Happy for reduced cost of vines given that I am relying on that skill heavily to lvl. I look forward to obtaining a copy of energy harvest and hearing what other druids think of it.
As for mages, that nerf looks rather harsh. However having played the update 2 scrub version of mage, I always thought buffed update 3 mage was a little OP in comparison. The mage class always seems to be the one that is most out of balance in any MMO I've played. Truly frustrating for lovers of the class.
Re: Patch: 15/05/2013
#42So you managed to say sneak and assasinate was better then long shot. Which both skills have gotten nerfed and posion weapon is better then steady aim. Now u stated damage and life is nice not really i may say because you can cast light heal on others. Sharpen weapon is group damage i cant possible cast pw on everyone. Rogues needed a boost mages will just go back to firemages and will beat rogues again. We are still mages ugly brother. The class is pointless.Bolas , best skill no doubt . Light is better than life steal I guess , although hp gained+damage done with 1 skill far surpasses lh total heal . Long doesn't compare to sneaky don't bother acting as if it does assass beats it too. Rend and barbed are the same crap meaningless and barbed can miss completely not sure about rend . Sure rapid is awesome now about 15% of the time playing since it's always in cooldown . Eh ive not felt all that needed at bosses , sure we are decent add control but seriously that's what warcry is for . We could compare the rest of the skills if you like , poison best of the buff skills hands down . Spikes vs idk I'm bored with this post tbh , I do enjoy disagreeing with you though lolGo for it.
You have bolas amazing for new bosses and is almsot a must no skill comapres to it
Light heal beat my crappy lil life drain which is useless
I have seen longshot do over 2k damage and has a restriction just like sneaky.
Sharpshot is much like quick but quick is better no doubt
Barbed and rend are the same but you get more initial damage
You have the ability to hit as fast as a rogue with your rapid shot but have higher autos then us.
You are ranged and wont use as many idols you are a well rounded class so dont give me bs about being underpowered cause currently my clan almost needs rangers for every new boss to spare idols. Rogues are not needed not at all this game would survive without the class and it wouldn't be missed. Just get mages instead
You have same armour also. Dont give me bs u know aswell as us we needed a boost not a nerf and we got jack!
Balance wise I just wish otm had buffed other classes instead of nerfing Mage and rogue , and rogue coulda been buffed as well.
Brookie1 lvl 172+ rogue rosmerta. Best damn rogue ever! Clan awakening
Re: Patch: 15/05/2013
#43Go for it.
You have bolas amazing for new bosses and is almsot a must no skill comapres to it
Light heal beat my crappy lil life drain which is useless
I have seen longshot do over 2k damage and has a restriction just like sneaky.
Sharpshot is much like quick but quick is better no doubt
Barbed and rend are the same but you get more initial damage
You have the ability to hit as fast as a rogue with your rapid shot but have higher autos then us.
You are ranged and wont use as many idols you are a well rounded class so dont give me bs about being underpowered cause currently my clan almost needs rangers for every new boss to spare idols. Rogues are not needed not at all this game would survive without the class and it wouldn't be missed. Just get mages instead
You have same armour also. Dont give me bs u know aswell as us we needed a boost not a nerf and we got jack!
+1
Re: Patch: 15/05/2013
#44I'm a druid, and I'm always excited about getting a new skill! Thanks!
On the other hand, that's another skill I have to put points into. Druids now have 27 skills they can put points into. I can max 4 of these, and boost a 5th to about half way. seems like kind of a waste to add another skill If we were going to get a new skill, I would have rather seen it as a special skill attached to an armor set bonus, like the spiritshadow armor has.
On the other hand, that's another skill I have to put points into. Druids now have 27 skills they can put points into. I can max 4 of these, and boost a 5th to about half way. seems like kind of a waste to add another skill If we were going to get a new skill, I would have rather seen it as a special skill attached to an armor set bonus, like the spiritshadow armor has.
Re: Patch: 15/05/2013
#45And so energy shield will have the same (insane) energy cost while being 25% less effective..?
Newton, mage - lvl 131+
DRUIDDS - lvl 117
And many more..
Crom, SoulsIgnited!
NOT PLAYING UNTIL OTM FIXES THIS GAME GONE CRAP
PLEASE REACT
ABOLISH TARGET LOCK
DRUIDDS - lvl 117
And many more..
Crom, SoulsIgnited!
NOT PLAYING UNTIL OTM FIXES THIS GAME GONE CRAP
PLEASE REACT
ABOLISH TARGET LOCK
Re: Patch: 15/05/2013
#46I was finally happy mages could go all ice in this update. But what on earth are you doing otm if your going to reduce by almost half which is far to much. I wouldn't of mind if u buffed shards if the reason u decreased ice blast was because it was aoe. You reduces it by almost half yet took 10% energy of it.... That's seems fair(sarcasm) the other problem i have is you have mixed fire and ice on dragon armour. Is there any reasonable explanation for this. You finally give the choice of separate paths for mags and do that to armour. My suggestions are boost ice shards or frostbite and keep the aoe ice blast as it is make the 10% energy reduction for all spells. As for the armour i suggest giving you the option for ice or fire dragon armour and the bone quest armours or put both ice stats and fire stats on them as being mixed fire and ice is not good for dps. Also have the option for changing your dragon armour from ice to fire if needed if u dont put ice and fire skills on the same armour. Hope you take these suggestions and change mages. Thanks
Re: Patch: 15/05/2013
#47+1I was finally happy mages could go all ice in this update. But what on earth are you doing otm if your going to reduce by almost half which is far to much. I wouldn't of mind if u buffed shards if the reason u decreased ice blast was because it was aoe. You reduces it by almost half yet took 10% energy of it.... That's seems fair(sarcasm) the other problem i have is you have mixed fire and ice on dragon armour. Is there any reasonable explanation for this. You finally give the choice of separate paths for mags and do that to armour. My suggestions are boost ice shards or frostbite and keep the aoe ice blast as it is make the 10% energy reduction for all spells. As for the armour i suggest giving you the option for ice or fire dragon armour and the bone quest armours or put both ice stats and fire stats on them as being mixed fire and ice is not good for dps. Also have the option for changing your dragon armour from ice to fire if needed if u dont put ice and fire skills on the same armour. Hope you take these suggestions and change mages. Thanks
Mages nerfed too much and the choosing of paths is now in disarray.
Pdizz
Warrior
Morrigan
Clan Avalon
Warrior
Morrigan
Clan Avalon
Re: Patch: 15/05/2013
#48I was finally happy mages could go all ice in this update. But what on earth are you doing otm if your going to reduce by almost half which is far to much. I wouldn't of mind if u buffed shards if the reason u decreased ice blast was because it was aoe. You reduces it by almost half yet took 10% energy of it.... That's seems fair(sarcasm) the other problem i have is you have mixed fire and ice on dragon armour. Is there any reasonable explanation for this. You finally give the choice of separate paths for mags and do that to armour. My suggestions are boost ice shards or frostbite and keep the aoe ice blast as it is make the 10% energy reduction for all spells. As for the armour i suggest giving you the option for ice or fire dragon armour and the bone quest armours or put both ice stats and fire stats on them as being mixed fire and ice is not good for dps. Also have the option for changing your dragon armour from ice to fire if needed if u dont put ice and fire skills on the same armour. Hope you take these suggestions and change mages. Thanks
Agreed
Nerf seems over the top , I just wish it was buffs in today's patch and not nerfs
Re: Patch: 15/05/2013
#49U say mages were op but those titles come from always losing ind duels many mages run out of energy while training, also their auto hits did as much as 150 dmg with the wand and faster build. There only good dps was their skills there armour and health were balanced with their e shield in a way they where balanced as a whole. Those who lost to mages in duels are the ones to complain about them. Bet if u started as a mage u would hate this patch also if u dnt have regen ur screwed in energy cost.Let's face it, mages were way too OP, they needed a big nerf, you guys got lucky imo.
Edit: no change to rapid shot cooldown...OTM i am dissapoint. You nerfed our rapid shot speed in the update, restored it in today's patch but cooldown is still fixed. Overall, we are still nerfed in comparison to update 3. Think about it.
Former lvl 148 warrior
miss all you gwydion civilians
miss all you gwydion civilians
Re: Patch: 15/05/2013
#50I completely agree that the mage nerf was too much.I was finally happy mages could go all ice in this update. But what on earth are you doing otm if your going to reduce by almost half which is far to much. I wouldn't of mind if u buffed shards if the reason u decreased ice blast was because it was aoe. You reduces it by almost half yet took 10% energy of it.... That's seems fair(sarcasm) the other problem i have is you have mixed fire and ice on dragon armour. Is there any reasonable explanation for this. You finally give the choice of separate paths for mags and do that to armour. My suggestions are boost ice shards or frostbite and keep the aoe ice blast as it is make the 10% energy reduction for all spells. As for the armour i suggest giving you the option for ice or fire dragon armour and the bone quest armours or put both ice stats and fire stats on them as being mixed fire and ice is not good for dps. Also have the option for changing your dragon armour from ice to fire if needed if u dont put ice and fire skills on the same armour. Hope you take these suggestions and change mages. Thanks
I also agree that the mixed fire/ice boosts on dragon armor does not make sense. I feel the same way regarding druid dps/heal skills. Most high level druids choose one path - healer or dps - so what on earth are we supposed to do with a set of armor that has mixed skill boosts? I obviously want my healer in dragon robe and boots for touch and breath boosts, but why on earth would I wear the legs and gloves to boost 2 attack skills I do not use? It seems odd that the best armor for a healer (or a dps druid, or an ice mage, or a fire mage) would be a mismatched set...
Lev 200 Druid: Aernak | Lev 202 Rogue: Xaima | Lev 200 Mage: EvoAngel | Lev 190 Ranger: PegBundy | Lev 155 Warrior: Akroma
Clan Avalon of Morrigan
Clan Avalon of Morrigan