#17
by hellbent
A stun would be nice, and keeping with the rest of the mmorpg pack out there for rogue abilities. Another interesting ability could be a skill which grants critical hits provided the rogue is executing his attacks from a flank or rear posistion, perhaps a passive ability which increases the critical percent chance on autos as the skill ramps up. The percent cap would have to be relativly low, like 6 or 7% cap and the modifier reasonable, like X1.5 tops.
But I think I would rather see some utility introduced into the class, perhaps a selection of poisons granting anything from DoTs to soft/hard controls like a movement or attack rate debuff or paralysis of some sort (theres your stun). If crafting were ever introduced, a variety of poisons would be a really nice addition...ala EQ. How bout a skill affording super fast movement rate for a brief time, like a sprint, with a near total immunity to status type effects like rooting/holds/stuns? To balance it in pvp applications, attacking would immediatly end the effect.