Celtic Heroes

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Re: Why the aggressive mage nerf ?

#221
Mages should take the kill on anything under 5 minutes. They should not have the ability to do massive damage over time. Anything over 5 min should be a rogues kill
Rogues should be higher dps on average but there should be class competition. Wanting it always to go one way isnt a good solution. It should be based on each class maximizing their effectiveness and in that case i think we are all 100% ok with a rogue winning.
Darteos -- Level 191 Mage -- Crom -- General of Seed
Synergy -- Level 93 Druid -- Arawn -- Clansman of BadaBing

Re: petition for mage

#222
Increase back INCINERATE , usually my INCINERATE would hit over 1k per atk , but now its 600-700 , not fair becoz firebolt usually can hit 3.6k but its random , can go lower , 1.5k ! impossible to lower INCI , 10% ? it should increase 20% becoz firebolt dint hav at good permanant skill !
Incinerate had extreme amounts of DPS, thats why they nerfed it. Can we talk about the issue at hand? If OTM decided to nerf mages instead of buff every other class, then so be it. Ice Blast was decreased to such an extreme amount that the whole entire class is unbalanced.
“Be the change that you wish to see in the world.”
― Mahatma Gandhi

Re: Just some MAGE MATH

#223
Mages are OP with lots of sigils, so are any other class. People think mages are OP because they are able to get kills quickly and efficiently, they look at the damage. It is that factor they only take into account, not the energy cost, not the cool down, not the armor, only the damage. As a long term caster class player i have had experience with both the caster classes, druid for 19months and mage for about 12months. My mage at lvl 95 can hit 2k max for ice blast and ice shards. Shards at 32/25, ice blast 25/25, e shield 29/25, 15/25 ice lure and the rest in sacrifice. I run outta energy constantly with my shield up because im being hit 150+ auto minimum and 200+ for Poison DoT.

As you can see being a mage aint easy considering ice shards at 300+ energy each use, ice blast 250+ and e shield 950+ with my energy pool being 2.8k

Yes mages can be OP, but the majority of mages arnt.

Take into all the other factors of being a mage, not just the damage they do but also the cost and cool downs.
exactly
Image

Mage ftw

Re: Logical Mage Request

#224
Hi there, we have been doing extensive testing and are looking into ways to make energy shield a better gameplay mechanic, currently it's very binary either you have a shield or you die which isn't that great. There should be several strategies rather than having to have a shield all the time, so with that in mind we will be looking into any suggestions about this. As always we will also be listening to any requests resulting in balance such as this one.
Hey Admin, since the start I have never used Energy Shield because I thought it just wasnt for me. I'm glad you guys are deciding to make it an optional skill instead of one that must be used. I know this seems alittle extreme but sadly the only way of fixing this problem is to increase the armor of mages to make it possible to survive. At the moment energy shield is not my concern, the decrease of the shield was not needed since it was weak anyway.
“Be the change that you wish to see in the world.”
― Mahatma Gandhi

Re: Who is doing the balancing ?

#225
In perspective, there was a massive boost in the damage of skills in the expansion to enable them to be higher than the rising melee damage. Now there was a patch with a slight correction to the burst damage caused by overly increased ae's, but the end result is still that mages are still massively more powerful than before the expansion, and these kinds of posts really are completely out of proportion to what has happened.
Your absolutely right, but the rise is damage isnt the only thing that defines a class. Mages had amazing damage, I'll give you that but armor plays a large roll in why we lose our health so quickly and its incredibly hard to tell how to balance the class. One of the main things that has become a big problem is unbalancing the class itself, which I'm sure you've seen me post about. Decreasing the damage of Ice blast was a mistake because it ruins the balance of the class itself. We lose ice attunement this way, we are discouraged to use ice lure, we then have no point of using ice shards or frostbite.
Also admin, thanks for being active in fixing this issue.
“Be the change that you wish to see in the world.”
― Mahatma Gandhi

Re: Logical Mage Request

#226
Hi there, we have been doing extensive testing and are looking into ways to make energy shield a better gameplay mechanic, currently it's very binary either you have a shield or you die which isn't that great. There should be several strategies rather than having to have a shield all the time, so with that in mind we will be looking into any suggestions about this. As always we will also be listening to any requests resulting in balance such as this one.
Hey Admin, since the start I have never used Energy Shield because I thought it just wasnt for me. I'm glad you guys are deciding to make it an optional skill instead of one that must be used. I know this seems alittle extreme but sadly the only way of fixing this problem is to increase the armor of mages to make it possible to survive. At the moment energy shield is not my concern, the decrease of the shield was not needed since it was weak anyway.
Since you don't use energy shield this may not be a solution you like Dean but what about having energy shield provide a passive boost to armor based on how high its skilled and then keep an active damage absorb like it has now? That would solve the problem of us not being able to solo unless its up and it could still be activated when needed for the absorb.
Darteos -- Level 191 Mage -- Crom -- General of Seed
Synergy -- Level 93 Druid -- Arawn -- Clansman of BadaBing

Re: current state of mages.

#227
There was really no need to start a pointless thread like this. It's like going in a pub and asking for a fight really...
Indeed...

And, tell me again, is mage your main class? No. The fact you aren't even the slightest disappointed in the recent and huge nerf means that your so-called mage must be level 10
Was that directed to me? If so the you have been misreading my posts. Yes mage is my main class and no it's not a level 10. I commented what i commented above because there was no point in spamming forums with mage threads when there was already discussions thread about the recent nerf.
SeverousSnape L200 Mage
RaunchyRogue L196 Rogue
Mischievous L160 Ranger
AbsolouteZero L150 Druid

General of Aeon
I collect "things"

Re: Logical Mage Request

#229
Hi there, we have been doing extensive testing and are looking into ways to make energy shield a better gameplay mechanic, currently it's very binary either you have a shield or you die which isn't that great. There should be several strategies rather than having to have a shield all the time, so with that in mind we will be looking into any suggestions about this. As always we will also be listening to any requests resulting in balance such as this one.
Hey Admin, since the start I have never used Energy Shield because I thought it just wasnt for me. I'm glad you guys are deciding to make it an optional skill instead of one that must be used. I know this seems alittle extreme but sadly the only way of fixing this problem is to increase the armor of mages to make it possible to survive. At the moment energy shield is not my concern, the decrease of the shield was not needed since it was weak anyway.
Since you don't use energy shield this may not be a solution you like Dean but what about having energy shield provide a passive boost to armor based on how high its skilled and then keep an active damage absorb like it has now? That would solve the problem of us not being able to solo unless its up and it could still be activated when needed for the absorb.
The Admin was asking for a game mechanic that could add another choice to building a mage.
I think energy-shield was fine for those who wanted to use it, and I've used hundreds of redbooks and found that energy shield doesnt actually need to be used by a mage. I think an armor boost would increase the need to always be using that skill which is what OTM is trying to stay away from. They could also add a new skill, but that would be doing the same thing they did with energy shield. The only difference we have from other classes is our armour, and that is the only fix to what the Admin is looking for.

Its a seasaw, Mages demand more DPS to make up for no armour, other classes complain, we lose our dps making us a low armour average dps class. People have also brought up "Mages are only support" and obviously thats never gonna work. Nothing is gonna work unless they decide to either increase or even Double all armor, or find a way to do immense amounts of damage but still have less damage as rogues.

How do we do that? It's a game mechanic called Nuking, and its the oldest trick in the book. Mages can nuke mobs, and be the strongest class for leveling but at the same time have a lower DPS than rogues and maybe even rangers. It's not as easy as that anymore, ever since evading was added their was no definitive kills on mobs since of the extremely high evade chance that mobs have on skills.

So back to my point. Their is only few ways to fix mages, they are a broken and unbalanced class and with the recent nerf of taking away %45 of Ice blast, then that means that we lose our strongest Nuke, bringing us down to an Average Damage, low armour, low dps class and whenever someone talks about our role in CH their is always those players
That think that we are a support class - which we will never be.
“Be the change that you wish to see in the world.”
― Mahatma Gandhi

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