining the game every day?
"We don't agree because our experience brings us to opposing views. That's life. At the end of the day there's no reason to go against how you see it. The choice is yours."

Re: Reason for target lock..

#123
If target lock was applied, the Falgren campers will get even worse, trust me. Unless you have a high dps grouped with you when it spawns, you don't have a chance in taking Falgren from dragon disc farmers.
Aren't you missing the fact that there will be new areas to explore/level/quest etc?
When target lock is introduced, so will the new areas - with far more places and mobs to camp/earn.

Why cant we all agree to just wait and see what happens? Either way, I can say 'I told you so' - or you can tell me. But at the moment we cant say for sure if it will or wont work.
OTM aren't completely unreasonable and will be open to suggestions - provided we give it a real testing first. I am sure if the whole thing is a complete failure, they will make moves to fix/adjust it.

Just remember though - we need to give it a good test first - you cant just try and kill the first thing you see and say that it doesn't work, just like I cant say that it is brilliant after 1 kill.

And for the record - I am not just a low level hoping that this answers all my prayers - I have several characters at varying levels. I earned (most of) my equipment, some solo and some with my clan.
Cheers, Gibbo

Re: Reason for target lock..

#125
Again, my position on target lock is unchanged. Why are there so many topics about target lock?
In my opinion, you have to wait and actually see how the new target lock will affect us. I know there has been other mmos that have made similar adjustments to the "lock" on a mob but Celtic Heroes is a different game with its own mobs and bosses that function differently than other mmos. You can predict what may happen, but you honestly have to wait and see what happens on the live game. I am sure target lock can just as easily be taken out if there are truly problems in the live game that negatively impact all players.
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Re: Reason for target lock..

#126
There's already been a petition made against target lock. Many people have signed it. To go against all of those people would be unreasonable.
"We don't agree because our experience brings us to opposing views. That's life. At the end of the day there's no reason to go against how you see it. The choice is yours."

Re: Reason for target lock..

#127
There's already been a petition made against target lock. Many people have signed it. To go against all of those people would be unreasonable.
I definitely agree with this.
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Re: Reason for target lock..

#128
There's already been a petition made against target lock. Many people have signed it. To go against all of those people would be unreasonable.
That may be true but target lock is more of an action for lower levels who may not be active on the forums. I think you will notice that the majority of active people on the forums are higher level players. I'm in partial agreement that OTM should consider target lock more carefully as higher levels buy more plat but OTM is still going through because there is not much of a voice from the lower levels whom this will primarily affect.
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Re: Reason for target lock..

#129
If target lock was applied, the Falgren campers will get even worse, trust me. Unless you have a high dps grouped with you when it spawns, you don't have a chance in taking Falgren from dragon disc farmers.
Aren't you missing the fact that there will be new areas to explore/level/quest etc?
When target lock is introduced, so will the new areas - with far more places and mobs to camp/earn.

Why cant we all agree to just wait and see what happens? Either way, I can say 'I told you so' - or you can tell me. But at the moment we cant say for sure if it will or wont work.
OTM aren't completely unreasonable and will be open to suggestions - provided we give it a real testing first. I am sure if the whole thing is a complete failure, they will make moves to fix/adjust it.

Just remember though - we need to give it a good test first - you cant just try and kill the first thing you see and say that it doesn't work, just like I cant say that it is brilliant after 1 kill.

And for the record - I am not just a low level hoping that this answers all my prayers - I have several characters at varying levels. I earned (most of) my equipment, some solo and some with my clan.


Yeah that may be true but THEN what happens when people are done with the new content? That happens quickly. Then. They farm more because they want the new items or buy items for armor quest.
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