oops Next Few weeks?Yep couldn't agree more - sigils were just designed as a handy way to reduce downtime between fights. If there is an issue with players needing them during combat that is something we have to look into at the gameplay level, for example adding more energy giving skills, reducing energy costs etc. We'll be looking at this over the next few weeks to see what we can come up with to help with this.
Our druids were complaining that sigils could not work when we were fighting the 160 boss. I though that u have solved it in the recent two patches(on 7 and 8). But finally it's not.
I have also tried to train my 155 mage with 1500 energy sigils. But finally i have found the sigils could not work sometimes. Actually I had to wait for more than 15 or 25s. It's not always like that, around 50%.
We(mainly mages and druids in epona with sigils) know u may think sigils make the game unbalanced. Well, whatever ur decide will be, u should make the sigils work as before till ur decision has been made. (U may give ppl choice to refund when u have changed the sigil rules - for example, cant work when there is a 6 star boss nearby lol)
But again, before that, u should make the sigils work as normal, AS what the buyers know when they were buying. Otherwise, u have totally broken the agreement between u seller and us buyers.
Well consider it and fix the bug plz. Dont harm the feelings of those plats/sigils buyers and ur game supporters. (e.g. we two have costed more than 600 dollars for our warrior, mage and druids.) Thx a lot!