#13
by nibbly
Druids are still broken. BTW, I've been playing druids since October 2011.
OTM acknowledged that howling wind was nerfed badly, but hasn't fixed it yet.
Using a lvl 150 druid earlier today in 5* spider fight, along with another druid, we were not able to keep up healing the tank. The tank was Alexxxx, lvl 170 who at around lvl 155, posted screen shots of all of his abilities being maxed. This guy should be able to evade quite enough skills/melee dmg with two druids on a 155 5*, but no. He was sucking pots.
My druid is all focus with very low vit and has the 475k offhand rejuv along with the 150 crown, plus sigils (never mind the dark grimoire and two agg druids bracelets). Still needed to conserve energy as it drained more than 2/3 half way through the battle.
I have been searching for the post from admin where he stated that OTM strives to make gameplay fun/the best above all other issues, but there are too many threads since the update and I can't find it. How exactly are the changes to druid energy issues in update 4 beneficial to game play?
We have had one person with two devices and two 145+ druids quit on Epona since the update and another who logs on less frequently due to the howling wind issue. I can't see dumping more plat into my druids if this continues. I don't play 8 hours a day, so need to use elixers to level.
Please fix this before all the druids quit.