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Re: Druid Skill Data - Currently Working (NT, NE, NB, Sanct)

#21
I tested my Druid for Energy and Health gain and Energy Loss due to Weight.
Counter ran this against a lvl 70 Mage and a lvl 30 rogue.
Rechecked Druid on some levels while doing a rebirth for data collection.

I think I can establish the following formulas.

Those are probably valid for all classes, as they are for 3 classes.

H[max] = 6,25 * ( VIT[stat] + VIT[effects] ) + ( H[item] + H[effects] )

E[max] = ( 6,25 - 0,02 5* WGT ) * ( FOC[stat] + FOC[effects] ) + ( E[item] + E[effects] )

WGT[max]=250 (at the Weight max the Energy will be 0)
Example value and easier to memorize: VIT = 160 > H = 1000


The other apparent formulas are

DEF = 2 * DEX + ( DEF[item] + DEF[effects] )
ATK = 1 * DEX + ( ATK[item] + ATK[effects] )
HomoLudens - no matter how old, never quit playing
-
Life is like a casino - In the end the bank always wins

Re: Druid Skill Data - Currently Working (NT, NE, NB, Sanct)

#22
Some fresh data

Did a brand new Druid an gave her all books I could.
Leveled her once without adding the points.
Especially did no quest so gained no skill (well gained wand for doing some calls there)

So this should be the starting values without the FOCus and ABiLity progression kicking in.

Giving the Effects for SKiLl lvl 1 and 2

CA. No effect given in description
GR. 10,15,... Fixed enemy level
RC. 7,8
MD. 7,8
AB. 31,40
HW. 25,41
NE. 3,4
NT. 42,52
LS. 28,34

The difference between these 2 should be approx. ( due to rounding ) the gain per level independent of FOC and ABL influences.
HomoLudens - no matter how old, never quit playing
-
Life is like a casino - In the end the bank always wins

Re: Druid Skill Data - Currently Working (NT, NE, NB, Sanct)

#23
And one more to go for today.

Natures touch at lvl 1 and 2 and FOC = 10

ABL[nm]. effect[1]. effect[2]

0000. 42. 52
0890. 95. 110
0990. 98. 113
1530. 112. 128
1630. 114. 130
1730. 116. 133
1830. 119. 135

A first approximation gives a nice fit to the data present so far with eff = 42 + 0,08*ABL - 0,00002*ABL*ABL with 42 being the 'level-term' from my previous post.
BUT the most important part of data is missing, values for lower ability levels between 10 and 600, so that's more or less a wild guess.
HomoLudens - no matter how old, never quit playing
-
Life is like a casino - In the end the bank always wins

Re: Druid Skill Data - Currently Working (NT, NE, NB, S)

#26
And here we go with a better view of what's going on

Casting costs of natures touch can be calculated by a quadratic polynom as in the picture.
This is a quite good approximation 99,98%
Should be checked against the forecasted values very high lvl.

I am quite convinced though, that this is not the actual formula the programmers use in their code.
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HomoLudens - no matter how old, never quit playing
-
Life is like a casino - In the end the bank always wins

Re: Druid Skill Data - Currently Working (NT, NE, NB, S)

#27
And a further on on Natures Touch.
It's 3 dimensional this time
It establishes skill lvl results at various abilities at focus 10.

What can be clearly seen is, that actual skill lvl gain is linear. The varying steepness of this progress is determined by FOC and ABL levels only.
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HomoLudens - no matter how old, never quit playing
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Life is like a casino - In the end the bank always wins

Re: Druid Skill Data - Currently Working (NT, NE, NB, S)

#28
As a result the curves and functions for progress based on focus and ability are there more interesting ones.

So a first try for Ability
Still Natures Touch, still Focus 10
image.jpg
image.jpg (38 KiB) Viewed 1611 times
By far not enough data to give a solid forecast.

What would be needed here are values for abilities like around 20, 50, 100, 250, 500 or whatever.
As this is not untrainable some other volunteers would be helpful!
And naturally anyone already in their 2000 and higher would be very helpful also.

Also individual readings at various focus settings might help once focus curve is sorted out.
Especially helpful would be any single progress readings.
e.g. You improve your ability from 220 to 240 without changing your Focus
Give your readings
Foc, ABL, effect
100, 220, nnn
100, 240, nnn
Also if u got yourself a nice flint icon or a ring giving +x to natures magic let your dates flow.
When you do so please make sure your values don't have other influences.
So strip all your (bonus)gear
Verify your focus and ability (sometimes one misses advances with all those massages scrolling through)
Take all readings
Oh and don't forget to regear or some mob will get u :lol:
HomoLudens - no matter how old, never quit playing
-
Life is like a casino - In the end the bank always wins

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