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Re: Update almost nerfed druids?!?

#13
I have been in leveling groups all week, as a level 153 druid.
Within a 15 minute time frame (1 xp Elixir) I am having to sit out of the fight 2-3 times because I am out of energy.
This is with a +40 ammy, +40 Broom, and reguv bracelet!

At the same time I see Mages cast over and over and over with E-Boost.

So I think we need both a energy cost reduction and access to E-Boost.
I am a little nervous about adding another skill to the overwhelming amount of skills we have already.
But energy management is part of the equation and to have the choice of E-Boost would be a good thing.
We are a Energy using class, so it makes sense to give us something to help us with that.

As it has been said, Sigs were to help reduce the time between combat, they were never designed for "in combat". With Sigs now "fixed" it shows a weakness druids have always had but used sigs to overcome.

So, OTM, I would ask that you consider both energy reduction and a skill like E-Boost.

Re: Update almost nerfed druids?!?

#14
By the way, the meditate update is awesome, thanks OTM, but its not enough, skills have to cost less energy
Last time I checked, meditate does not work in combat. It does stay active, so that you don't need to keep casting it over and over again between battles, but when you enter combat you stop regenerating energy. Essentially it works similar to sigils.

A potential fix would be to enable Meditate to work in combat. However, I'm not sure that this would be a good fix. We have limited amounts of skill points to invest in many skills, and making it necessary for druids to invest in Meditate when other classes do not have to, would esentially be a nerf to druids. Furthermore, it may actually be a buff to mages. I'm just wondering how rogues would feel fighting a mage that has energy shield on, that is regenerating a lot of energy in combat because of Meditate which makes their shield stronger.
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Re: Update almost nerfed druids?!?

#15
Before I say anything, I wanna be clear, does meditate regen in combat??

If it does, great! I have nothing to complain about other then my energy going down 3 times as fast.

If it doesnt, (which im pretty sure is correct), druids are completly useless, if we go in combat stance every time we cast something, we go in combat stance, is this supposed to happen? If so, it is devastating to druids, I dont buy sigils, so i rely mostly on meditate, but if everytime i cast touch or embrace on the tank, i go in combat stance for what seems like 30 secs. By then i need to recast touch on tank, and whaddaya know? I havent regened anything except a measly 40 energy from my lux. Now i last maybe 5-10 mins in a boss fight, instead of healing throughout the entire fight. If this is because of having meditate work in combat, then pls, put it back how it was.



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Re: Update almost nerfed druids?!?

#16
The biggest problem with the lack if effectiveness with the sigils is that we understood them to work a certain way when we bought them. Not with gold earned in game. We all paid rl money for the plat for them. I have 500 sigils because I didn't want to run out of energy. I boosted it a bit to get there before the update expecting to need more. Had I known that they wouldn't work as I assumed they would, based on past experience, I would have spent the money some other way.

It isn't like a warrior with health sigils where you expect to end the fight before they kick in. Energy is for immediate need.
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