Celtic Heroes

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Re: New boss melees 7000 damage this needs to stop

#12
YES the met/warden bosses should have a longer timer so people their level can actually kill and not have not buy off a lvl 150+ for ridiculous prices
I think the point of the rage timers is to make people spend 400-500 usd per character on top of what was already spent to barely keep up. Short rage timers with target lock claiming to help low levels is a serious logic fail.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: New boss melees 7000 damage this needs to stop

#13
Rage is awesome, if you can't take in 15 minutes get a stronger group


Warden and met bosses should have a timer of 30 mins so low levels stand a chance
Good point, do you carry stronger groups in your back pocket just like me?
DUBSIDIA

First Warrior to Lvl 190 on server!

General of Revenge

"It's all fun and games until someone loses the lock"

Re: New boss melees 7000 damage this needs to stop

#17
To be honest, I actually welcome the rage mode.

It brings a lot more dynamics and strategies required to bossing. Its been fun devising whats the best way to counter rage as opposed to standard boring tanking 101 - Stage a tank with 2-5 druids, rest is auto attack.

With rage mode, I reckon the teams and different classes are actually required to work more in synergy.
There have been no problems with bossing the new bosses in Taranis. Took a bit of work but its manageable with proper levels, planning and execution.

Thumbs up to rage mode.

PS: If you think this is hard, wait till you encounter mobs that deal 8k damage and bosses dealing 15k. Not even rage mode on. lol now that one is pretty insance
MorphMarfa has retired from Celtic Heroes and most probably wont be resurfacing. He had a enjoyable time during his druid adventures in Taranis.

Lv 182+ Druid : Taranis

Re: New boss melees 7000 damage this needs to stop

#20
To be honest, I actually welcome the rage mode.

It brings a lot more dynamics and strategies required to bossing. Its been fun devising whats the best way to counter rage as opposed to standard boring tanking 101 - Stage a tank with 2-5 druids, rest is auto attack.

With rage mode, I reckon the teams and different classes are actually required to work more in synergy.
There have been no problems with bossing the new bosses in Taranis. Took a bit of work but its manageable with proper levels, planning and execution.

Thumbs up to rage mode.

PS: If you think this is hard, wait till you encounter mobs that deal 8k damage and bosses dealing 15k. Not even rage mode on. lol now that one is pretty insance
My only problem with rage is that it undoes what target lock was suppose to do. Players not in the top clans on each server will once again not have the ability to participate in the content because the timer was set up for high level groups.

Top clans are not having problems with the rage timer because it was not added for them. As i understand it the rage was implemented to counter the concern about boss locking. If top clans are running into it with balanced groups what chance will the other players in the game have.
Touch (Druid) 150
Spitfire (Mage) 160

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