Lol Elvra I cant be bothered quoting 100% what we said, so here goes:
1)
Morphmarfa wrote:surely what we have been complaining are not selfish adds of druids trying to be super druids?
I disagree. Coming on here thinking you (not specifically you, you know what I mean) should be able to solo heal a Boss or Lvl group is exactly the same as saying, make me a super druid... or else I quit.
To qualify for a solo heal on a boss or lvl group, one would be asking for increased heals. While there's been some topics on it, majority is asking for energy consumption to be reduced. Not necessary means we are aiming to be super druid right? For instance,even if my energy cost at at one, I still cant solo heal a boss due to the increased difficulty on dragon bosses - (Adds are on every single person, chaos aoe dmg, bosses dealing 2k - 4k dmg) Druids with a *S* are always needed in bossing. If our heals start to reach 3k - 4k, fine its super druid and yr right but that's not the case.
2)
Morphmarfa wrote:1) Spring of life - This was a broken skill in update 3. It has been semi fixed in update 4 whereby it comes with 5 sec delay of 1k odd heal but the person gets rez at 1 energy. To me , this is a big fat joke as no one wants to be rez with 1 energy. Considering the impact of enraged bosses and death penalty, SOL is a really important skill to equip but its broken and useless skill.
Surely you cant expect us to accept this?
I have not tested SoL post V4 enough to comment properly. Having your explination allows me to comment about this far..., until they remove Idols all together, rezzing will never be highly sought after by anyone no matter what affect rezzing has on someone. Rez in every game I have ever played is one of the most sought after skills, next to energy/mana regen. I would say this game should be no different. We saw a change to SoL, we will probably see more. Lastly, how about they just make idols have the same effect as SoL. What would people chose then? Plat item rez or druid rez...Run or wait a few min for energy to regen? We keep complaining about SoL they will take idols away and MAKE us use it. Then we will not have a choice.
Yr statement will be relevant had this been
pre update. Where idol is so much easier, convenient and plentiful to use when you are dead as opposed to waiting for druids to spring of life you. However, as mentioned this update has changed everything:
A) Enraged bosses : Bosses that can hit 4k to 8k can basically KO anyone instantly
B) Chaos damage: New form of aoe chaos that is very brutal if you dont have chaos resistance
C) Death penalty: Now you cant
*abuse* idols like M&Ms anymore as you lose hp and energy everytime u use a idol after death. The more u use, the more the penalty.
D) Idols are part of the revenue system. They probably wont take it away (Random guess here)
Points A to C makes SOL actually very relevant now as its the only skill that ignores *C*. But its broken due to 1 energy rez. U mentioned running or wait for a few mins, I get that but usually we dont have the luxury of waiting for players to be in rest mode. A few mins may apply to sigil players and non sigils players will be worse. U also have to bear in mind, gone are the days of warrior tank boss, druids stay on tank, rest can just auto and sleep. The game mode now is everyone has to be alert of its surrounding and everyone role is even more dynamic than before.
3)
Morphmarfa wrote:2) Energy consumption - Spring of life at lv 50 cost close to 2k energy, lv 40 to 1.3k energy. Considering the impt of this skill, the energy cost is substantially high for a very poor result. Storm touch lv 50 cost almost as twice as Ice shards. (1k vs 500). Even our support skills - Bark, breath cost way more than mage damage skills such as ice shards. If mages are complaining about their energy cost despite having energy boost, how badly do you think the druids are suffering atm?
Surely you dont expect us to accept this?
Before I have this conversation I want to know... What is the Cool Down of ice shard versus storm touch? What is the comparative average damage of each at each skill point incriment so we can create a damage table? Does the energy use per skill point added scale linearly for both? Once we have this data we will be able to solve for the damage per energy equation, as well as the Damage per second per energy equation. As of yet I have seen ZERO actual DPS or DPSPE reports.
In your above quote You say this cost that and that cost this without actual statical data. Run some tests, make some charts. We start getting a few of the brains on the forum to do this we can start crunching numbers. OTM DOES NOT HAVE TO DO IT, they already have, and then they hard coded it. They know all the numbers. Not saying they are right or wrong, but until we obtain the information they are working with, we have no foot to stand on.
The numbers are gotten via someone, he did a table chart which compared energy cost on update 3 and update 4. The link is mentioned on the BEta druids disappointed post and royal also did posted the picture chart on it.
I can confirmed on energy cost for shards and storm due to having both classes. Dingo can confirm this as well. Lv 50 storm touch cost 900 odd energy whereas lv 50 ice shards cost 500 odd energy. Damage wise is very identifical , only 100 dmg difference odd. Cooling period wise, 2 storm touch is equivalent for 3 ice shards. In terms of the other skills, whats there to see charts about, bark and breath as mentioned as more costly that a lv 50 ice shards. My lv 37 sol cost about 1k energy. Im not making the numbers up. Point remains again, Mages had 20% energy reduction cost from preupdate + huge boost in energy boost. Yet, they still whining now , so where does that leave dat with druids?
4)
Morphmarfa wrote:4) Lux regen - Yes while you may be able to sustain energy cost with full lux, bear in mind the game mechanics have also changed with chaos damage. While I cant comment for other bosses, I do know and experienced first hand, the new dragon bosses are damn tough just on their aoe damage alone. Druids swinging around with full lux means reduced chaos resistance meaning we get hit more blast % on chaos damage which is heavy enough to ko druids. I have 3.2k hp with full frozen and yet sometimes still die from chaos damage. Wearing the lux regen helm cost me -480 chaos resistance (full set bonus) which is a ton.
I will have to take your word on this as I have no experience with chaos damage currently. My experience with pre v4 resistance however, is that it doesn't have much affect. I tinkered with wards a TON, mostly fire, and saw no real change even after adding 1k extra resistance. A better question... why have druids not been afforded a Chaos Ward. If 480 IS a factor between life and death regarding chaos damage and its resistance... It may be useful to have an ability that allows us to group cast resistance increase... just a thought.
Good suggestion on chaos ward, but you see, this is what providing feedback is about.
5)
Morphmarfa wrote:On the same topic, yes wear full regen lux. But i would say the whole set up probably cost 1.5m to 2m gold probably? If this game is meant to be plat less game, how many in reality of the platless people can actually get to that stage of gold? Also dont forget, trying to get gold was even more miserable and harder than this update. If we the players had not bothered to complain and bring enough attention that gold rates needs to be increased, the gold drop rate would probably have remained at the pitful state if we had just accepted the game as it is. Combine that miserable gold drop rate with the current lux price, I would say good majority of platless ppl wont be able to afford full lux.
Expensive... YES, Plat less game...YES, we are moving in that direction. Poor players game... Seriously? What game have you played EVER that was not a rich mans game. These F2P have just made it easier to get rich. Old time games were the same, just took a bit longer and/or gold farmers selling third party. Even with EVE Online that has no "plat" shop, as well as IMPOSSIBLE to obtain coin through a third party (I tried and was caught), are still RICH PEOPLES games. You the richest, you remain the richest while everyone else remains poor and the gap between the two increases. Game environments reflect real life, especially regarding sociology and economics...and most times games amplify these reality markers. It is not going to EVER change unless OTM starts passing out gold bag to even the playing field. I'll take 10 Mill here please...
Yr right on this however, the point here is simply saying the gold drop was indeed terrible and if it was not for the feedback we gave, gold drops would have been even worse than now, Meaning no change. Yes, rich is still rich, gap exist. But was there a small step towards better gold for the poor? YES! and it was due to feedback
All in all, its all about providing feedback. Yes you mentioned it must be relevant feedback but I also see it as a brain storm. U need to have all the good ideas and bad ideas on a situation that occurs and sometimes something magically happens. We all have different thought processes, some relevant, some op but its all for the same united purpose of making druids better. Yes, i also get the research bit but not everyone has a maths brain like u (compliment here). You have to give a bit of trust to the regular players here who's been playing druid for a while. We have always been quiet but if suddenly we are complaining and other classes actually agrees with us, it goes to show that we are actually on the right path and not simply whining about thin fake air.
MorphMarfa has retired from Celtic Heroes and most probably wont be resurfacing. He had a enjoyable time during his druid adventures in Taranis.
Lv 182+ Druid : Taranis