they are supposed to require teamwork, balance, etc...
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How many idolsI took out Grommack today and the Swamplord a few days ago with pretty decent groups. They didn't give us much trouble.
No one in the group for Grommack was 160 or above and we killed it in like 10 minutes maybe.
I don't think they're too hard after all the patches...
Uhh... Reality check... If you are killing a boss that has a ton of hp and it gets enraged.... How dafuq does that make more dps helpful when everyone is just going to die in the end.... IMO the new update is honestly waaaay too hard. I mean how is a clan supposed to get its crests for its level 110 players when they can barely even kill All-Seeing with lvl 120-160's.... Sure more dps would do it.. IF TANKS WEREN'T COMPLETELY MESSED UP!! Oh and sigils ... AND OH did I mention Tanks are completely f***ed over now?Hi the rage timer exists partly to add some tension to the boss encounters but mainly to encourage balanced raid groups, giving dps classes a role in the boss encounters.
*Image Removed* - along the lines of 'nonsense'This statement is almost 100% opposite from the goals of the game design.
Bosses are there to give a challenge to engaged players, part of the challenge is to create clans and groups that are balanced and able to take on difficult enemies. Really we would much rather potions and idols were not used during boss fights so players could face a genuine challenge, but since this isn't possible we have added timers that limit how many can be consumed in order to keep things from being trivial.
I'll repeat, bosses exist to challenge and reward engaged players. Some players play very often and so need a very difficult challenge. Others play much less and need easier challenges, hence the wide variety of bosses in existence. Bosses do not exist to generate revenue.
I 100% agree admin. I dont enjoy seeing whiners on the forums. Its an MMORPG. You have to group up and interact to enjoy the full potential of this game. If your solo or whine about how top clans arent worth your time, then simply go play Skyrim. It is a great solo game and you dont have to interact with people. Now complainers shoo , you can make skyrim a one shot everything game too if you want to have no challenge at all.This statement is almost 100% opposite from the goals of the game design.
Bosses are there to give a challenge to engaged players, part of the challenge is to create clans and groups that are balanced and able to take on difficult enemies. Really we would much rather potions and idols were not used during boss fights so players could face a genuine challenge, but since this isn't possible we have added timers that limit how many can be consumed in order to keep things from being trivial.
I'll repeat, bosses exist to challenge and reward engaged players. Some players play very often and so need a very difficult challenge. Others play much less and need easier challenges, hence the wide variety of bosses in existence. Bosses do not exist to generate revenue.
Agreedbosses are not something that are supposed to be killed with a group of 4 lvl 160s
they are supposed to require teamwork, balance, etc...
Lol seriously rise to the challenge or go home. And i am not an adult , and i dont buy tons of plat. Your argument is invalid.It is a tactic they used to make more money , for you higher lvl, most likely are adults , who have a job and money to spend on this game I believe that why u guys aren't complaining, this game just got harder while they make the toon weaker by nerfing the skills..
Also don't tell me that 100% sure that they didn't make bosses harder to make more money cause I refuse to. Believe that.
Sincerely , sirunknown
I am finding this very difficult to believe. I know that you are being genuine, but this feeling hardly comes across in game-play.This statement is almost 100% opposite from the goals of the game design.
Bosses are there to give a challenge to engaged players, part of the challenge is to create clans and groups that are balanced and able to take on difficult enemies. Really we would much rather potions and idols were not used during boss fights so players could face a genuine challenge, but since this isn't possible we have added timers that limit how many can be consumed in order to keep things from being trivial.
I'll repeat, bosses exist to challenge and reward engaged players. Some players play very often and so need a very difficult challenge. Others play much less and need easier challenges, hence the wide variety of bosses in existence. Bosses do not exist to generate revenue.
Voldemort is spot on!I am finding this very difficult to believe. I know that you are being genuine, but this feeling hardly comes across in game-play.This statement is almost 100% opposite from the goals of the game design.
Bosses are there to give a challenge to engaged players, part of the challenge is to create clans and groups that are balanced and able to take on difficult enemies. Really we would much rather potions and idols were not used during boss fights so players could face a genuine challenge, but since this isn't possible we have added timers that limit how many can be consumed in order to keep things from being trivial.
I'll repeat, bosses exist to challenge and reward engaged players. Some players play very often and so need a very difficult challenge. Others play much less and need easier challenges, hence the wide variety of bosses in existence. Bosses do not exist to generate revenue.
The most hardcore players are the ones that buy the most potions, elixirs, sigils and resurrection idols. If the goal was to make difficult enemies for these players, then they should be able to be defeated without the use of these platinum items. This is what you're saying I presume. However, this is far from the case. It is a necessity to bring idols with you to a boss fight. It is a necessity to buy restoration potions. It is a necessity to use elixirs. There are players who are always online when I log on, and strive to be the best, yet they need all these items to fight a boss. If this isn't supposed to be the case at all, then the game's design needs a serious review.
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