
As some of you may know I have a good grasp on alot of the game mechanics and development of great boss strategies. Though it had been done on other servers before us I was one of the first on Lugh to bring up the new aggy strategy before the new update that involved having one tank tank all tamers and adds on aggy therefore allowing all dps to focus on aggy creating a quick and idoless take down. I helped, with input from Waio, create one of the best tanks Lugh has seen. After we were done with her build Waio was able to hold tamers and ALL adds in aggy cave with only three top druids keeping her healed. This led to the quickest and cheapest, in terms of idols and pots, aggy fight Lugh has seen. It can be done and its why you keep seeing my at aggy fights spamming "say" and "shout" chats with things like "Take the adds to such and such! Don't kill!" or "Stop attacking the adds and focus on aggy!" I've always enjoyed figuring out strong tactics to take down bosses with ease. Now comes the new bosses... Here's some of the basics so far. Feel free to add to this.
1. The rage timer... All new bosses have a rage ability which greatly increased the damage they deal. It happens if you take to long to kill a boss. The rage ability kicks in after the fight hits 15 minutes. So one of the number one things we need on these bosses is dps! Dps is of significant importance to boss fights now. I've personally been in two spider queen takedowns. One that was completely messy, she raged and it ended up being an idol and bolas takedown, and one clean one, had a mage with assassins lure and a dps group on haste elixers. In order for a clean takedown we have to have adequate dps along with a lure mage with a high assassins lure to help finish the fight quick. Otherwise there is a good chance we will run into the rage problem. I can verify that if the boss rages it doesn't matter the tank or the amount of druids, the boss will destroy everything. The messy takedown i was speaking of had SPAM tanking, an amazing tank, and he was taking 8k dmg from auto-attacks. Dps is a must!!!
2. The chaos aura... Some quest bosses, from what I've seen the warden/meteoric/frozen/dragon armor bosses, have a new ability called chaos aura(?). This is an active skill that does chaos damage, a new type of damage only resisted by the warden quest line armors, that hits all within its big range. There's no interrupting it and very little spaces to avoid it. It does big damage and can make the new death penalty an even bigger pain in the @$$! PLEASE put on full frozen armor!!! Full frozen gains a set bonus which includes a bonus to health and energy along with a divine damage bonus of +100 and the firewalk ability negating damage from the lava floor. Most importantly though is it gives a huge bonus to resist chaos! This can literally make the damage dealt by the chaos aura next to nothing... Last spider queen fight I was in the tanks group, being a high druid, and everytime the chaos aura would proc some of the other druids would go down to 1/4 health or less where I'd barely take any damage. Trust me, full frozen is almost a must on the new bosses.
3. When starting. We may want to consider, with the new rage timer, to go ahead and do things aggy style for awhile. What I mean is two tanks. One for the boss and one for the adds. That way we can have all dps focusing on boss in order to kill before the rage timer.
Thanks for reading all! Please feel free to add something's. I'll see you all in game! You'll find me in the tribal tunnels farming bone shards

