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Re: Beta Druids - I am DISAPPOINTED!

#12
So the verdict is, Beta Druids complained, OTM did not listen....

This gets to another point, druids have always been the "other class" we never seem to get any attention and honestly I guess it is time to park my druid.

Rouges have to be the most complained about class and look at them now... Way over powered.

So the only solution is for us to cry more....

When will Druids become the most popular class?

Re: Beta Druids - I am DISAPPOINTED!

#13
WTF?

Come on guys, how in the world could you let our class go to crap!

You were suppose to be our advocates. You were to fight to make our class better. We now totally suck.

Energy consumption has always been a huge problem with druids. We never said much because Sigs and healing out of combat rescued us. Now it seems I am always in combat and my energy disappears faster than Falgren!

How could our Beta team miss this??????

Energy consumption for druids has to get fixed or we are all stuck with playing a broken class.

Why OTM hates druids is beyond me.

Sorry, just had to vent a little...

Here are some ideas to fix class.

1. Restore Sigs to how they worked in U3
2. Give Druids access to Energy Boost.
3. Reduce the energy cost of our spells

These are all issues our Beta Team should have recommended

Don't ridicule the job of what Druid Beta representatives did. I could care less what you say to me, but there are other representatives out there that did more or less the same job as I did. I tried as hard as I could to make the Druid class any better. For you to say this, do you even want to see what I posted in the Beta section of how much I wanted to change Druids to make them better? It is a whole *** essay. So I would suggest you shut your mouth and delete this thread, if not, stop bagging on Druid representatives.

Also, another thing is that the Administrators did change the Druid and made it A LOT better, but for some reason, they changed it back to the old ways, but slightly better. I speak to the Administrators so much, you are lucky to have that. If you ask any Druid Beta Testers, they would say that Druids were at some point in beta, even comparable to a Rogue's dps. My character in beta of the same level as a rogue had the power to steal kills. This is why the Administrators changed the whole concept. The next post will be of what I posted in Beta, saying and asking what I wanted to change. Which were put into consideration and took for a spin in one o the builds. If it weren't for Druid representatives, there wouldn't be any changes at all, so don't blame the Druid Beta Testers. Here is what I posted, which is just a suggestion, taken from Beta :

Re: Beta Druids - I am DISAPPOINTED!

#14
- Overview Opinions on Druids -

Hello guys,

As of now, this is just what I think of beta so far, and what needs to change, and what I think should be better. This covers the druid class, as I experience them. This will be long, so bear with me, I mean, you already did waste your time reading this introduction, why not keep going?

Okay, so first off is the druid, and its respective skills. Then comes the armour, then what I think should be improved, or changed in a way.

Druids : They are fine as of now, but I do feel that there should be minimal changes to this class' skills, armour, and consumption in general.

The skills as follows need some changes, and what I think of each :

Rescue : It has barely any use other than transport from point A to point B. The skill doesn't give much opportunities as it should. The health to skill points ratio should be much better, the skill in general should have the utility of Nature's Touch, but the nerf of Nature's Breath. The energy consumption, in my opinion should be higher. Let's say Nature's Touch is 50% of the energy consumption of Nature's Breath. I think that Rescue should be around 70%-80%, maybe 75% energy consumption, along with heal in between the two skills mentioned above. I think this because it has more of a use than Nature's Touch, but also less of a utility than Nature's Breath. It can teleport the target, and also heal the target. I also think that this should lessen the aggressive points (aggro) towards the target itself, the reason being is that the pull towards the caster is just worthless and the heal given is just a waste of time.

Sanctuary : It is a skill of great utility. Its use is pretty much god-like. As intended, this should be correct. However, I do believe that the cast diameter should be less. I feel that it has too high of a cast diameter. This should have a cast diameter as Abundant Aura, yet an effect distance as Nature's Touch's cast distance. Going into Abundant Aura itself, it should have a higher cast diameter, alike Nature's Touch's.

Stinging Swarm : I believe this skill is fine, but energy consumption should increase a bit, for an Area of Effect, and high damage skill, it doesn't have the correctly credited energy to skill points ratio. However, it is fine, I just feel that it should get better credit than it deserves. If not, decrease the damage, and decrease the cast time, and cooldown. It should have a poison-based damage, or else change the name to “Illusionary Swarm,” as it is indeed a druid skill, and is based on magic-damage. Other than that this skill is A okay!

Abundant Aura : I think Abundant Aura should have a second higher cast time, a higher cast diameter, a second higher cooldown, and a higher duration. Many have complained on why the cast diameter is so low, I mean of course! Why should it be?

Grasping Roots : I believe that Grasping Roots is broken. It should have less energy consumption, as it is less of a utility than Howling Wind as of now. I think that it should have a second less cast time, as the mob does get to the druid before this is cast and interrupts the next cast, you might say this would be overpowered, but mobs have skills, what prevents them from using it? It isn't just the argument, the aggressive range for every mob is lower than the diameter of cast of Grasping Roots. This means the mob is already on their way to the druid before they could have the time to cast the skill. It isn't just the argument either, druids have fairly low, not fairly, I mean very low armour. Either make this change, or increase druids' armour, this is preventing most druids (unlike I) from using this skill without a Golden Camouflage Charm. There is a bug or a glitch involving this skill, and I will adress it as simple as this :

If one is cast before the other, the one that is cast first will take upon the effect. So for example, if Grasping Roots was cast first, it will take on that effect. When Bolas is cast after Grasping Roots' duration is dwindled, then Grasping Roots is still in play and takes on the effect towards the mob. Once Grasping Roots' duration is out of the mob's effects, then it goes back to where Bolas is in effect and the mob is free to move. This also goes vice versa, which is the other way around where Bolas is cast first, then Grasping Roots is next.

Here is a fix in my opinion. I believe that it shouldn't matter the skill points presented in comparison to each other, or which is cast first, it should prioritize Grasping Roots over Bolas. The reason being is that it would be more realistic if a mob was rooted down and couldn't move especially being disabled with bolas, what makes them move? I am not just saying this because I want Druids to be better and more powerful, but it is just more logical to plce Grasping Roots over Bolas in play. Once the duration for it is over, then can Bolas be in play where the mob's Movement Speed is lower.

Nature's Embrace : I edict that this skill has too high of a cast time compared to its duration on the target. This basically isn't worth much because it pulls mobs towards the caster, a little too high of a heal, and too low of a duration. I believe that the heal per tick should be less, the duration higher, same goes with Shield of Bark, the energy consumption be a bit higher, and the cost of its cast to a target and the tendency of the target's mob to be pulled toward the caster should be lowered. As of now, I am always targeted by a mob which the target is on, and by always, I mean every time I cast it on a target.

Shield of Bark : I think that its efficiency should be increased. The duration should be increased, the utility per skill point should be increased slightly, and the energy consumption should be decreased. The use per skill point has too low of a bang, it should be a little higher, but not too high. The energy consumption is crazy when paired up with the duration, and the cast time. Overtime, the druid always loses so much energy just because of the energy consumption of both its support, and damage-dealing aspects as a druid. The duration should be increased a mere second or two, or decrease the energy consumption, stop the crisis.

Lightning Strike : I believe this skill is fine, not too bad, the energy consumption to damage per skill point should be increased though. The energy consumed is too much for such a short utility. This also bears a huge grudge on druids without sigils. I feel that druids shouldn't have to get sigils, or any class of that matter. So long as there isn't any complaints when equipped rings to increase the use of a skill, then sigils aren't needed.

Storm Touch : What can I say? By the time the cooldown is released, Lightning Strike already has hit three times to count. I think that Storm Touch should be increased damage equal to two Lightning Strikes to compensate for the loss, it isn't fair. I think the energy consumption is way too high, it should be lower by a quarter or whatnot.

Warding Skills : I think the use should be a bit higher. I know not many druids use this with the support skills they have because the efficiency is low. I think that the skill point to use percentage should be a bit higher. As of now, it isn't used because it doesn't do much against bosses, and mobs in general, even with rings to compensate for a boss' high skill damage and chance to hit with those skills.

Meditate : This isn't a druid skill, but I believe this should be increased. Many druids without sigils use this skill, and I am sure they get frustrated. Even without being involved in combat, this doesn't suffice to how much a druid consumes energy, it is crazy! Since I am asking for a change in this, for the energy per skill point to increase, I believe Recuperate, and Bandage Wounds should be increased in utility as well. Without sigils, most druids can't survive without Meditate's buff, it is impossible.

Spring of Life : I don't think that it should be an instant full health when cast on a target lower level than the skill points within the skill. I think it should be by percentage, as well as the increase of energy to be based on percentage. As of now, I have more than 6,000 energy, and I don't want to waste my time for a couple minutes trying to regenerate it. By the time I am resurrected, I think it should have given me an energy input, so that once I get up, I am of use. Spring of Life shouldn't be a skill unless it is better of a utility than Resurrection Idols, I mean, I see no one using this skill efficiently as of now!

Strangling Vines : The skill is fine, no arguments here. It has the perfect amount of energy consumption, damage dealt, and overall fair.

Druid Equipment in General : The equipment is too insufficient. I think that the armour on the worn equipment should be a bit higher, it is easy for druids to die, even by a worthless tree. Two-Handed weapons, as in staves specifically, should be more of a use. I believe it doesn't even come close to competing with a One-Hand totem with an offhand. It is worthless! I think it should either increase skill points slightly, add status points, add utility points, such as damage, armour, health, energy, attack, defense, or whatever. In addition, the Elemental Resists in casters' armour in general is too low! We are casters for feat's sakes! We should be close to invulnerable to Elemental Damage! Well melee characters have amazing resistance to melee-based damage, why can't we have amazing resistance towards which we cast upon? Lastly, I think that casters, or players in general ( if they want to equip it ) should get a Luxury Item as the Administrator had said before, I will link the forums so soon as I find it. He mentioned the Caster's Gloves with decreased cast time, and decreased cooldown! This is good! Why should melee-based characters get Heroic Gloves of Haste when casters aren't treated equally. This has been many times melee-based characters as Rangers, Rogues, and Warriors be treated like hierarchy. We casters have gone through events with little to no complaints. I see so many melee-based characters complain and get what they suggest. Why are casters being neglected? Druids, and Mages need to level as well. This is crazy how Druids especially are treated so far. Please add in a Caster's Gloves anytime soon, or this upcoming Update. Many have been looking forward to that, and to their dismay, it has been rejected. Maybe once in an event be it vend? That would be fair.

Just as a side note, I think the colour for the druid Obsidian armour is too weak! Onyx, and Obsidian. I think Obsidian armour should have a darker colouring, and the outlines to be shadow black. No light green as a base colour, just a dark white, or dark black.

Well, that is all, but if needed, I can also do a report on other classes as I experience them. I do know all classes generally, but struggle with Rangers the most.

Tell me what you guys think if I should keep reporting with other classes or not? Is this good, or what? Leave feedback so I can change something to fit the class' needs currently.

_______


_______

Thank You,

RoyalSeraphim




*Yes, I took up all my time from another important matter out of my way to construct this arguement. Some were adressed, and some weren't. I didn't have to make all these changes to be suggestions, I could've just studied for my test the day after, and forgot about this. But since you are lucky enough to have me as a Beta Tester, I took up two hours to construct this format and get the changes I argued to have.

So far, as OTM Wulver stated,

LightingStrike
StormTouch
Grasping Roots

Had all been changed, I forgot, but there were more changed. As you can see, there is no reason to ridicule any Druid representatives, just be lucky you had them in the first place. I bet you wouldn't even have done the same or a better job as I did and all other Druid Testers.

To be honest, yes, Morphmarfa is correct, I did warn you all. Why would you not expect of what I said to not happen? I warned you guys twice actually, your welcome. I put all my time and effort into helping to change and make the Druid class better, just accept that it isn't our fault, it isn't anyone's faults. The Administrators have to make the game fair for everyone and as an entertainment, not a bitchfest.

RoyalSeraphim

Re: Beta Druids - I am DISAPPOINTED!

#15
Ok my mistake then. But point backing to what i wrote is still the same. Sigils arent the fault here. its the new in game engine which causes the *on combat* mode to drag even though u stopped attacking. So its nothing to do with sigils really.

No, you weren't wrong. We had absolutely no access to any sigils within beta. We asked for them, but ignored. The only time we got sigils, as Voldemort already mentioned is through Maclir Mystery Chests, which basically had one in a hundred chance of giving up ONE sigil of either health or energy. So, basically a one in two-hundred chance in getting a specific sigil.

Re: Beta Druids - I am DISAPPOINTED!

#16
I strongly apologize...

I am so frustrated right now, and have been frustrated with our class for some time, that I over reacted and came to an uninformed conclusion.

Again I apologize

Thanks for trying....

But he we are the weakest class in the game.
We have Rouge's doing +10k skill hits and loving life and our class seems to go no where.

Druids suck, and OTM will not fix them.
I just need to get over it and switch to my Rouge as my main and move on.

HERE IS THE ISSUE OTM NEEDS TO FACE
As of today I took a quick count of all toons over level 155
Warriors = 65
Rouges = 50
Mages = 42
Rangers = 33
Druids =25

Druids are the least favorite class.
There was a time when Mages were the least favorite, OTM fixed them, and now look at them.

IT IS TIME TO FIX DRUIDS!!!

Re: Beta Druids - I am DISAPPOINTED!

#17
Druids have always been the most overlooked class in the game, we are the black sheep. The truth is we affect OTMs bottom line more than any other class. Without druids, pot and idol usage would go way up. The more effective we are, the less money OTM stands to make. This is why we are overlooked.

They say they fixed sigils, they did NOT! Casting heals and buffs still puts you into combat mode, turning off sigils. Please fix this! You should only go into combat mode when taking damage or using offensive spells like before.

I am very disappointed in the way Druids are treated by OTM.
Pikel
188 Druid
Rapture Eve
Rhiannon

Guide To Aggy Loot:
http://www.celtic-heroes.com/forum/view ... =4&t=22212

Re: Beta Druids - I am DISAPPOINTED!

#18
Well guys, let's discuss this.

There is a major problem in Druids is that it's main role is supposed to be for support. A Druid's damage isn't even supposed to be comparable to Rogues, Mages, or even Rangers. Depending on your build, and your items, you do have a chance to out-damage even the strongest of the Rogues. I have been able to have that chance at some points. It all depends on gear. The build we make for Druids as named “DPS Build,” it isn't a proper and compatible build for Druids. So basically what I am saying is that DPS isn't a Druid's main role, it is for support. The reason for the offensive skills in Druids is for support, somewhat. You see how LightningStrike does less damage than FireBolt, StormTouch does less damage than IceShards, GraspingRoots has less of a duration than Freeze? Well there are more comparable things to those that it is used for support. The ideal build supposed to be is for half support, and half “DPS.” Which is also known as a Hybrid Build. Now, a Hybrid Build isn't technically an official build, but it is a cross-over between the damage-dealing aspect, and the buffing aspect of a Druid.

What I am trying to say is that you shouldn't expect much damage out of every offensive skill. However, you should expect a ton of boosts to the support skills at that. The Sigils issue will be adressed soon, so just keep up the wait for that. However though, the energy consumption, we weren't addressed at. Ask for the Druids' energy consumption to be reduced in every skill. Post it somewhere along the lines of the General Discussion thread, the Feedbacks and Suggestions thread, or the Druid Class Thread.

Another thing is to address Shield of Bark. Boy, Oh Boy! An essay is what I could confer to concerning Shield Of Bark's energy requirements! In Beta, I remember having to deal with 735 energy, eaten by Shield Of Bark everytime it is cast. Well, at 50/50 skill points, that is sort of fair, but compared to the other skills the Druid has, it doesn't do justice to such a skill that is inferior to Nature's Touch even. I would like to add more, but not an idea on what I should add.

Let me know what you guys want, and I will see to it that it is attended to. Many other Druid Beta representatives out there, and they will also help you guys. Bitey, also known as Goodies in-game, makes video proof of what Druids have problems with and has them addresed. Others, deserve recognition, unless they don't ask for it haha!

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