exactly, thanks for explaining that part morphWhat you all need to understand is Yrck got aggy kill based on the following:
1) He has very high level end game skill points on vines and strike. (Max is 50/50) Storm touch 35 not end game but close engh.
2) He had lure of magic from clan mates. Druids are very comparable with mages if we have a decent lure of magic cast on the mob. (Correction, this was before Mages had 20% casting speed boost. But we are still very decent with LO Magic)
3) As with all casters, to ensure we dont become OP, our safety switch is energy issues due to high level damage skills. Yrck turned this switch of by consuming 20+ energy pots during Aggy fight. That's at least 25k energy consumption and above on a single fight, not considering his sigils and lux energy regen.
4) All stat points were dedicated to focus to maximize damage potential. Obviously 5 vit aggy kill build is not sustainable for solo leveling build. This is an extreme build.

also i found out the lures dont have to be high, a 15 magic lure is plenty to go versus a 30+ assasin lure, because aggragoths resistance is not as high as his armor (wich becomes slash/pierce/crush resistance). so with a 30 magic lure you have no resistance at all from aggragoth and therefor will hit massively. and i use 20+ pots on otherworld bosses like swamplord, chained king, etc. not on stonelord, lavalord and aggragoth. aggragoth already quickly goes up to 50+ pots. thats over 55k energy consumption, and possibly more.