Can you provide some more information on precisely how you feel Mages have been affected by this patch?
We take all the feedback we receive on-board, but simply saying that something doesn't work isn't enough.
Here is some feedback I submitted earlier. I would like to know what the specific rationale was when the the balance patch was formulated.
Here is what I said earlier:
-as for mage... All I can say is Wow! All I see is the power of *insert skill* has been decreased by a significant percentage. I can see a small decrease might have been in order. I wonder, is this the result of people complaining on the forums? I hope not. Feedback is important when considering game design especially when balancing classes. I have not played the game since the patch because I am at school and cannot get on, but after several months of experimenting pre-update I finally had come to the conclusion that without way better gear or a few hundred sigils the most effective build for me was almost full support. After the update I found that I could finally manage an effective attack build. Now it seems after a big step forward we have taken a big step back. All I see is decrease. Yes ice blast has a slight decrease in energy cost. However the energy cost was only decreased by 10% while the power was decreased by 45%? What was the rationale behind decreasing the power of almost all mage skill attacks? Other classes felt that they had fallen behind? Now I have the same problems with energy and skill evasions to deal with but the upside(the high damage when my skills actually hit) is no longer an upside? Just because a player in game sees a mage with a high skill hit does not mean in anyway that mages are "overpowered" or "OP" (in forum speak). I am sorry that this is so long and I hope that it does not sound like a rant againt OneThumbMobile or any players who called for "nerf" of mages. I was just wondering what the rationale of the game designers was when they decided to greatly decrease mage spell power and some of the cast time but leave most energy costs and evasions the same. I do think that there should not be a gap between "power" of classes. But All things should be done in moderation. If we could get a rationale from someone who was involved in this decision it would be nice.
Edit *Also, why was shield decreased? With almost no armor mages need a strong energy shield. I have not seen any complaints about it. Why decrease its power too?
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SmartOne: level 191 Mage
SneakyOne: level 185 Rogue
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