Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Enraged Slightly Overpowered?

#51
Thank clan Avalon!
Lets just hope that the thousands of other people that play this game boss just as effective like your clan!

+1... Eliminator is having a little temper tantrum over here cause he knows its true. :lol:


Cheers 8-)

Quote the overpowered Mage that quit beta after a week , good job :)
I'm afraid in all these posts, not even OTM has come to back you guys up.
It seems they want to distance themselves from your clan.
Until they do, then it's on your shoulders and theirs for making the mistake they did.
D0nk0 Lvl143 warrior
D1nk1 lvl90 druid (retired)
D2nk2 lvl70 ranger (retired)
D3nk3 lvl128 druid (dual log)
D4nk4 Lvl142 ranger (tri log)
D6nk6 lvl80 mage (retired)

General of PRIME
Proud owner of 2 full darkflame sets

D5nk5 lvl85 rogue (arawn)

Re: Enraged Slightly Overpowered?

#52
I love how you blame the clan im in like we all did this . Lol we had like 5% of our members in beta. Stop generalizing

Reading the information Avalaible at your clan website the number clearly is 40 strong members , if the percentage is ok base on your clan data that is close to 20% of your members.

That information is Avalaible at your clan website.

Just pointing facts Avalaible to all . Keeping facts straigth.
Another genius ^^^^^^^^^^^^^^

Did you happen to also notice that their clans website also has a forum page?
But when you try to go to it you are required to have a user name and password.

Everyone knows they blatantly shared beta info.
You ever think that such an organized clan as Avalon might have on that forum page lets say a coaching thread on what kind of things to say on a beta application?
After all a few of them were previous testers.
THANKS FOR EDITING OUT MY REPLY.

The post that got deleted was:

I can bet my plat that Avalon shared everything to their members, don't act dumb.
Last edited by D0nk0 on Thu May 09, 2013 12:12 pm, edited 1 time in total.
D0nk0 Lvl143 warrior
D1nk1 lvl90 druid (retired)
D2nk2 lvl70 ranger (retired)
D3nk3 lvl128 druid (dual log)
D4nk4 Lvl142 ranger (tri log)
D6nk6 lvl80 mage (retired)

General of PRIME
Proud owner of 2 full darkflame sets

D5nk5 lvl85 rogue (arawn)

Re: Enraged Slightly Overpowered?

#53
Personally when this was first implemented i was against it being set to 15mins for all bosses. For some bosses like the quest bosses, aggy mordris and a few "hard" bosses i suggested raising the rage timer to 30 minutes. Or even lowering the timer as you level past the boss. So default timer would be 30mins, and say you were 50 levels above the boss it would be 15mins to kill the boss before he rages.

Rage is simply to stop underleveled players from attempting to kill a boss that is way out of their skill level. So a boost of 3-4 times dmg is fine. It basically wipes the group when they hit the timer, allowing a more experienced group to kill the boss.

OTM didnt look into my suggestion and neither did many testers but i believe the time does need some major fixes and would be best if it was changed based upon the player level in regards to the boss, which does factor in skill levels.
Lukov lvl 205 rogue
Lukov4 lvl 199 druid
Lukov2 lvl 63 warrior able to shield bash Aggy
Helpfullukov lvl 197 mage. Part three of the lukov combo
skywalker1 lvl 100 ranger
Expansion update 4 & destiny beta tester

Re: Enraged Slightly Overpowered?

#54
Personally when this was first implemented i was against it being set to 15mins for all bosses. For some bosses like the quest bosses, aggy mordris and a few "hard" bosses i suggested raising the rage timer to 30 minutes. Or even lowering the timer as you level past the boss. So default timer would be 30mins, and say you were 50 levels above the boss it would be 15mins to kill the boss before he rages.

Rage is simply to stop underleveled players from attempting to kill a boss that is way out of their skill level. So a boost of 3-4 times dmg is fine. It basically wipes the group when they hit the timer, allowing a more experienced group to kill the boss.

OTM didnt look into my suggestion and neither did many testers but i believe the time does need some major fixes and would be best if it was changed based upon the player level in regards to the boss, which does factor in skill levels.
So, all I see is target lock is pointless on bosses.
No group of boss level players can kill that boss in 15 minutes. We took 40 odd minutes with 25 players 145-160 to kill the 150/160 boss.
I can't see a group of 8 level 160's would kill it within 15 minutes. The new system is really out of sync with what should be happening.
(disclaimer: admin stated in the past that a 6* boss takes ONE full balanced group not 2-3 groups)

Bosses need to be able to die with one group, 1 tank 2 Druids and 5 dps, no more.
D0nk0 Lvl143 warrior
D1nk1 lvl90 druid (retired)
D2nk2 lvl70 ranger (retired)
D3nk3 lvl128 druid (dual log)
D4nk4 Lvl142 ranger (tri log)
D6nk6 lvl80 mage (retired)

General of PRIME
Proud owner of 2 full darkflame sets

D5nk5 lvl85 rogue (arawn)

Re: Enraged Slightly Overpowered?

#55
Personally when this was first implemented i was against it being set to 15mins for all bosses. For some bosses like the quest bosses, aggy mordris and a few "hard" bosses i suggested raising the rage timer to 30 minutes. Or even lowering the timer as you level past the boss. So default timer would be 30mins, and say you were 50 levels above the boss it would be 15mins to kill the boss before he rages.

Rage is simply to stop underleveled players from attempting to kill a boss that is way out of their skill level. So a boost of 3-4 times dmg is fine. It basically wipes the group when they hit the timer, allowing a more experienced group to kill the boss.

OTM didnt look into my suggestion and neither did many testers but i believe the time does need some major fixes and would be best if it was changed based upon the player level in regards to the boss, which does factor in skill levels.
So, all I see is target lock is pointless on bosses.
No group of boss level players can kill that boss in 15 minutes. We took 40 odd minutes with 25 players 145-160 to kill the 150/160 boss.
I can't see a group of 8 level 160's would kill it within 15 minutes. The new system is really out of sync with what should be happening.
(disclaimer: admin stated in the past that a 6* boss takes ONE full balanced group not 2-3 groups)

Bosses need to be able to die with one group, 1 tank 2 Druids and 5 dps, no more.
Yes the key here is ABSOLUTELY NONE OF THE NEW BOSSES ARE MADE FOR 1 8 PERSON GROUP OF THE MOBS LEVEL. Every last boss that was put in requires 2-3 full group of people.
You know its a problem when you need 10 lvl 150+ DRUIDS to keep a lvl 160 tank up on a lvl 150 6* boss
Image
This is what happens when you challenge the better clan on sever.
Your ass shoots flames, literally your ass will shoot flames.

Re: Enraged Slightly Overpowered?

#56
Bosses are still being fine tuned, as beta testers we find it hard to properly test a boss due to the timezone differences. We only managed to arrange one attempt of mordris. So all this large scale testing is directly relayed to OTM they try to fix it as soon as possible. Some of these we did raise to be fixed, but sometimes they do get looked over. I for one didnt notice the sigil problems in beta, i did however oppose to the timer all together.

The target lock isnt able to be made for certain mobs so OTM tried to fix that by creating the timer. Either boss difficulty needs to be fixed or the timer will be changed either way target lock wont be leaving. Too many complaints of ksing to remove this feature.
Lukov lvl 205 rogue
Lukov4 lvl 199 druid
Lukov2 lvl 63 warrior able to shield bash Aggy
Helpfullukov lvl 197 mage. Part three of the lukov combo
skywalker1 lvl 100 ranger
Expansion update 4 & destiny beta tester

Re: Enraged Slightly Overpowered?

#57
Well its an MMO... You bring your whole clan to fights... Your ao stubborn in thinking all bosses should take 8 people. Thats just stupid. Then whats the point of having a clan hmm?
Pdizz
Warrior
Morrigan
Clan Avalon

Re: Enraged Slightly Overpowered?

#59
6, 4 star lvl 170 Mobs and a 5 star lvl 170 sub who all have aoe choas damage.
So 7 enemies hitting everyone around them 7 times each aoe cast.
I didnt even have to do the boss to see that this is sooooooooo OP for OTM.
Attachments
image.jpg
image.jpg (228.55 KiB) Viewed 1860 times
image.jpg
image.jpg (242.97 KiB) Viewed 1860 times
image.jpg
image.jpg (211.46 KiB) Viewed 1860 times
Image
This is what happens when you challenge the better clan on sever.
Your ass shoots flames, literally your ass will shoot flames.

Re: Enraged Slightly Overpowered?

#60
Well its an MMO... You bring your whole clan to fights... Your ao stubborn in thinking all bosses should take 8 people. Thats just stupid. Then whats the point of having a clan hmm?
I am simply reiterating what admin stated previously.

1* easy solo
2* hard solo
3* two people easy
4* two people hard
5* small group
6* full group

Or something similar
Last edited by D0nk0 on Thu May 09, 2013 12:09 pm, edited 1 time in total.
D0nk0 Lvl143 warrior
D1nk1 lvl90 druid (retired)
D2nk2 lvl70 ranger (retired)
D3nk3 lvl128 druid (dual log)
D4nk4 Lvl142 ranger (tri log)
D6nk6 lvl80 mage (retired)

General of PRIME
Proud owner of 2 full darkflame sets

D5nk5 lvl85 rogue (arawn)

Who is online

Users browsing this forum: No registered users and 14 guests