Celtic Heroes

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Re: new adamant armour statistics?

#51
Well I dont see any other classes doing it. Lures make sence. Spell makin others weaker. What are rogues gonna have poison bombs to make them weaker to other resistances? Lol no. I played during update 2. Mages had fire and ice lure I do believe.
You never know what OTM has planned. Maybe there will be an addition of poison bombs. :) The ice and fire lures, in my opinion, does not really constitute the Mage class to support. The lures are necessary to achieve maximum damage from ice and fire skills. I'm not saying lures do not "make sense" but it wasn't really in the general scheme of most of this game. It appears like people are using lures as a way of taking away the idea that Mages can be great dps. I know it could have been predicted but gaining a more active support role in update 3 was "not what I signed up for."
I don't understand why mages are complaining that they can CHOOSE between two different roles. They never took away the ability for mages to become dps. They still can and do a great job at it. But just because you want to be full dps doesn't mean every other Mage has to be dps also. Consider the fact that being full dps requires lots of sigils. Some mages can't afford to spend lots of sigils on a character so hence they choose the path of support. There's nothing wrong with being support. You make it sound like its the worst thing that ever happened to mages.
I am sorry if I am giving the wrong impression of being support. In my opinion, support is an excellent role and is incredibly useful for bosses. The point I was making is that an added role to Mages does not mean they can no longer be tied with rogues for dps. I just do not believe that Mage dps should be lower than a Rogues due to a Mage getting a new role in update 3. I also indicated that one day, OTM may add another role to Rogues. That does not mean they should no longer be tied with Mages for top dps. Is it more clear now?
Last edited by Vraelan on Wed Apr 03, 2013 5:43 pm, edited 1 time in total.
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Re: new adamant armour statistics?

#52
I agree with kart. Id rather have a support mage by my side then dps. They are more useful. Make bosses go a lot faster. And I do believe they shouldn't even come close to rogue dps. Hence we only have one role of dps. And mages can go support, dps, or mix of both. All we got is dps. Why should anyone be even remotely close? Just because mages got a little taste of dps makes them all want to go dps and be the best dps to walk in there server. That cant be the case. Pick a rogue if u want to do that.
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Re: new adamant armour statistics?

#53
This is hat i believe mages are for

You can support and you can support your dps

Firstly mages and all classes need more skill points

A mage should come close to a rogues dps if fire and ice lure is up and no pirece as they are supporting themselves. Bu if all lures are up togue should be outright top imo.

No offence songz but all rogues would rather have a support mage by there side then a dps lol its sorta obv but a dps mage can be decent. If its a ks battle a dps will Help much more imo.

A problem i see coming with rogues is energy consumption as i have said time and time again are skills cost to much energy and as soon as they are fixed another problem will arise. One of which we need 300 focus to beable to use skills then then our skills won't be as powerful as mages again but im just waiting for that one lol. Not to mention sneak having a 45 sec cooldown and assinate 1 min... Rend 20 secs while it last 15 and even quickstrike 8? Seconds.

How i really see it is rogues should be best or equal best dps with just auto and rogue skills boosting there dps massively by being super damage and damage over time.
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Re: new adamant armour statistics?

#55
This is hat i believe mages are for

You can support and you can support your dps

Firstly mages and all classes need more skill points

A mage should come close to a rogues dps if fire and ice lure is up and no pirece as they are supporting themselves. Bu if all lures are up togue should be outright top imo.

No offence songz but all rogues would rather have a support mage by there side then a dps lol its sorta obv but a dps mage can be decent. If its a ks battle a dps will Help much more imo.

A problem i see coming with rogues is energy consumption as i have said time and time again are skills cost to much energy and as soon as they are fixed another problem will arise. One of which we need 300 focus to beable to use skills then then our skills won't be as powerful as mages again but im just waiting for that one lol. Not to mention sneak having a 45 sec cooldown and assinate 1 min... Rend 20 secs while it last 15 and even quickstrike 8? Seconds.

How i really see it is rogues should be best or equal best dps with just auto and rogue skills boosting there dps massively by being super damage and damage over time.
Ahh, I never thought this day would come: I SEMI agree with you. :D

All classes really should be able to have more points. Skills are what make this game more fun than auto and we are currently really strained to choose where to put points. A player, at most, would only be able to max 4 out of 10 (more or less?) skills. We seem to get more skills yet the amount of skill points remains the same.

If there is a pierce lure inflicted on a boss, then a Rogue probably should do more dps than a Mage unless there a sudden increase in Mages where a support Mage would participate at every boss. I am not sure if I am explaining this correctly but basically, if it becomes the norm for a support mage to be present at every boss and even leveling groups, then it would be bit unfair.
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Re: new adamant armour statistics?

#56
I'm quite happy for rogue to do more dps than me provided he has less armour after all alls fair in love an war :)
Restrict rogue to cloth armour and ranger leather as is and rogue can be as dps as he likes what i dont like is he hits harder and faster never runs out of energy as auto attacks out dps everyone and he has decent armour
Doing Magic stuff since June 2011

Re: new adamant armour statistics?

#57
Humm i wouldnt call it decent Armour. Its defintely more than our 200 frozen Armour but its a mile stone away from warriors 500 odd Armour i believe
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Re: new adamant armour statistics?

#58
I'm quite happy for rogue to do more dps than me provided he has less armour after all alls fair in love an war :)
Restrict rogue to cloth armour and ranger leather as is and rogue can be as dps as he likes what i dont like is he hits harder and faster never runs out of energy as auto attacks out dps everyone and he has decent armour
I disagree. First, rogues do run out of energy especially one that is decked in all dps gear. If rogues equip all the regen items, than we are weaker than just about any other class.

Secondly I would agree for rogues to have light cloth armor if we had energy shield or shield of bark type skills that could improve our survivability but since we don't than we get higher armor.
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Re: new adamant armour statistics?

#59
Rogues run out of energy so do mages and we do have cloth armour
what r you saying you want more dps than mage less energy use than a mage and better armour aswell as energy shield and bark skin?
Difference in your autos hit 4 600 mine hit for 20-30 and thats when we get time to use auto in spell casting cycle which isn't very often for about first 6 mins after that its all we have as by then all energy is gone
Doing Magic stuff since June 2011

Re: new adamant armour statistics?

#60
Rogues run out of energy so do mages and we do have cloth armour
what r you saying you want more dps than mage less energy use than a mage and better armour aswell as energy shield and bark skin?
Difference in your autos hit 4 600 mine hit for 20-30 and thats when we get time to use auto in spell casting cycle which isn't very often for about first 6 mins after that its all we have as by then all energy is gone
Ok first of all I don't even a why mages want their auto to be higher? In what pace time story our made up land did a mage ever use his wand to beat his enemies to death??? Secondly mages are already the highest dps in game so if you demand a higher auto then your spells need to be nerfed
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