Hello,
This is an update, whether or not people's suggestions are good, I am here to counter any uneccessary or illogical (not neccessarily bad, but need improvements) suggestions :
@Godzilla :
Spring of Life is meant to be a short-term alternative to Resurrection Idols. If Cooldown, Cast-time, and Energy Cast were lowered, this would mean less money is incoming to One Thumb Mobile. I am not saying this is neccessarily a bad thing, but I find that the only problem for Spring Of Life is the utility of it. I mean, the Resurrection effects aren't all that great! (Talking about live-game). If this was any better of a skill, my idea surmises, but other than that, if all stays as resurrection with one health, and one energy is astounding, and surely, I am on your side. However, if it was any better, just as stated previously, it shouldn't have lower Cooldown, Cast-Time, and Energy Cost.
Yes, I agree on lowering energy costs for all damage-per-second skills, but on the other hand don't agree with Nature's Breath getting a downfall in terms of energy cost. The energy cost for it is fine and shouldn't be repaired. You shouldn't try to fix something that isn't broken. It is credible for a skill which supports eight characters at once and does phenominal amounts of healing characteristics, this is an okay skill, no problems with it.
Lightning Strike, it is debatable. I would like it Instant-Cast, but it is far too overpowered. Druids aren't meant to be made to be Damage-Per-Second characters, but what I noticed in live game is that even higher level rogues with good build and whatnot cannot even come close to competing with my damage output as a Druid. But then again, I am all focus.
A Damage-Overtime skill eh? Hmmm
@Elvra :
Yes, I agree. However, this isn't supposed to happen. This, I believe is just a bug, and shouldn't be taken as on purpose. I know what you mean, this happens to me all the time even when I try to interrupt the cast, it still occurs. Don't worry, I will bring this issue up immediately!
@Zigfrid :
No, I don't believe that Wards should be worthy to cast outside of a group. This causes server spam, and could potentially crash the server. Also, I find it silly for any skill at that matter to be cross over from a one-target skill to a multi-target skill. Not to offend your suggestion, but it is just illogical.
@RosaRoja :
I will try to work on this, but I am already sure that the engine will change because it is already hard (in live-game) to get to 150, not just that, but each ability point onwards would just be diminishing. As it turns out in live-game at my level, every three ability points equals one health per cast of Nature's Touch. I will try my best to bring this up, but this is wasily argueable.
@Teifmaster :
Not a bad idea, I will try my best to have this implemented, I will speak to authority about this. Credit will be awarded to you as far as I can see.
Yes, I have mentioned this with Elvra, and I will have this fixed by the time the Expansion comes out, don't you worry, when the Expansion comes out, I wont fail the whole Druid community. Some aspects and changes with the Druid community will be addressed. I will not ignore what is clearly on the plate, as I do know all of the problems which arise. I am just reassuring myself on what issues that the Druid Community asks for.
Hmmm, I'll think about this one
This has been addressed on many occasions, not just in the Druid section, but also in the Mage's section. But for it to be suggested in the Druid section is illogical. We increase the health variable, not the energy variable. So in short terms, this wont affects us in any way possible unless we get a skill such as Energy Boost as Mages have, or Energy Well, or Sacrifice-like skills, etcetera.
As said with Godzilla's response, I think Spring of Life is fine as of now. Shouldn't resurrect at the caster's (Druid) feet. Shouldn't have lower cooldown or this would negatively affect the One Thumb Mobile monopoly. Shouldn't have energy equal to however much a person died with for two reasons, one being affecting One Thumb Mobile's monopoly, and it would just counter a Resurrection Idol's worth.
@Morphmarfa :
No, Grasping Roots is fine. If not what you suggested about a longer duration, then none else shoul be changed. Think about it, we would be more overpowered than how people consider Mages to be if we were to lower the cooldown or lengthen the duration. This would mean that the mob wouldn't be able to move! So, not a good idea to do this. There was a reason why One Thumb Mobile made the duration a second lower than the cooldown and cast-time.
Agreed, Storm Touch's use isn't all that worth the cast, I would rather cast two Lightning Strikes for less energy for two casts of Storm Touch, and for more bang for the buck! I will try my best to tone down the energy consumption a bit, well, wish me luck!
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Well guys, it has been great serving the Druid community. Any suggestions which I consider will be posted by tonight, before midnight, Eastern-Standard Time. I will be looking forward to seeing more feedback from you guys, and like so, I bid you farewell!
RoyalSeraphim
Post-Script : Keep the suggestions coming! We will soon pressure the Administrator to make these changes possible! They will lose, don't worry! Your suggestions are in my hands and my hands are good ones. Thank You.