Celtic Heroes

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Re: Shut up mages

#151
Simple stop complaining your class was too over powered and now it is balanced like the rouges,druids,warriors,

Stop complaining cant have everything your own way! :lol: :lol:
I disagree with you, and i am a warrior. Mages were fine before. Read my post based on class balance i will attach it here .


I am a warrior but i observe a lot based on who in my clan is killing bosses and also who is in my leveling group with me. First of all id like to thank you for the warrior fix . It really helps. Now back to mages. I feel as though mages should have been able to do that damage they did before the patch. It was completely fair. I am not a whiney rogue or mage or ranger or druid. Just a warrior, a class who rarely speaks out due to its skill simplicity. Now for mages i believe firmly that they were up to par with almost perfectly setting their class. Rogues needed a buff in damage, but they should not burst higher than any caster. I also believe rangers should have a more utility role in the team. Its the nature of their skills. UTILITY is key. They should not be an overwhelming dps , its not their role. Warriors should be support due to many skills pertaining to taking abuse from enemy attacks. But dps is also a viable option. Druids should be support and i think their dps is fine. They are a support geared class just as warriors. Mages are BURST NUKES, meaning they should hit the hardest ALWAYS. Its the nature of the beast. Now to address rogues, rogues are fine in terms of skill dps, skills should not be their focus . Its a melee class so there should be emphasis on personal buff skills (either ACTIVES or PASSIVES.) to allow high dps in "right clicking" which is the act of simply meleeing on your enemy.

My suggestion: please return all debuffs back to previous settings.
Create 1-2 skills based on emphasis on rogue right clicking. Such as a spell that creates a buff of attack speed for 20 seconds or so that can be cast as a support spell as well. Its attack speed can stack and scale with the amount of points put in to it. It should also stack with haste armors and effects.
Another rogue skill id love to see implemented (also can be an ACTIVE or PASSIVE.) would be another spell buff for daggers or knucks that would cause melee hits to ignore an amount of armor and can stack with shatter. Its percentage of ignore armor would also scale to meet the amount of skill points put into it. This buff can also last for 20 seconds. It should also be allowe to be cast upon allies if you wanted to buff them.

These skills should be dexterity based . And scale appropriately . The haste effect could be a passive called efficiency or as an active it could be called hasteful guise . Now for the second spell as a passive it could be named ignore armor or etc. as an active it could be called cloak and dagger or disregard for opposition. Something like that.
Please pm me if you would like any ideas, i would love to help with class balancing or anything like that. I have some great ideas to share. And please everyone post feedback on these ideas, i do feel as though these need to have some sort of voice in the game.
I also disagree, I think that mages were great the way they were before the patch. And the title of this thread was very offensive -_- :evil:
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Re: Dear mages

#152
I guess we will have to start making 100s of posts whining about other classes so that they will eventually bring us back to a playable lvl. This is getting ridiculous though OTM. All you have to do is get enough whiners and poof you will destroy a perfectly fine class. When will this end? I foresee in a few months all classes ruined.... Also, contrary to the rogue popular belief mages are supposed to powerful! I mean come on. Who when they think of a Mage thinks of a lure monkey?! You think of devastating skills/spells doing lots of dmg. It comes at a price too. We don't have lots of health or armor but that's our trade off. Now we have nothing. Stop listening to people from other classes. Each class has specific roles or abilities. this is current bowing to whiners will only ruin the game.

Mages have clearly been the best at whining on these here forums , they have a long well documented history of crying about their class more than any other class does.

I didn't see too many "nerf Mage" posts , I did see lots of buff other classes posts.

I also didn't see any mages offer a solution to the issue before this nerf , it certainly was far from balanced , if you disagree you are full of crap lol

I'm all for boosting mages back to pre patch but the rest of the classes need boosts to put us at least near the same level as Mage.
clearly i didnt look hardenough at the posts or u just quickly skimmed thru the posts
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Re: Dear mages

#153
Watson, your ideas are wayyy off. If you dont like it go play a different game. You are asking for mages to be like god to the rest of classes and for them to be better than everyone. Thats not what classes are for as you say. They are for being able to EQUALY combine their power to carry out tasks together. You also need to learn respect and you dont get to talk to people like that just because your daddy lets you talk to him that way. Get a reality check. We are not facebook and dont want hissyfights spamming everything. :roll:
u have no idea what ur talking about lol stick to hello kitty
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Re: Dear mages

#154
Obviously you don't understand about class roles. Mages are supposed to be powerful. Look at every other game out there. Other classes shouldn't be boosted to same lvl. That's why there different classes. They don't make a mageeogueranger.
Emm well sorry to correct you, but mages werent meant to be dealing ginormous damage...
Rogues hit hard
Warriors get hit
Druids heal
Rangers...well we just suck tbh, probably soloing stuff was the idea
And mages are support..

Now i did actually agree with your original post, but after this update, yous have all gone power crazy, yes i can see your side of the argument, but seriously, 10k damage? Kinda unfair on the other DAMAGE classes no?
now i see who whinned about mages being op lol
[urlhttp://www.siglaunch.com/sigs/any/2/3/6/2/5/5523625zrBuE.png][/url]

Re: Dear mages

#155
Obviously you don't understand about class roles. Mages are supposed to be powerful. Look at every other game out there. Other classes shouldn't be boosted to same lvl. That's why there different classes. They don't make a mageeogueranger.
Emm well sorry to correct you, but mages werent meant to be dealing ginormous damage...
Rogues hit hard
Warriors get hit
Druids heal
Rangers...well we just suck tbh, probably soloing stuff was the idea
And mages are support..

Now i did actually agree with your original post, but after this update, yous have all gone power crazy, yes i can see your side of the argument, but seriously, 10k damage? Kinda unfair on the other DAMAGE classes no?

Maybe I'm the only one who has played games where mages actually do dmg... Mages aren't supposed to just be support. I don't know of many mages who put many points into support lures. Maybe one or two tops to help with boss fights but tbh We use skill points for other more useful skills so we can play the game ourselves and not just hope for a grp....
nah ive played everquest wow daoc and diablo all the mages were tough
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Just some MAGE MATH

#157
Hello all, now before we start, it is well understood im going to receive a lot of attacks or disagreements as that is just the way of life and as is expected. So to those who wish to comment like so please keep to a minimum for terms of space for real thought out opinions to be shared, it will be greatly appreciated.

To kick things off, yes this is about the current patch (May 15, 2013). I would like to discuss the nerfing on Mage. I am personally a mage and so my views will be thought as different so please feel free to leave a knowledgeable comment discussing a counter argument and I will gladly address it. But anyway, seems like the most talked about on the whole nerf is damage and shield. well, lets get to the math and common sense of it shall we.

Mage DPS:
As a lvl 129 ice mage DPS, I would obtain significant amounts of damage one could argue, my max hit is 10th highest for awarn where I am. but when I think of the word DPS, I honestly think all classes can be equally compared. As I explained to a great clanmate, Kingowing, mages high DPS is somewhat an illusion. Granted if we hit 100% of our casts wed be insane dps casters, buuuuuut we don't....... let me break this down.

on a single cast loop, the first is usually the biggest for energy purposes, I have max shield,968 energy, max shards and blast, together at close to 500 total. and then lures and eboost.
Well theres my build, now the damage, I think its safe to say it takes about 5 seconds to let both skills off, then the fun part, a near 20 second wait to recast! do we have melee? some of us that run h2h, a different build, but for the most part, no. so with the 2 casts id say I hit roughly 6k dmg. this is where the illusion is found. 6k every 20 seconds, on a mob,where these hits are only possible, that takes lets say 1 minute, that's 18k damage. back to when I said if we hit 100% thatd be great, but in reality I hit maybe 60%, making me hit a wopin 8k, woohoo..... THe killer is that 20second wait on no damge grace zone, a 2* mob can easily tear my shield down, costing me another 1k energy to use.

now enrgy fun math time woot!, for a mage I have more energy than I usually see around, 5.8k enrgy and 1k hp, so lets work the math (future potential mathlete) with the energy said above on skills, m initial cast takes exactly 1621, BAM! almost 30% gone. following, every 20 seconds following, I use a good 500 energy. and if the mob destroys the shield or in 2 min, I use another 1k energy. so to keep math simple for those that hate it, lets say in a 6 minute time period, I will have used a minimum of 4 shields and casted 12 times. So 4000+ (12*500)=?. Well if you guessed 10,000 energy youd be soo right that it pains me. Now there are some of you that are thinking “wait, this mathlete dude said 10k energy in 6 mins when he has only 5.8k.) lets go ahead and count in my regens and my eboost. In this build I have a boost that does 151 every tick and I keep it on as often as I can, which is hard to balance out due to intervention for skills. The first tick is always half for the energy cost, but for times sake and brain saving from my boring writing, well say 150 per tick, or for those that feel im cheating well actually go 155. Now a ‘tick’ is every 3 seconds I do believe. So 155 and my regen gear adding another 40 comes to 195 every 3 seconds. How many seconds in a minute? 60. And in the 4 minutes out of 6 (ask any mage, u don’t get the full 6 minutes unless your crazy attentive), it comes to 240 seconds. So 240/3 for the 3 second time is 80 times the skill casted. 80 X 195 = 15,600. So I do get the energy back, but look at how fast I can burn 6k energy as opposed to gain it. 2 shields for a 4* mob is needed for me in particular, and about 3 casting cycles. That adds up to 1,500 energy, then the next mob comes and the next and the next then like magic, I made my energy go poof. The problem for this magic trick is for 5,800 energy to come back, I need to sit and rest for a time period. Lets see 5800/195= about 30 ticks, this being 10 seconds every 4-5 mobs. Resulting, in 20 mins, I used 3-4 of it to just sit and find where I lent my energy too.

Lets get into other class dps. Since rogue was unagreeably nerfed, we will use the all hated ranger (NONSENCE!!!) . I have a level 129 ranger too so comparison is sorta simple for me. My average hit as my ranger on auto Is upwards of 230. And id say w/o a speed bonus I attack every 2.4 seconds, well go 2.5 for math purposes. Now in that 6 minutes my mage would have (on a perfect, unlikely, horribly far from, nowhere near, impossible cast) I would have done 18 casts, assuming all hit that’s 18*6000 and a wow of 108k damage. So as a ranger in that 6 mins we need to do odd math. 360 seconds divided by 2.5 speed times 230 average damage. 360/2.5= 144……. 144 attacks X 230 damage each=……… 33,120 with all skills I got so another 600 every 20 seconds comes out as 18 X 600 = 10,800 for a total of 33,120 + 18,800 = 43920 damage. Lot of you are like “wait, he just proved op in mages” I DID NOT I SAY!!! I didn’t take into account the breaks my mage takes, the health my mage lacks, the armour my mage lacks, the speed gloves my mage lacks, I put a cooldown for rangers at 20 seconds, and the AMAZING HEALING power of rangers not to mention the insane rang at which one can attack. (now im liking ranger, way to go me). And I know some of you out there live to challenge things so lets go make another point for you guys to battle. All classes rely on what to hit more often than not? Attack. Now at level 129 mine is 2k+, so at say 160 id say its nearing 3k+. now mage, what stat do we have that allows us to hit more often? Hope? Crossing out fingers? Nope, none. So at 129 I hit roughly 60% of my casts and miss the other 40%. Lets apply my stats to the previously found damage in 6 minutes. 108,000*.6 comes to a total of 64,800 for me in 6 minutes. Now that’s a 20k difference in damage still but what do mages not have that rangers do? (look above, fingers are tired of typing)
Now please get me straight, rangers are insanely good classes in my opinion due to their ability to bolas and avoid damage for the 30 seconds the mob is walking, and the insane heals that no other class except druid can muster up.
With All this info and math that I used to help you all fall asleep before your very computers, I hope it helps you reach the same conclusion that mages were down to earth just as much as all other classes.
I DO think that the boost to the classes that was just implemented was a great idea and certainly helped a small amount, but the decrease to rouges and mages was the offset in the world.
If the math doesn’t do the trick, ask yourself, if your like me, *cough*a great looking nerd *cough*, in what world or movie or game, is a mage equivalent to any class, they control earths elements, other classes master a weapon or healing art. Honestly, the difference between a mage and the assumed worst class in game is only dummed down to 20k damage when a mage has horrible health to achieve this, you know you are just lashing out from an odd thirst for power. Im almost positive if you go full strength and sacrifice your hp you will be right next to us mages
IN my final statement, I ask you hard working developers to consider this post and look further into the changes you guys are making on the game, I admire the efforts of mobs and gear and watching out to make sure all levels can do something, but in this effort you guys are messing up your perfect game by constantly forcing us to find a new type of build, something’s just odd when a mage punches stuff with a sword, rather than use their own skills.

A special thanks to all in awarn and in particular, my Serenity clan mates, and To Pherra and LordDoctor of BadaBing


In hopes of Change,
Dent, mage of awarn and general of Serenity
World: Arawn
Clan: Serenity
Main Class: Unknown even to me
Omicron:Ranger
Dent:Mage

Re: Just some MAGE MATH

#159
hes said nice well thought opinions plz learn to read alpha :) btw dentyz +1 cuz its not it doesnt take time to do this math instead of jus sayin mages r op n rangers nd a nerf
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Arawn
Rranger52 200+

A reasonable view

#160
I am a mage and i would like to make a reasonable post explaining why i think the nerfs that happened in today's patch are a little unfair. Lets look at some things in a mages perspective. A lot of people complain that mages deal too much damage. Well ladies and gentlemen, thats all we can do.
Lets take a look

I am a lvl 120 mage. That gives me 119 skill points. In order for a mage to be playable alot of these skill points go into boosting effects. In other words spells that directly effect the power of other spells ie atunements and lures. Pre patch i had 16 skill points in fire atunement and 15 in fire lure. Of course i had maxed firbolt and firstorm but as i had just reached the new skill cap both were at 21 skill points. Add 16 skill points in incinerate. If you are counting that leaves me with 30 more skill points. Due to our high energy costs i had to use 13 skills points in energy boost which is actually low compared to some other builds. Also due to the fact that i only have 1200 hp and crappy armor all mages must use skill points in energy shield which i had 17. All of those points and i still die all the time. Which i wasnt complaing because as a mage i sacrifice durability with high damage hits. I just wanted to show this to some other classes just in case they were not aware. This is all my skill points. No ability to heal myself like all other classes including rogues. Notice there isn't any firecloak or ice shards or iceblast or frostbite. People complain that we have to much damage but as u see that is because we end up using all of our skills to make it that way, and that is how it should be.

That is what we do and all we can do.
I just think that it was fine before. Yes we hit hard, as we should

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