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Re: Its not the mages that r wrong

#1
The last I saw, Aggy drops do have level requirements. The Dark weapons have a lv110 req, Shadow is 130 and Void is 150. And the bracelets have a requirement of about lv130, while the damage rings sit at lv120.
Sasuke579 - Warrior Lv220 - Main
Smirk - Rogue Lv120 - Alternate
Payload - Mage lv175 - Alternate
World: Mabon
Clan: Novalis
Raid Strategist
--------------------------------
Nastystonze - Rogue Lv112
World: Danu

Re: Its not the mages that r wrong

#2
Its not the mages class balance that is wrong
Its the aggy drops there r no stat requirements
Giving somone 500 focus on top of there 500 focus mage is bound to throw things out of wack
While all the low mid and fairly high mages struggle to come to terms with latest mage nerf the very high levels r laughing there tits off wondering wtf the problem is i think the whole situation can be resolved simply by adding a stat requirement to these aggy drops that r throwing the balance of the game out i know a lot of people wont like this but i really think that if a stat req of say 300-500 vit was added to these then you would have the mage class back under control and mages could have there previous builds back without the nerf bat swinging
I bolded the statements where you mentioned stat requirements. The level requirements are enough, because after about lv140, the mobs start dealing more damage and can take more hits. These Aggy drops have level requirements because of this. It allows players of that level to gain enough of a boost to take the mobs down slightly quicker and with less resto pots used. I see these Aggy drops as necessary. I do not see any OP players when you compare them to mobs their own level. As I saw a lv155 Rogue trying to kill a lv157** boggan while they had a couple Aggy bracelets equipped, yet it still took them nearly 45 seconds to kill it. I honestly do not see a bad shift in the balance with these items, but a necessary shift that keeps the mobs from seeming impossible at the levels they are.
Sasuke579 - Warrior Lv220 - Main
Smirk - Rogue Lv120 - Alternate
Payload - Mage lv175 - Alternate
World: Mabon
Clan: Novalis
Raid Strategist
--------------------------------
Nastystonze - Rogue Lv112
World: Danu

Re: Its not the mages that r wrong

#3
You have a decent point there, but as I said. Mobs start hitting harder and can take many more hits the higher the level you get to. So Energy Shield is only a balancing spell since Mages have paper-thin armor. Meaning a 2k damage energy shield doesn't last very long against a mob that can take about 5 Ice Shard hits with a few Fire Bolts thrown in and can hit about 200-300 per hit against the Mage. Also, I need to mention that OTM lowered the efficiency of Energy Shield. Before they fixed it up, my lv93 mage with a max Shield could take about 1.2k damage before breaking. Now it's down to 750 damage. They would have to increase their Vitality to keep up with Mob damage while they're taking points from Focus to balance this out.
Sasuke579 - Warrior Lv220 - Main
Smirk - Rogue Lv120 - Alternate
Payload - Mage lv175 - Alternate
World: Mabon
Clan: Novalis
Raid Strategist
--------------------------------
Nastystonze - Rogue Lv112
World: Danu

Re: Its not the mages that r wrong

#4
Can someone please explain to me how mages are able to get 500 foc from aggy drops? Cause last time i checked (i did write a guide to aggy loot after all) the max focus you can get from aggy drops is 325. Void Grimoire (if you can find one) gives 175, aggy bracelets give 75, so with two thats 150. 175 + 75 + 75 = 325. Where does that other 175 come from?
Pikel
188 Druid
Rapture Eve
Rhiannon

Guide To Aggy Loot:
http://www.celtic-heroes.com/forum/view ... =4&t=22212

Re: Its not the mages that r wrong

#7
My mate has 1450 focus on his mage i believe he told me with around 1.5k health and a 1.3k energy shield. If that ent overpowered i duno what is.
That exactly my point i liked the mage in new update nerf killed it for anyone who is not rocking these drops
All this gear is still obtainable and will 1 day flood through all servers. Yes it needs to be balanced but you can't let top top end mages rule the game. Imo all classes need a boost and mobs 2/3* should be soloable quite easy. This would stop the issue of leveling problems and then they can really sort out what classes should be doing what. Make the bosses harder but mobs easier imo but thts just me.
Brookie1 lvl 172+ rogue rosmerta. Best damn rogue ever! Clan awakening

Re: Its not the mages that r wrong

#8
2/3* mobs are not suppose to be easy. 1 star mobs should be easily killed solo. 2* requires bit more effort but still doable. 3* requires one really good geared class or two people.

That is how it is suppose to be.
Ph.D. in Broscience
Level 10+ in all classes
Veteran player - playing since 2014
Recruit
50+ in all stats

Re: Its not the mages that r wrong

#9
My mate has 1450 focus on his mage i believe he told me with around 1.5k health and a 1.3k energy shield. If that ent overpowered i duno what is.
Then you don't know what is.

We fight mobs that are around the same level. I am not sure how it is for you with the rogue armor or and defense, but the mobs I fight melee me between 400 and 700 per hit (this does not include their skill hits).

That means you friends shield will be down in 2-3 hits, and he will be dead in another 2-3 hits.

Oh yeah, 4-6 hits to go from full health and full shield, to fully dead. That doesn't sound overpowered to me.

Granted, I'm sure your friend hits hard....but if the mob isn't dead after his first cycle of spells he has to wait for the cool down. That is where you get killed. We do a lot of damage really fast, then nothing for a while.

Don't get me wrong, I love my Mage, it just gets under my skin when people keep saying we are op. Ice blast was op, but no longer is.

Go look at your stats and your build. Now imagine yourself, at you level, with a defense of 10 and armor under 200. You wouldn't feel op either.
World: Belenus
Mage: Aengus 224 (retired)
Warrior: ???? 56

Re: Its not the mages that r wrong

#10
Hveing no defence is your fault your build is Wrong for soloing mobs hit 300-600 on me and 1k+ skills as a rogue. You also get a ranged advantage and you have skills that cast within 4.5 secs. No class bar ranger can lvl Effectly solo but mages are currently the only energy healers top dps top indirect dps best pvp the only thing you can't do effectively and its as good as a rogue i would say is solo. So please dont act like as a mage you have been given the short straw group lvling your amazing boss hunting you amazing pvp your amazing.
At dps mages beat rogues with great gear
At healing energy mages win
Indirect dps mages win
Pvp mages win
Soloing rogues are slightly! Better. Please dont complain your class is still te best in the game.
Brookie1 lvl 172+ rogue rosmerta. Best damn rogue ever! Clan awakening

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