Honestly, it wouldnt be overpowered if the cooldown, cast duration, and % conversions were mathamaticallly sound. It would be a completely fair e shield then.Energy shield used to cause damage done to come off of energy instead of health, but tha was way to OP and we changed that when we beta tested update 3.I suggest making it absorb damage based on the casters mana. For example it could take 30% mana to 100% physical damage absorbed . Possibly needs further testing but the only other e shield i have encountered was in diablo 2 . When its cast you take less damage until your mana i depleted. Then you basically just die. I think it definately should have based its absorption of damage based on the energy of the mage . Not just a fixed amount as it is currently.Hi there, we have been doing extensive testing and are looking into ways to make energy shield a better gameplay mechanic, currently it's very binary either you have a shield or you die which isn't that great. There should be several strategies rather than having to have a shield all the time, so with that in mind we will be looking into any suggestions about this. As always we will also be listening to any requests resulting in balance such as this one.
I like energy shield the way it is now, even after the reduction, I just think the casting cost needs a 25% reduction as well.
Regarding the armor, we should never have warrior armor, but a small change may be warranted. I regularly train with a ranger and I have more health than her, but without shield I die in no time. Maybe a small armor bump (not as high as rangers or rogues) but also add defense stats to our armor. At level 166 with aggy gear...ancient wyrmbone and ancient beastbone, my defense is 10.
Re: Logical Mage Request
#41Pdizz
Warrior
Morrigan
Clan Avalon
Warrior
Morrigan
Clan Avalon