Celtic Heroes

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Re: Your New Rogue Skills.

#13
Only Warriors and Mages have an AoE attack :lol:

Would be nice if each class had a few, though this game isn't really set out with AoE's needed.
RAPIDx - 225 Rogue
Rhiannon GameChanger

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Some Guy - 220 Rogue
Epona Prodigy

Re: Your New Rogue Skills.

#14
Only Warriors and Mages have an AoE attack :lol:

Would be nice if each class had a few, though this game isn't really set out with AoE's needed.
And druids. Storm touch or whatever. We are only ones without AoE skill.
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Re: Your New Rogue Skills.

#16
Only Warriors and Mages have an AoE attack :lol:

Would be nice if each class had a few, though this game isn't really set out with AoE's needed.
And druids. Storm touch or whatever. We are only ones without AoE skill.
Storm Touch is just single mob, isn't it? When I've used it, I've never known it to act as an AoE. Rangers also don't have one to my knowledge.
RAPIDx - 225 Rogue
Rhiannon GameChanger

———————————
Some Guy - 220 Rogue
Epona Prodigy

Re: Your New Rogue Skills.

#17
A stun would be nice, and keeping with the rest of the mmorpg pack out there for rogue abilities. Another interesting ability could be a skill which grants critical hits provided the rogue is executing his attacks from a flank or rear posistion, perhaps a passive ability which increases the critical percent chance on autos as the skill ramps up. The percent cap would have to be relativly low, like 6 or 7% cap and the modifier reasonable, like X1.5 tops.

But I think I would rather see some utility introduced into the class, perhaps a selection of poisons granting anything from DoTs to soft/hard controls like a movement or attack rate debuff or paralysis of some sort (theres your stun). If crafting were ever introduced, a variety of poisons would be a really nice addition...ala EQ. How bout a skill affording super fast movement rate for a brief time, like a sprint, with a near total immunity to status type effects like rooting/holds/stuns? To balance it in pvp applications, attacking would immediatly end the effect.

Re: Your New Rogue Skills.

#18
Play dead- last 15-20 sec with 25-35 cooldown. This should make all aoe attack not hit while ur playing dead.

Smokes- needs a another 10 secs added to it imo and should decrease attack too

All damage skills- none should take longer then a single auto attack making sure thy always do more dps

Life suck- this should be a buff which lasts for 1-2 mins where a certain % of damage done per hit is taken and heals you

Hide- changed to more of a 10 second buff where you can attack (auto only) without the mob being able too attack you or see you

Critical rage- boosts your crit % 1% per skills lvl and damage done by 1% per skill lvl for 45 seconds but increases damage taken by double.

Ill be onest with you i hate the idea of a stun skill warriors have it and would much rather see something like my hide idea put in play where it has the same effect which allows people to solo but wouldnt become overpowered on bosses having both shield bash and rogue stun skill up. Just think there is a skill like it already why take that bit of indivduality away from that class.
Brookie1 lvl 172+ rogue rosmerta. Best damn rogue ever! Clan awakening

Re: Your New Rogue Skills.

#19
That version of hide might be considered a little OP in pvp situations. I would like to see hide become a passive skill which requires no points and affects mobs based on the rogues level instead, a percent camoflauge which becomes less and less effective the greater the disparity between the rogues level and the mobs higher level.

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