Your bad at soloing good at everything else. New mobs arnt for solo anyway which makes you overpowered.
your comment is kinda support nerfing mage which is not the right solution as many mages problem isn't not being op. their problem is survival abilities of mage and soloing (soloing 3* mobs same lvl is not much issue for high end gears with the right build but much trouble for mages without top gears) so the new update with nerfing becomes too expensive for mages who prefer low-medium spending
My proposed solutions:
1. Increase rogue dps and lower their survival abilities (nerf armours even lower than mage, nerf reflex, nerf lifesteal, etc...) so no mage wouldn't complain!! jk though, this is not a good sulotion as it doesn't solve mage problem. My real proposed solution is option 2 as below
2. Give more options of survival abilities to mage so mages can choose their way of either lowening their dps to increase their survival abilities (example mage new skill that can create cloning to fool mobs to attack it instead of caster while caster become invisible until that cloning distroyed, attack others, time out, etc...)
- Reduce bosses defence so all auto attacks are more sufficient so that pure dps rogue is equal to pure dps mage
some of my english may not correct but hope all can understand