Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Do not delete! - Sigils!

#51
The issue isnt the time it takes for sigils to heal, its just that there is a delay when you finish killing somthing or stop attacking, which keeps u in combat for an extra 5 seconds or so, instead of exiting combat immediately.

Example im attacking a mob, i finish killing it and instead of immediately exiting combat after killing it, i stay in combat for an additional 5 secs delaying my sigil recovery. Same thing occurs if i just stop auto attacking and walk away.

@admin, dont tell us you can get a plat refund, we dont want more plat we want our money back if this isnt fixed. And since u cant do that, itll be extremely disappointing if u dont fix this. Only reason we bought plat was for sigils to work this way.
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Immortalius Lvl 215+ Warrior
Vyper Lvl 196 Ranger


Aeon
Taranis

Re: Do not delete! - Sigils!

#52
The issue isnt the time it takes for sigils to heal, its just that there is a delay when you finish killing somthing or stop attacking, which keeps u in combat for an extra 5 seconds or so, instead of exiting combat immediately.

Example im attacking a mob, i finish killing it and instead of immediately exiting combat after killing it, i stay in combat for an additional 5 secs delaying my sigil recovery. Same thing occurs if i just stop auto attacking and walk away.

@admin, dont tell us you can get a plat refund, we dont want more plat we want our money back if this isnt fixed. And since u cant do that, itll be extremely disappointing if u dont fix this. Only reason we bought plat was for sigils to work this way.
Exactly

Re: Do not delete! - Sigils!

#55
Wow... you people are impossible to please. They release a totally awesome update and all you want to do is demand a refund and/or threaten to quit the game over an issue that Admin has already said they are trying to fix. Before you start blasting me about how many sigils you've bought, i assure you, i have spent at least as much real-world cash on plat as any one here and likely *a lot* more. I can conservatively say i've bought over 1000 sigils across my toons and possibly closer to 2000, so this affects me too.

So rather than snap at the face of the company, who has already sincerely tried to appease you, i am going to make a suggestion about what might have caused the problem:
@Admin, have you folks looked into the new target lock? It seems to me that the same code that binds the mob to the party, is also binding the agro to the party as a whole (even the passive party members). On the same token, i have noticed that the mob agro is pretty random and not directed against the biggest damage dealer anymore. In fact, it seems that the biggest damage dealer gets the least agro. I'd guess all of this is tied together.

To any of you saying this is an easy fix, you clearly have no concept of software programming or at least have not considered all of the under the hood changes that have gone into this *massive* update.
Lag: Rogue of Mabon
iLag, uLag, WeAllLag

Re: Do not delete! - Sigils!

#57
This is not hard to code. It is in fact rather easy for them to make sigils/recuperate/meditate work as before.

The only question is if otm wants to.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: Do not delete! - Sigils!

#58
@plus3, why do you say this is easy to code?

They completely redid the combat engine. Its not like they can just swap a few lines of code around. They need to figure out where the new engine handles who is getting/giving agro and adjust it without cutting the passive party members out of the group. By your logic, you expect them to abandon the new combat engine (hours after its debut) without attempting to fix it and revert it to the old one.
Lag: Rogue of Mabon
iLag, uLag, WeAllLag

Re: Do not delete! - Sigils!

#59
Sorry for being a little late to the discussion.
I have played a druid as my main for over a year.
Energy consumption has always been a massive problem with druids and I am sure Mages also. The only thing that has helped this is sigs.

The new changes or fixes of U3 has completely changed the effectiveness of a druid. Honestly it has altered the play so much that druids are by far the weakest class.

There is nothing worst than seeing your tank die and you have no energy to cast a heal spell.

I would have to say I am highly disappointed in the druid beta players for not catching this...

Every class seemed to get an upgrade in U4...
Except druids...

This game will go no where if you loose players willing to play druids.

Please fix druids or add my name to requesting a refund.

Is it time to discuss Druids being allowed to have the Energy Boost spell Mages have????

Re: Do not delete! - Sigils!

#60
Hi there, just to update you, we are currently investigating possible improvements to the sigils. In the mean time we will remove them from the item shop to avoid further complaints, and if you have major issues it should be fine to make a refund request via a support ticket.

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