Celtic Heroes

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Re: Patch: 15/05/2013

#31
These are awful changes for mages that were done in this patch.
Not fun playing at all.
If you have changed it so drastically, you have to at least offer a free alteration book.
Dont know if I want to play it anymore
They had fixed it for a reason so many compliants also it was ur book of alt you had wasted to upgrade the skills :lol:
To change to these skills was my decision as to the reducing of almost all mage skills is a random of OTM, so why it should cost me?
And to find joy in mage's misfortune is not a gracious behaviour.
Epona
Oleana - Mage, lvl 151, Clan PandeMoanium
Leora - Druid, lvl 106

Re: Patch: 15/05/2013

#32
-I like that taunt has been boosted it definately needed to be made more effective.
-Idk about boosting rogues they seemed fine to me post-update but I guess there has been complaints and any dps boost would be well received.
-I am glad that ranger gets a small boost because there has been a lot of complaints especially about rapid shot
-The energy leeching skill will hopefully alleviate druid energy problems
-as for mage... All I can say is Wow! All I see is the power of *insert skill* has been decreased by a significant percentage. I can see a small decrease might have been in order. I wonder, is this the result of people complaining on the forums? I hope not. Feedback is important when considering game design especially when balancing classes. I have not played the game since the patch because I am at school and cannot get on, but after several months of experimenting pre-update I finally had come to the conclusion that without way better gear or focus the most effective build for me was almost full support. After the update I found that I could finally manage an effective attack build. Now it seems after a big step forward we have taken a big step back. All I see is decrease. Yes ice blast has a slight decrease in energy cost. However the energy cost was only decreased by 10% while the power was decreased by 45%? What was the rationale behind decreasing the power of almost all mage skill attacks? Other classes felt that they had fallen behind? Now I have the same problems with energy and skill evasions to deal with but the upside(the high damage when my skills actually hit) is no longer an upside? Just because a player in game sees a mage with a high skill hit does not mean in anyway that mages are "overpowered" or "OP" (in forum speak). I am sorry that this is so long and I hope that it does not sound like a rant againt OneThumbMobile or any players who called for "nerf" of mages. I was just wondering what the rationale of the game designers was when they decided to greatly decrease mage spell power and some of the cast time but leave most energy costs and evasions the same. I do think that there should not be a gap between "power" of classes. But All things should be done in moderation. If we could get a rationale from someone who was involved in this decision it would be nice.
Do u even level with a Druid ???
I often level with a druid. Are you saying that this skill will not help druids that much? I am not sure exactly what you mean. I only said that I hope the new skill will help their energy problems.
(Not active at the moment)
SmartOne: level 191 Mage
SneakyOne: level 185 Rogue
Learn about Lugh ➙ http://bit.ly/15My6OK
"The trouble ain't that there are too many fools, but that the lightning ain't distributed right."
-Mark Twain

Re: Patch: 15/05/2013

#34
Mages ice era seems over by now R.I.P ice mages
I know!! I thought I could finally make an ice mage. If they are going to ruin ice damage they at least need to cut the cooldown and energy cost.
(Not active at the moment)
SmartOne: level 191 Mage
SneakyOne: level 185 Rogue
Learn about Lugh ➙ http://bit.ly/15My6OK
"The trouble ain't that there are too many fools, but that the lightning ain't distributed right."
-Mark Twain

Re: Patch: 15/05/2013

#35
OTM, are you also checking out the skill point issue? Im really curious about what you think about it :)
Server Lugh

Arrow26, ranger lvl 111+
Proud guardian of BERSERKERS

Since november 2011 and still at this level, it's a shame

Now decrease rapid shots cooldown and it's useful again :D

Re: Patch: 15/05/2013

#36
So I'm assuming the new skills are book drops like before?

I'll have to test out the new skills and taunt/war cry. From what I've seen a 30/40% addition won't make the skills half as powerful as update 3.

From what I've seen the improvement n rapid shot won't make me put points back in it. But I'll wait and see I guess.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: Patch: 15/05/2013

#37
Read through it and then got to the mages part and all i thought was ouch :/ poor mages :/
I just have equal level all classes. Then no matter which is on top at the moment I've got one. Either I have 5 mains or no mains only alts - either way it's the only strategy where you are sure to have at least one of the 'best' class.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: Patch: 15/05/2013

#39
Go for it.
You have bolas amazing for new bosses and is almsot a must no skill comapres to it
Light heal beat my crappy lil life drain which is useless
I have seen longshot do over 2k damage and has a restriction just like sneaky.
Sharpshot is much like quick but quick is better no doubt
Barbed and rend are the same but you get more initial damage
You have the ability to hit as fast as a rogue with your rapid shot but have higher autos then us.
You are ranged and wont use as many idols you are a well rounded class so dont give me bs about being underpowered cause currently my clan almost needs rangers for every new boss to spare idols. Rogues are not needed not at all this game would survive without the class and it wouldn't be missed. Just get mages instead
You have same armour also. Dont give me bs u know aswell as us we needed a boost not a nerf and we got jack!
Bolas , best skill no doubt . Light is better than life steal I guess , although hp gained+damage done with 1 skill far surpasses lh total heal . Long doesn't compare to sneaky don't bother acting as if it does assass beats it too. Rend and barbed are the same crap meaningless and barbed can miss completely not sure about rend . Sure rapid is awesome now about 15% of the time playing since it's always in cooldown . Eh ive not felt all that needed at bosses , sure we are decent add control but seriously that's what warcry is for . We could compare the rest of the skills if you like , poison best of the buff skills hands down . Spikes vs idk I'm bored with this post tbh , I do enjoy disagreeing with you though lol

Balance wise I just wish otm had buffed other classes instead of nerfing Mage and rogue , and rogue coulda been buffed as well.
Eliminater
Clan Avalon
http://avalon.guildlaunch.com/
Morrigan

ABOLISH TARGET LOCK
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Re: Patch: 15/05/2013

#40
Warcry was nerfed so bad it plain dosent work anymore. Not sure about the patch but my guess is less than 50% effective as update 3-
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

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