Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Rip Druids.

#41
Yesterday was sigils game, now lux regen game.
Ok, i will make some gold and buy lux regen items...
I will aim for 300 regen per tick. If possible.

Bye bye aggy drops, rings books and bracelet alike.
Bye bye event drops...
All frozen and regen lux here i come.
You hit the nail on the head. You recognize the cross. And as this game progresses there will be more changes that move us in the right direction. This is the shortest and sweetest comment yet because it proves we are moving AWAY from Plat only play, into an era of Rich only play. That is a HUGE step in the right direction. Next update boss lewtz may be more viable to helping whatever issues we see at that time. Baby steps people. You all treat this like it should be a polished, refined, and perfect machine. When the fact of the matter is... you all are in a big beta sand box while developers figure out how to mobilize something meant for a full size computer with qwerty key capability. Stick around and watch this flower bloom, I promise it will be a pretty one.
Pre up date it wasnt just a sigils game and no druids were complaining because sigs and mediate worked in the same manner, we weren't put into combat at all. The only difference between the two types of player was, sig players had extra points they could allocate to another skill instead of meditate.

Adapting to the game is fine, doesn't mean we should sit idly by if we don't agree with the all the changes. No one wants bosses so easy we only need one druid, but i also don't want a class so reliant on other support classes or 2 mil lux to be able to heal sufficiently.

Forum is a voice to express opinions good or bad, just as you for the last how many posts have voiced how every other druids opinions are wrong.
Elite

Re: Rip Druids.

#42
;)
Last edited by elvra on Tue Jun 11, 2013 2:26 am, edited 1 time in total.
Root Druid LvL 99+

Favorite Offhand - (Essence Blade)
Favorite Ring - (Royal Root)
Favorite Fashion - (Black Sparkle)

Re: Rip Druids.

#43
Tell me any other game where heals have to rely on another class to keep up with energy
Winners train
Losers complain
We do work
Alskar Rosemerta
Supa....Druid 180 (I killed hrun weooo full dragon offhand and wep)
iBenYourBro....rouge 80+

Re: Rip Druids.

#44
Lol Elvra I cant be bothered quoting 100% what we said, so here goes:

1)
Morphmarfa wrote:surely what we have been complaining are not selfish adds of druids trying to be super druids?


I disagree. Coming on here thinking you (not specifically you, you know what I mean) should be able to solo heal a Boss or Lvl group is exactly the same as saying, make me a super druid... or else I quit.
To qualify for a solo heal on a boss or lvl group, one would be asking for increased heals. While there's been some topics on it, majority is asking for energy consumption to be reduced. Not necessary means we are aiming to be super druid right? For instance,even if my energy cost at at one, I still cant solo heal a boss due to the increased difficulty on dragon bosses - (Adds are on every single person, chaos aoe dmg, bosses dealing 2k - 4k dmg) Druids with a *S* are always needed in bossing. If our heals start to reach 3k - 4k, fine its super druid and yr right but that's not the case.

2)
Morphmarfa wrote:1) Spring of life - This was a broken skill in update 3. It has been semi fixed in update 4 whereby it comes with 5 sec delay of 1k odd heal but the person gets rez at 1 energy. To me , this is a big fat joke as no one wants to be rez with 1 energy. Considering the impact of enraged bosses and death penalty, SOL is a really important skill to equip but its broken and useless skill.

Surely you cant expect us to accept this?


I have not tested SoL post V4 enough to comment properly. Having your explination allows me to comment about this far..., until they remove Idols all together, rezzing will never be highly sought after by anyone no matter what affect rezzing has on someone. Rez in every game I have ever played is one of the most sought after skills, next to energy/mana regen. I would say this game should be no different. We saw a change to SoL, we will probably see more. Lastly, how about they just make idols have the same effect as SoL. What would people chose then? Plat item rez or druid rez...Run or wait a few min for energy to regen? We keep complaining about SoL they will take idols away and MAKE us use it. Then we will not have a choice.
Yr statement will be relevant had this been pre update. Where idol is so much easier, convenient and plentiful to use when you are dead as opposed to waiting for druids to spring of life you. However, as mentioned this update has changed everything:

A) Enraged bosses : Bosses that can hit 4k to 8k can basically KO anyone instantly
B) Chaos damage: New form of aoe chaos that is very brutal if you dont have chaos resistance
C) Death penalty: Now you cant *abuse* idols like M&Ms anymore as you lose hp and energy everytime u use a idol after death. The more u use, the more the penalty.
D) Idols are part of the revenue system. They probably wont take it away (Random guess here)

Points A to C makes SOL actually very relevant now as its the only skill that ignores *C*. But its broken due to 1 energy rez. U mentioned running or wait for a few mins, I get that but usually we dont have the luxury of waiting for players to be in rest mode. A few mins may apply to sigil players and non sigils players will be worse. U also have to bear in mind, gone are the days of warrior tank boss, druids stay on tank, rest can just auto and sleep. The game mode now is everyone has to be alert of its surrounding and everyone role is even more dynamic than before.

3)
Morphmarfa wrote:2) Energy consumption - Spring of life at lv 50 cost close to 2k energy, lv 40 to 1.3k energy. Considering the impt of this skill, the energy cost is substantially high for a very poor result. Storm touch lv 50 cost almost as twice as Ice shards. (1k vs 500). Even our support skills - Bark, breath cost way more than mage damage skills such as ice shards. If mages are complaining about their energy cost despite having energy boost, how badly do you think the druids are suffering atm?

Surely you dont expect us to accept this?


Before I have this conversation I want to know... What is the Cool Down of ice shard versus storm touch? What is the comparative average damage of each at each skill point incriment so we can create a damage table? Does the energy use per skill point added scale linearly for both? Once we have this data we will be able to solve for the damage per energy equation, as well as the Damage per second per energy equation. As of yet I have seen ZERO actual DPS or DPSPE reports.

In your above quote You say this cost that and that cost this without actual statical data. Run some tests, make some charts. We start getting a few of the brains on the forum to do this we can start crunching numbers. OTM DOES NOT HAVE TO DO IT, they already have, and then they hard coded it. They know all the numbers. Not saying they are right or wrong, but until we obtain the information they are working with, we have no foot to stand on.
The numbers are gotten via someone, he did a table chart which compared energy cost on update 3 and update 4. The link is mentioned on the BEta druids disappointed post and royal also did posted the picture chart on it.

I can confirmed on energy cost for shards and storm due to having both classes. Dingo can confirm this as well. Lv 50 storm touch cost 900 odd energy whereas lv 50 ice shards cost 500 odd energy. Damage wise is very identifical , only 100 dmg difference odd. Cooling period wise, 2 storm touch is equivalent for 3 ice shards. In terms of the other skills, whats there to see charts about, bark and breath as mentioned as more costly that a lv 50 ice shards. My lv 37 sol cost about 1k energy. Im not making the numbers up. Point remains again, Mages had 20% energy reduction cost from preupdate + huge boost in energy boost. Yet, they still whining now , so where does that leave dat with druids?

4)
Morphmarfa wrote:4) Lux regen - Yes while you may be able to sustain energy cost with full lux, bear in mind the game mechanics have also changed with chaos damage. While I cant comment for other bosses, I do know and experienced first hand, the new dragon bosses are damn tough just on their aoe damage alone. Druids swinging around with full lux means reduced chaos resistance meaning we get hit more blast % on chaos damage which is heavy enough to ko druids. I have 3.2k hp with full frozen and yet sometimes still die from chaos damage. Wearing the lux regen helm cost me -480 chaos resistance (full set bonus) which is a ton.



I will have to take your word on this as I have no experience with chaos damage currently. My experience with pre v4 resistance however, is that it doesn't have much affect. I tinkered with wards a TON, mostly fire, and saw no real change even after adding 1k extra resistance. A better question... why have druids not been afforded a Chaos Ward. If 480 IS a factor between life and death regarding chaos damage and its resistance... It may be useful to have an ability that allows us to group cast resistance increase... just a thought.
Good suggestion on chaos ward, but you see, this is what providing feedback is about.

5)
Morphmarfa wrote:On the same topic, yes wear full regen lux. But i would say the whole set up probably cost 1.5m to 2m gold probably? If this game is meant to be plat less game, how many in reality of the platless people can actually get to that stage of gold? Also dont forget, trying to get gold was even more miserable and harder than this update. If we the players had not bothered to complain and bring enough attention that gold rates needs to be increased, the gold drop rate would probably have remained at the pitful state if we had just accepted the game as it is. Combine that miserable gold drop rate with the current lux price, I would say good majority of platless ppl wont be able to afford full lux.



Expensive... YES, Plat less game...YES, we are moving in that direction. Poor players game... Seriously? What game have you played EVER that was not a rich mans game. These F2P have just made it easier to get rich. Old time games were the same, just took a bit longer and/or gold farmers selling third party. Even with EVE Online that has no "plat" shop, as well as IMPOSSIBLE to obtain coin through a third party (I tried and was caught), are still RICH PEOPLES games. You the richest, you remain the richest while everyone else remains poor and the gap between the two increases. Game environments reflect real life, especially regarding sociology and economics...and most times games amplify these reality markers. It is not going to EVER change unless OTM starts passing out gold bag to even the playing field. I'll take 10 Mill here please...
Yr right on this however, the point here is simply saying the gold drop was indeed terrible and if it was not for the feedback we gave, gold drops would have been even worse than now, Meaning no change. Yes, rich is still rich, gap exist. But was there a small step towards better gold for the poor? YES! and it was due to feedback

All in all, its all about providing feedback. Yes you mentioned it must be relevant feedback but I also see it as a brain storm. U need to have all the good ideas and bad ideas on a situation that occurs and sometimes something magically happens. We all have different thought processes, some relevant, some op but its all for the same united purpose of making druids better. Yes, i also get the research bit but not everyone has a maths brain like u (compliment here). You have to give a bit of trust to the regular players here who's been playing druid for a while. We have always been quiet but if suddenly we are complaining and other classes actually agrees with us, it goes to show that we are actually on the right path and not simply whining about thin fake air.
MorphMarfa has retired from Celtic Heroes and most probably wont be resurfacing. He had a enjoyable time during his druid adventures in Taranis.

Lv 182+ Druid : Taranis

Re: Rip Druids.

#45
but i also don't want a class so reliant on other support classes... ...to be able to heal sufficiently.
So we should not rely on a support class, but the other classes have to rely on us. How exactly is that logical?

I would like to point out something here. Today spider boss is called while im on rogue. So i ask ,we need my healer or dps? Fast as i asked a got three responds bring dps dont need healer we have two bolas. I actually used less pots and wasnt nearly as frustrated as i am on my most beloved toon.......almost thinking i might have wasted the millions of gold i have gearing druid out this update. Also if i had brought my druid would we have won the ffa fight for lock? Starting to see alot of problems with druids this update all the way around the board.
Druid-185+ Server-Rosmerta Clan-Forever "Believe none of what you hear,and half of what you see."

Re: Rip Druids.

#46
;)
Last edited by elvra on Tue Jun 11, 2013 2:23 am, edited 1 time in total.
Root Druid LvL 99+

Favorite Offhand - (Essence Blade)
Favorite Ring - (Royal Root)
Favorite Fashion - (Black Sparkle)

Re: Rip Druids.

#47
I just noticed this today, I was using my typical perfection DPS Druid build, leveling in Stonevale, and I noticed a major drainage of energy and it felt like my damage was being sapped. I would typically hit around 600 damage using Storm Touch on a bloodgrove druid, and today I would hit a 300 maybe max... I have had the same stats, same equipment. NERFED
Silver Series!
Clan/Serenity
Since v.1.0.0 Vintage, Falling Down 7 Times, Standing Up 8

Re: Rip Druids.

#48
Bolas isnt anything new... Spider boss drops dragon armor quest pieces. So tech is a "endgame" boss so to speak. Was just pointing out the groups need druids now more than ever comment is a bit off. I consider myself a excellent druid matter of fact i currently have the highest heal in celtic heroes. It wasnt really me gloating was more of a wtf is this crap. So on top of all the problems we have inherited in the new update we aren't even really needed to kill a endgame quest boss. So if that isnt a insult to injury i dont know what is haha.
Druid-185+ Server-Rosmerta Clan-Forever "Believe none of what you hear,and half of what you see."

Re: Rip Druids.

#49
;)
Last edited by elvra on Tue Jun 11, 2013 2:22 am, edited 1 time in total.
Root Druid LvL 99+

Favorite Offhand - (Essence Blade)
Favorite Ring - (Royal Root)
Favorite Fashion - (Black Sparkle)

Re: Rip Druids.

#50
did not read all posts, still wanna share this tho.

im full dps, skills take heaps of energy.

if i do not use energizer lix (note i do have all regain items except brace and use them too) i use 80ish pots on all tunnel bosses easily. with 100 plat per boss i couldnt boss more then twice a day, so i lvld mostly and skipped bossing. lvling is even worse tho cuz after each mob i have to take a 20 sec break to get my energy back (got 400 sigils).

now with energizer lix i still use 20-30 pots each boss. so basicly i still use 50 plat per boss at least if i do best possible. even maxed energy harvest instead of nature touch and calm. i can get many kills, but for at least double the cost of any other class. if i spend same money a rogue does, i wouldnt be any good dps. if i use no money, id suck so much it would be better to start a lvl 100, and do more dmg with that acc on spider boss (not true but just making a point). i have no clue whats going on with the sigils but that has to get a fix ASAP, because if they go away 50% of our druids will quit immediately, including me. during a boss fight i actually have to take a break when im out of energy of 1-2 mins and stand aside to regain my energy, i cant properly boss like that! i never get sigils kicking in at all during bosses, because im always in combat. as support its still easy, but not as rewarding as a dpser if they use all the plat. and dont get me wrong, even healers need energy elixers. the first thing that doesnt fit is the fact a druid, when healing or buffing, becomes in combat by just casting non combat skills. that is simply wrong.

i already gave up on solo lvling, on getting kills while lvling, on bossin without using 50+ plat per boss and on not having energy issues, but the least i expect is some sort of improvement, because so far (with taking sigils out of shop, having buffs still make u in combat, the huge time it takes to get out of combat, despite the patch that decreased that time, the fact sigils somehow take twice the time to regain, meaning in 2 tics it looks like it just does one tic and last but not least the fact all buffs still have HUGE energy costs -despite also the effort in taking some energy cost off vines-, as i predicted, and no 200 energy regain offhand exists yet, making it impossible to be a druid without buying plat) i havent seen much improvement in our class.

also the stinging swarm skill i find underpowered in dmg, when maxed i do 700ish on stats, in my opinion that could be boosted to 1k with a slower cast time maybe. currently only reason i max it is bacuse i want to get kills on bosses every now and then, wich requires alll the dmg i can get, including melee hitting for maybe 10 dmg per 20 seconds lol.

and on a side note i am happy with the fact dps got boosted (that was neccasairy to keep up with other classes), the fact we have some epic new skills, the fact a druid actually needs vitality now (no more all focus :P) and the fact they at least tried to improve things, even tho it didnt do too much yet.
lvl 215 druid
rosmerta

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