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Re: To high lvled mages

#12
Aengus,

Dragon armour gloves will give you an additional +5 to fire bolt which will help your build (if you plan to continue to use that build)

There is only one problem with your build.

Solo it's nice, but in a dps group (a full and fast lvling one) by the time you cast two lures your not really hitting for your maximum dps

Chop
ChopstikNinja - Regretfully Retired from Celtic Heroes
Highest rank:Top 10 or so across all servers September?? 2014
Dollars Spent: $210?? Give or take $20
World: Crom
Class: Mage
Level: 206+
Senior Publicist, The Dal Riata Enquirer

Re: To high lvled mages

#13
firebolt 42
firestorm 43
fire lure 15
cloack 35
fireattune 35

1250 focus
this build s for grp training

(fire s better than ice if you have good firestorm rings )
more spammable , less dmg lost when u evad , less energy cost , less casting time
Image

Mage ftw

Re: To high lvled mages

#14
Marcus, the thought of dropping attunement for shards makes sense. I did the math and I should be able to increase my dps by 1669 per round of spells, so what...about 334 per second. I am going to give it a try, but I need more than the math. I need to "feel" the build. If it doesn't feel right, I won't be happy playing it. I also thought about trying max shards, and moving my points from lure over to attunement. We'll see.

Chop, yeah it is more of a solo build. Honestly, when I train I prefer a group of 2 or 3 (including me). If I ever end up with more than that I just don't cast lures...no point. And yes, I am just one gem away from the gloves :)
World: Belenus
Mage: Aengus 224 (retired)
Warrior: ???? 56

Re: To high lvled mages

#15
Ok, experiment finished. I tested my current build, a build with max shards and no attunement, and a build with max shards, 16 attunement and no lure. I fought 10 mobs with each build. Each mob was 1* to 2* levels 170 to 172. I recorded each time I cast shards and each time I cast blast. Avoids we're recorded as 0.

Note, I did not change any thing with my firebolt, so those hits were not recorded as it should be standard for all. Also, I will not list the results of the build where I dropped lure for 16 attunement. I was so bad it isn't worth talking about.

My current build (listed previously in thread): Average shards hit was 1889 and average blast hit was 4741, for a combined total of 6630.

Max shards build with no attunement (note in this build I replaced by grand shards ring with a greater blast ring).: Average shards hit was 2691 and average blast hit was 4171, for a combined total of 6828.

The max shards build was better per spell cycle by 232 points. Although it was close, I am convinced and I am changing my build.

Also, here is a good example of why you can't trust the math alone.....based on the damage in the skill description, the max shards build had the potential to out damage my current build by 1669 per casting cycle. The real world application only resulted in a per cycle difference of 232. Assuming it takes 5 seconds to cast a round ( as I did in previous post) that is a difference in damage per second of 46.4. At this level, basically no difference at all.
World: Belenus
Mage: Aengus 224 (retired)
Warrior: ???? 56

Re: To high lvled mages

#16
Aengus there are problems with your math. First of all were talking about skills which have a standard deviation of 20%. in order to get even close to statistically significant data you need about 100 data points for each spell. Also It doesn't look like you used the correct equivalent cooldown for ice attune which is 1/4 the combination of shards and blast cooldown. My predicted damage increase for you to drop attune for shards is roughly 10% for those skills. This is because shards is 15% higher than ice attunement in DPS at lvl 30.

Also at your level you should be pushing 500 cold resist you want to get to on your lure. The way you can tell what lure you should have is that your average ice damage (you need like 100 data points) should be 66% of your maximum listed damage. a good way to get 100 data points fast is to use hand to hand hits with only cold damage.

There is a reason engineers get paid a lot of money. It is because the math never lies :).
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: To high lvled mages

#18
I am very aware a statistical analysis, but I am jot putting that much work I to a game.

Ever heard the phrase "looks good on paper". That was coined for engineers. I appreciate your opinions, but I'll stick with what works when fighting a mob, you stick with what looks good on paper. There are too many real application variants for to possible account for on paper, with calculations that are largely based on guess work (unless you got a look at the code).

I find it amazing that I agreed you build with max shards was better, yet you still find a way tell me that I am wrong. A review of your past posts shows this same pattern, but I didn't get 100 data points so I may be wrong.you play your game, I'll play mine. When you get to be a high level you can post you build to people who ask for it. At this point I will let what I am able to accomplish in game stand for itself. I'm done with you.

Remember kids, as I said before, there are as many ways to play a Mage as there are people who play one. No one ways right or wrong, find what works best for you and go with it.
World: Belenus
Mage: Aengus 224 (retired)
Warrior: ???? 56

Re: To high lvled mages

#19
sorry to disrupt your discussion but my build is definitely the one OPest :)
35/35 ice attun
35/35 ice blast
46/35 ice shard
40/35 energy shield
20/35 lure of ice

stats:
5str
5dex
535 (835) focus
260vita
yup i dont have the focus of aengus lol but i will soon ennough get aggra drops too :D this build i have currently helps me alot killing my mobs in two shots straight :p and i like training with one partner in case i miss one shot or if the mob has like 200hp left after my skills used so he can just finish the job. My build allows me also to kick ass against bosses because i am sure there will be some double groups going for one boss and with my two shots in 3 or 4sec i hit easily a lot and then its easy to get the 10percent off of a boss right at the beginning which is really helpful to then lock the boss in favor of ur group hehe
server belenus:
dragonspirit lvl156 mage
dragonarrow lvl122 ranger
Hmmmm lvl126 druid

Re: To high lvled mages

#20
Aengus I'm sorry you didn't find your visit from the mage doctor enjoyable. My bedside manner may not always be the best. Good luck with your future work.

I'm sorry that I didn't ackgnoledge your finding. I'm really glad you found that. Great work :). Sometimes I get caught up and too focused on moving forward.

Scratch all the statistical stuff. All you need is two pieces of info for each spell. This info is the listed damage, and the cast time+cooldown. Just divide the listed damage by the cooldown and you have dps. The only tricky one to calculate is attunement because the cooldown is tricky. The cooldown to use for attunement in dps calculations is the (shards cooldown + the blast cooldown) divided by 4.

I have already done a lot of work on lures you can use my finding. A proper lure will make your damage average exactly 66% of your listed damage.

Dragonspirit, that is pretty much exactly my build except we gear a little differently, I gear to boost my auto damage, you gear to boost your skill damage.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

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