#8
by Yrck
stinging swarm works on multiple targets in an area of 4m, works like vines, but considerably less dmg.
vines is dmg over time, quite powerfull if i may say so.
storm touch, cooldown long, but massive dmg output, good for killing 1 star mobs in one hit with many rings on a low lvl acc. you have to stand close to your target tho so it makes you volnourable.
lighting strike, lower dmg output then storm touch (50 lighting strike same dmg as 35 storm touch) but cooldown way longer, 3 strikes compares to 1 storm touch.
natures embrace is health gaining over time, works in tics like regain items, powerfull skill.
natures touch is the most powerfull heal skill because it heals most of all spells and casts quite fast, cooldown also good on it.
shield of bark, increases armor, and therefor resistance to pierce, slash and crush dm, very powerfull to help dps classes, but takes lots of energy. works 2 minutes.
sanctuary is a skill that goes for entire group. it gives you a shield that protects you for a certain amount of dmg, stays on for 30 seconds.
natures breath is a group heal, heals considerably less then natures touch, but is an awesome skill for aoe attacks, works in an 8m area.
abundance makes your targets total health go up, so he can survive more, works 3 minutes.
bless makes all skill evasions go up, so your target will evade more skills, works 3 minutes.
rescue teleports your target next to you, and makes it regenerate health over time like embrace for 15 secs, the regain is not that much but it helps a lot.
energy harvest immediately takes energy from the monster you target and transfers it to you, however this skill also takes energy to cast.
ward of fire/giants/assasins/ice/magic/soldiers. taking these as one group bacuse they do the same. they increase resistance for their type of dmg, so fire ward increases fire resistance, good skills for certain bosses.
abundant aura does the same as abundance but then on a group within 6 meters. it gives less health then abundance but works on all members of your group within 6m. you have to stand close to your target to cast it tho, making you more volnourable.
grasping roots make the target stand in the same spot, not being able to walk, it can still attack, but if it is melee dmg and doesnt have a ranged weapon you will be able to stand without taking damage. only works for 20 seconds.
howling wind makes your targets attack less, so they hit less often, works good on monsters.
calm, when casted it makes you lose aggro points, you can also cast on others to make them lose aggro points.
spring of life resurrects a player, be warned this skill has extremely long cooldown and big energy cost.
so. figured id post all skills in one post. hope it helped.
lvl 215 druid
rosmerta
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