Celtic Heroes

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Re: Please post feedback on boss difficulty

#11
Good topic..
So today tryed to kill aggra with a ussual group of about 20 people lvls 140+.. We failed .. :( :o
You guys made aggra almost impossible what a point? Now aggra has a area damage(chaos) or wherever it is and most of lvls 140+ dead after 2-3 hits..
Bring a old aggra back! :evil: No need to complicate game that much especially you made a new high lvl dragon which we will be not able to kill for a while..

Aggy was very easy, I must admit. What OTM tried to do was make all the existing bosses etc a bit harder so you are used to the range of difficultyto the boss. OW is now an introduction to Carrowmore cave bosses.
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Re: Please post feedback on boss difficulty

#13
Thanks a lot, please keep the feedback coming in so we can get the balance improved asap.
The Druid energy problem is very bad on most bosses not 30 lv under me. Please put it back so sigils/meditate works again out of direct combat. I would settle for this as the only thing changed.
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Re: Please post feedback on boss difficulty

#15
I can't stand the whole Chaos Damage AoE stuff.. I posted about it in early Beta how it will just make people NEED to wear Frozen whilst bossing, because the Chaos Damage deals so much, but the Warden-line Armour resists so much.

Half the Damage of ALL Chaos Damage, and half the Chaos resists that we get on Warden-line Armour.
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Re: Please post feedback on boss difficulty

#16
The bosses have been beafed up way to much in ow especially. We used to have 3 clans that were well practiced in killing him, now none of us can kill him. Stonelord, lava, chain, woody are all also way stronger than they should be. A slight increase in their previous difficulty was all that was necessary, but they were amped up into hyperdrive. Just because there is a new area, that doesnt mean old bosses should be as hard as the new area. For example, falg and droot weren't buffed up to be as strong as ow bosses, and i dont think this should be different. All in all though, id say the update is a success. It could use a couple tweaks here and there, but i think everyone at OTM deserves some thanks. And so a say, Thanks!!!
Enjoy the little things in life...
One day you'll look back and realize they were the big things.

Re: Please post feedback on boss difficulty

#18
We too failed on Aggy today for the first time since we started killing him. He was extremely hard. The tank couldnt stay alive no matter how many druids. We also just attempted Grommak and also somehow failed on that! This is unheard of for our clan. Grommak now hits extremely hard and his aoe goes ridiculously far. There was absolutely no safe place for my druid to stand. She died many many times. We had at least 2 full groups too and still were unsuccessful. Grommak used to be just right in terms of difficulty. He would still require 2 druids, people still died before, but it was possible. Now he's pretty close to impossible. I cant tell you how many rezs ive used today and still have not managed to successfully kill even one boss!! I really hope this gets fixed asap!
~JJ

Re: Please post feedback on boss difficulty

#20
Black sheep here. I dont think any of the per update bosses should have changed. I think you just made it harder for the players that are the same level as the boss. You pushed them out of thier boss range by making it (IMO) way harder then they were. Same thing happened when you added new mobs to the aggy area. Morrigan had a clan that was ready to start competing for aggy but with the new mobs put in the area it pushed them back by several months. With the way the old bosses are beefed up now you have set many clans and new to the game players back by several weeks are months. To many changes to bosses that should feel familiar, but don't. Last week no one had to worry about stonevale bosses spamming spells 1/2 way across the grove but now they do. I just think it is to drastict of a change for newer players to deal with and they do no yet have millions of gold to buy lux to deal with that kind of damage.
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