Celtic Heroes

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Spec at 180

#1
For anyone interested, this is working well for me at high levels.

Fire Lure - 25/40
Firebolt - 50/40
Incinerate - 45/40
Energy shield - 50/40
Firestorm - 40/40
Lure of Assassins - 20/40

This is counting item skill bonuses. Let me know if you have any questions and happy leveling!
Darteos -- Level 191 Mage -- Crom -- General of Seed
Synergy -- Level 93 Druid -- Arawn -- Clansman of BadaBing

Re: Spec at 180

#3
How would u regen ur energy without Eboost?
50 Shield isnt too many pts wasted as mob at 180 would wipe shield out in 2-3 hit (1skill hit and 1-2 normal hit)?
1. Energy Sigils.
2. lvl 180 mobs crazy dmg, you get pwned if you don't put that much points in eshield.

Re: Spec at 180

#4
Yes, I'm fortunate to have 2000 sigils so this spec isn't for everyone. Energy shield is mandatory to solo and to survive in many boss fights, especially because I end up bola walking most bosses.
Darteos -- Level 191 Mage -- Crom -- General of Seed
Synergy -- Level 93 Druid -- Arawn -- Clansman of BadaBing

Re: Spec at 180

#5
I'm curious about 25/40 in fire lure. I know experimentation was done after update 3 to determine all mobs were fully debuffed with 15 in lure. Do you find that the newest mobs in the 4th update need all the way up to 25? I want to do an actual test but haven't gotten around to it yet. Its frustrating to determine with an certainty as there is so much variation in how hard we hit while holding all the variable constant.
Cheers!
Kasha 222 Mage - Full EDL
Sylk 215 Rogue
Saffrron 220 Druid
Wasabii 191 Ranger
Paprikash 140 Warrior
DL Crown drop rate is a horrible joke STILL!

Re: Spec at 180

#6
I'm curious about 25/40 in fire lure. I know experimentation was done after update 3 to determine all mobs were fully debuffed with 15 in lure. Do you find that the newest mobs in the 4th update need all the way up to 25? I want to do an actual test but haven't gotten around to it yet. Its frustrating to determine with an certainty as there is so much variation in how hard we hit while holding all the variable constant.
Great question - I know in update 3 Aggy definitely had more fire resist than 15 in lure could debuff, as well as lava golems. For this update, I tried going with 20 in fire lure and it seemed good enough until I got to the Mordis cave when I started seeing more of a damage variance than I should have. Also, I've started bossing more and because of this added the extra 5 as a precautionary measure to ensure maximizing damage. It would be great if someone found the exact values though if they have the time!
Darteos -- Level 191 Mage -- Crom -- General of Seed
Synergy -- Level 93 Druid -- Arawn -- Clansman of BadaBing

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