Celtic Heroes

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Re: Effect of defence and attack is broken

#21
Dingo dont disagree for the sake of disagreeing, no good comes from that. If you are going to disagree give reasons why the ideas are bad. That is how you stay on topic and actually make some progress in solving the problem. Simply posting things like you did does nothing to help anyone, especially when most of those ideas would work quite well.

Side note: druids were meant to be healers/support, so imo they should stay like that. To ask that they be both the best healers/support and best dps is selfish. Balance is something extremely lacking. I like how someone put it earlier... Balance is not lacking, it is nonexistent (or something like that).
You are right, the lack of balance is evident in pvp.

When starting the game the description for druids was they specialised in damage over time. So it makes sense to me that druids should be able to deal massive dot. If that dot gets them a kill at a boss then good for them. Will add a new dimension to the gameplay and since a lot of people are suggesting tanking is dead it gives druids an opportunity to stay vital to bossing and contribute at a high standard.

Many rangers have great heal skills now, I would not seriously wish that they had a nerf for light heal.

Bosses should require skills to be used more than auto, and caster evades are still quite high. The cost of an evade for a caster is much larger than a melee.

Reducing druid dot would be an unnecessary nerf.

Mob/boss magic resist is high enough currently. I don't see your point when our dd/dot skills cost significant mana and to melee is not really as beneficial to casters. Melee classes do not get exhausted when autoing so evades for auto seems to add balance with the cost/fatigue issues of casters. Druids in particular are crippled by multiple skill evades from a boss 404 40/40 storm touch says over 3k dmg and without lure on same level boss does significantly less. The resists are fine.

It is a skills based game, you should be utilising them. Rogue skills cooldown time is great and energy cost is not massive.

I don't think it is selfish to suggest the class that specialises in dot to have great dot.

When leveling with a same level mage or rogue 3-5 levels lower i rarely get kills so why cause a big fuss if a dedicated druid can get a kill at boss? Almost makes up for the fact that overall this update has not been kind to druids.

I don't think decreasing energy cost would be the right way to go, with mobs hitting enormous amounts I would much prefer it druid skills energy cost stayed the same but got a massive boost.
Image
180 druid- DingoSirius
158 druid-
159 mage- AmagingDingo
144 warrior-
141 ranger-
134 rogue-
113 rogue(retired)

Re: Effect of defence and attack is broken

#22
Dingo dont disagree for the sake of disagreeing, no good comes from that. If you are going to disagree give reasons why the ideas are bad. That is how you stay on topic and actually make some progress in solving the problem. Simply posting things like you did does nothing to help anyone, especially when most of those ideas would work quite well.

Side note: druids were meant to be healers/support, so imo they should stay like that. To ask that they be both the best healers/support and best dps is selfish. Balance is something extremely lacking. I like how someone put it earlier... Balance is not lacking, it is nonexistent (or something like that).
You are right, the lack of balance is evident in pvp.

When starting the game the description for druids was they specialised in damage over time. So it makes sense to me that druids should be able to deal massive dot. If that dot gets them a kill at a boss then good for them. Will add a new dimension to the gameplay and since a lot of people are suggesting tanking is dead it gives druids an opportunity to stay vital to bossing and contribute at a high standard.

Many rangers have great heal skills now, I would not seriously wish that they had a nerf for light heal.

Bosses should require skills to be used more than auto, and caster evades are still quite high. The cost of an evade for a caster is much larger than a melee.

Reducing druid dot would be an unnecessary nerf.

Mob/boss magic resist is high enough currently. I don't see your point when our dd/dot skills cost significant mana and to melee is not really as beneficial to casters. Melee classes do not get exhausted when autoing so evades for auto seems to add balance with the cost/fatigue issues of casters. Druids in particular are crippled by multiple skill evades from a boss 404 40/40 storm touch says over 3k dmg and without lure on same level boss does significantly less. The resists are fine.

It is a skills based game, you should be utilising them. Rogue skills cooldown time is great and energy cost is not massive.

I don't think it is selfish to suggest the class that specialises in dot to have great dot.

When leveling with a same level mage or rogue 3-5 levels lower i rarely get kills so why cause a big fuss if a dedicated druid can get a kill at boss? Almost makes up for the fact that overall this update has not been kind to druids.

I don't think decreasing energy cost would be the right way to go, with mobs hitting enormous amounts I would much prefer it druid skills energy cost stayed the same but got a massive boost.

Wow , where to start , hmm light heal was already nerfed . You compare rogue skills to casters , that's a joke . When leveling with Mage and rogue , your healing doing your class specific job why should you even rarely get a kill when all the rogue does is dps as it's his ONLY job . Mob/boss magic resist is low , lower than any others it seems. Skills get evaded for everyone , and no it's not a bigger deal when it happens to mages/Druids or even more costly , it's the same for every class because bosses defense is so incredibly high , that is the point of this entire thread . tanking is not dead btw , Druids are and will remain the backbone of any good clan , not for their silly damage spells but for their ability to heal and support , acting like Druids are less important now is just bogus.


I can't frigen believe you have the audacity to suggest Druid skills need any kind of boost , what utter nonsense is this. You don't care about Druid mana cost because (I bet) you have a Mage following your Druid around 90% of the time lol.
Eliminater
Clan Avalon
http://avalon.guildlaunch.com/
Morrigan

ABOLISH TARGET LOCK
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Re: Effect of defence and attack is broken

#23
Wow , where to start , hmm light heal was already nerfed . You compare rogue skills to casters , that's a joke . When leveling with Mage and rogue , your healing doing your class specific job why should you even rarely get a kill when all the rogue does is dps as it's his ONLY job .
WRONG! Rogues role is not only just DPS...

I play a rogue and my new role is one of the clan tanks as a rogue lmao, I think OTM spiked my skills because I can keep an aggro on anything with 4 of my skills vs rogues/rangers/mages 20-30 levels higher than me. So suck on that popsicle!
Image


Proud Owner of a Blessed White Yule Crown

Re: Effect of defence and attack is broken

#24
Wow , where to start , hmm light heal was already nerfed . You compare rogue skills to casters , that's a joke . When leveling with Mage and rogue , your healing doing your class specific job why should you even rarely get a kill when all the rogue does is dps as it's his ONLY job .
WRONG! Rogues role is not only just DPS...

I play a rogue and my new role is one of the clan tanks as a rogue lmao, I think OTM spiked my skills because I can keep an aggro on anything with 4 of my skills vs rogues/rangers/mages 20-30 levels higher than me. So suck on that popsicle!
A tank?? Do u die alot or do u have crazy armour? Also are all of ur other rogues so crap that they can't take agro off a tank rogue? O.o im pretty sure you would lose agro to me. All the time i mean alot aswell. Also just wondering can you tank adds? Uno cause rogues have a warcry skill right so all those adds which warriors tank rogue can too.. Right??
Also are you better then a tank warrior? Just saying a tank rogue is something that is there if you don't have any warriors so really you are around about 25% the use of a tank warrior. No offence is intended here im just saying it straight you can tank crap bosses wait till new bosses and there new defence etc and the fact you need massive dps to kill and tell me you can still tank cause in full frozen then hit me 1.3k+ :)
Brookie1 lvl 172+ rogue rosmerta. Best damn rogue ever! Clan awakening

Re: Effect of defence and attack is broken

#25
Dingo dont disagree for the sake of disagreeing, no good comes from that. If you are going to disagree give reasons why the ideas are bad. That is how you stay on topic and actually make some progress in solving the problem. Simply posting things like you did does nothing to help anyone, especially when most of those ideas would work quite well.

Side note: druids were meant to be healers/support, so imo they should stay like that. To ask that they be both the best healers/support and best dps is selfish. Balance is something extremely lacking. I like how someone put it earlier... Balance is not lacking, it is nonexistent (or something like that).
You are right, the lack of balance is evident in pvp.

When starting the game the description for druids was they specialised in damage over time. So it makes sense to me that druids should be able to deal massive dot. If that dot gets them a kill at a boss then good for them. Will add a new dimension to the gameplay and since a lot of people are suggesting tanking is dead it gives druids an opportunity to stay vital to bossing and contribute at a high standard.

Many rangers have great heal skills now, I would not seriously wish that they had a nerf for light heal.

Bosses should require skills to be used more than auto, and caster evades are still quite high. The cost of an evade for a caster is much larger than a melee.

Reducing druid dot would be an unnecessary nerf.

Mob/boss magic resist is high enough currently. I don't see your point when our dd/dot skills cost significant mana and to melee is not really as beneficial to casters. Melee classes do not get exhausted when autoing so evades for auto seems to add balance with the cost/fatigue issues of casters. Druids in particular are crippled by multiple skill evades from a boss 404 40/40 storm touch says over 3k dmg and without lure on same level boss does significantly less. The resists are fine.

It is a skills based game, you should be utilising them. Rogue skills cooldown time is great and energy cost is not massive.

I don't think it is selfish to suggest the class that specialises in dot to have great dot.

When leveling with a same level mage or rogue 3-5 levels lower i rarely get kills so why cause a big fuss if a dedicated druid can get a kill at boss? Almost makes up for the fact that overall this update has not been kind to druids.

I don't think decreasing energy cost would be the right way to go, with mobs hitting enormous amounts I would much prefer it druid skills energy cost stayed the same but got a massive boost.

Wow , where to start , hmm light heal was already nerfed . You compare rogue skills to casters , that's a joke . When leveling with Mage and rogue , your healing doing your class specific job why should you even rarely get a kill when all the rogue does is dps as it's his ONLY job . Mob/boss magic resist is low , lower than any others it seems. Skills get evaded for everyone , and no it's not a bigger deal when it happens to mages/Druids or even more costly , it's the same for every class because bosses defense is so incredibly high , that is the point of this entire thread . tanking is not dead btw , Druids are and will remain the backbone of any good clan , not for their silly damage spells but for their ability to heal and support , acting like Druids are less important now is just bogus.


I can't frigen believe you have the audacity to suggest Druid skills need any kind of boost , what utter nonsense is this. You don't care about Druid mana cost because (I bet) you have a Mage following your Druid around 90% of the time lol.
We have rangers hitting 1.4k heals which is a good thing, I may have missed it but what was the nerf for light heal? Not disputing what you have said but would love to get a better understanding of how, longer cast/cooldown, more energy?

For pure casters who cannot auto in between skills evades are a massive deal.

Expose weakness and smoke bomb are two ways a rogue can support the group and actually helps with evades a lot.

I am glad to hear you still hold druids in a high regard. It seems kiting as taken a preference on our server as the method of bossing. Maybe that will change over time, please check the druid forum where spider queen was taken without druids.

I was highlighting that a rogue 5 levels lower than me can get the kill on mobs even if I did max my dmg skills despite the level difference.

The boost I suggested would be to heals, why not boost an extra 400-500 points in touch when maxed. I think this would be more progressive than reducing mana cost.

I don't have a mage acting as my battery following me around :cry:
Image
180 druid- DingoSirius
158 druid-
159 mage- AmagingDingo
144 warrior-
141 ranger-
134 rogue-
113 rogue(retired)

Re: Effect of defence and attack is broken

#26
Wow , where to start , hmm light heal was already nerfed . You compare rogue skills to casters , that's a joke . When leveling with Mage and rogue , your healing doing your class specific job why should you even rarely get a kill when all the rogue does is dps as it's his ONLY job .
WRONG! Rogues role is not only just DPS...

I play a rogue and my new role is one of the clan tanks as a rogue lmao, I think OTM spiked my skills because I can keep an aggro on anything with 4 of my skills vs rogues/rangers/mages 20-30 levels higher than me. So suck on that popsicle!
A tank?? Do u die alot or do u have crazy armour? Also are all of ur other rogues so crap that they can't take agro off a tank rogue? O.o im pretty sure you would lose agro to me. All the time i mean alot aswell. Also just wondering can you tank adds? Uno cause rogues have a warcry skill right so all those adds which warriors tank rogue can too.. Right??
Also are you better then a tank warrior? Just saying a tank rogue is something that is there if you don't have any warriors so really you are around about 25% the use of a tank warrior. No offence is intended here im just saying it straight you can tank crap bosses wait till new bosses and there new defence etc and the fact you need massive dps to kill and tell me you can still tank cause in full frozen then hit me 1.3k+ :)
Honestly brookie I really think your just full of yourself. I can easily tank the adds 170+, Yes I have health and need only 1 druid on me for a firbolg 5*, and no they aren't crap rogues at all and they are your level+ so if I can keep it off them, I think I can easily keep off you. I don't die a lot because I got a druid on me whose good at what he does. Your funny how you talk like you know everything when you hardly know how to tie your shoes. Obviously I won't be as good as a tank warrior with their true taunt skill, I mean you'd have to be the dumbest person alive to think that was true in beating one in an agro fight. >.> I wear full frozen too, but don't think that leads astray on me being able to tank the spider queen, deepscale and those bosses above, afterall I am just a rogue, but I can fairly tank well.
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Proud Owner of a Blessed White Yule Crown

Re: Effect of defence and attack is broken

#27
Keep agro off me. Hmm seeing as a lvl 170 tank warrior with 40/35 taunt sometimes loses agro to my skills i very much doubt you will keep agro from me. Now firbolg 5* whats its greatstrike hit on you? Hits me 10k when shield of bark is up.

You can tank adds on a boss? So you can keep agro of 6 adds at firbolg like our main tank warrior does? While you smash the boss and not have to warrior about adds?

You call yourself a tank a true tank not only holds agro which u would have no chance against true dps. Not only tanks bosses but controls where adds are going what they are doing a true tank does add control aswell as tanking boss. Like i said pure tanking ability you may have 50% of hat a real warrior tank can do but being a true all round tank your probs around 25% what a warrior can do.
My 40/35 sneak
47/35 rend
46/35 quick
35/35 shadow
And 40/35 expose along with 1500 damage would ripe that agro off you every second mate.
You think you have found something new but your no where near as good as any half decent tank warrior. So calling yourself a tank is very misleading.
Brookie1 lvl 172+ rogue rosmerta. Best damn rogue ever! Clan awakening

Re: Effect of defence and attack is broken

#29
If you are seriously tanking the new bosses toe to toe , that's insane . If by tanking you mean it's following you around on a bolas leash that's another thing completely . It's rare I agree with Brookie :) but rogues are a second class tank , no better than any of the other classes , I've never met a rogue who could hold agro while realdeal dps were on a boss.
Eliminater
Clan Avalon
http://avalon.guildlaunch.com/
Morrigan

ABOLISH TARGET LOCK
Image

Re: Effect of defence and attack is broken

#30
I have noticed i miss a tab more but not even near as bad as you explain it pig....so idk what the case it but maybe its because im lvl 107 and dont do the best bosses in the game yet like you guys do
It's more prevalent when concerning bosses. The mess up in the formula for defence, attack, evasion, etc between bosses and mobs is flawed. It basically lead to the nerfing of mages and rage from rogues. The dps is fine but the boss is not, but don't worry, balancing bosses is on the list of things admin says that otm is working on. I hope...
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