Celtic Heroes

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Re: Take it from a retired mage...

#23
Put the mage back to where it was when V4 was released, and boost all classes to mage level. When V4 came out, for me, the mage played like a dream – battling was exciting, he was snappy, casting constantly, and the action was fast paced. The action is now slow and boring, and with levelling now taking forever, battling has become arduous.

There is too much down time after killing even one mob, not enough skill points (for all classes) – we should be able to put enough skill points in the healing abilities etc to reduce the down time after each mob kill, but not disable our other skills making us unplayable. I think our natural energy and health regen should be increased - maybe natural energy regen faster for caster classes, and warriors get faster HP regen

Battling is the only thing to do in this game – why has OTM made this boring? Boost all classes and make the action fast paced and fun.
I agree. There actually were a few days when I had fun. Pre-nerf.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

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Re: Take it from a retired mage...

#24
Put the mage back to where it was when V4 was released, and boost all classes to mage level. When V4 came out, for me, the mage played like a dream – battling was exciting, he was snappy, casting constantly, and the action was fast paced. The action is now slow and boring, and with levelling now taking forever, battling has become arduous.

There is too much down time after killing even one mob, not enough skill points (for all classes) – we should be able to put enough skill points in the healing abilities etc to reduce the down time after each mob kill, but not disable our other skills making us unplayable. I think our natural energy and health regen should be increased - maybe natural energy regen faster for caster classes, and warriors get faster HP regen

Battling is the only thing to do in this game – why has OTM made this boring? Boost all classes and make the action fast paced and fun.
I agree. There actually were a few days when I had fun. Pre-nerf.
I agree too. after the nerf game become so hard to solo and lvl even though i spent a lot on lixs, lux items and also have aggy bracelets

lvling becomes so boring as you need to kill lots of lots of lots of mobs and lixs to gain 1 lvl yet mobs r hard to solo/be killed. game is just soo hard and expensive now.
the storyline in game should not be so hard to acheive but only some side quests and super bosses for rare drops/items or gain extra lvl (let say lvl180 is normal lvl we can reach and lvl210 is possible but very hard to get there) is hard and cost some invest and effort to get them.
So both who want to play a playable and affortable can enjoy and who want to race to top also can enjoy the game

Re: Take it from a retired mage...

#25
I don't really think mages have a reason to complain , certainly not to the extent the op does but like all other classes they do need some tweaks. That being said , I wish they had left mages as they were pre patch as well , I wish they buffed the rest of the classes to bring them more on par with Mage . As Mage mains you ALL know pre patch you were all at an extreme advantage over every other class. I think you are just not telling the truth if you say otherwise , speaking for the 150+ crowd pre patch not the lower levels.
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Re: Take it from a retired mage...

#26
I don't really think mages have a reason to complain , certainly not to the extent the op does but like all other classes they do need some tweaks. That being said , I wish they had left mages as they were pre patch as well , I wish they buffed the rest of the classes to bring them more on par with Mage . As Mage mains you ALL know pre patch you were all at an extreme advantage over every other class. I think you are just not telling the truth if you say otherwise , speaking for the 150+ crowd pre patch not the lower levels.
The reason why mages seemed op is because the other classes are too underpowered, BUFF THE OTHER CLASSES STOP THE NERFING OR WE ALL GONNA SUCK AHHHH!

Re: Take it from a retired mage...

#27
I also want to add that I have been playing this game for about 10 months or so, and in those several days pre-nerf, I can I say that they were the best out of all those 10 months playing.

OTM, it was rather cruel allowing us to play the mage for several days before suddenly nerfing them. Can you blame mages for being annoyed? Tempting us with what could have been very positive changes, and then taking it away. As the saying goes, it’s like taking candy from a baby. I think, you also made too many drastic changes all at once. This surely led to the cascade of criticism and abuse, and banning, which could have been averted. This then led to you increasing some of the skills again. Players simply never know what you are going to do next – for better or worse. It came across as though testing was inadequate or ideas not listened to, and decisions were indecisive and too sudden. It would have been better to have made one change or so at a time, test it, and then see whether any further changes were necessary. I hope OTM will look back at that mage build, and consider reinstating it, along with buffing all the other classes to the same level. It will surely make the game much more enjoyable.

Re: Take it from a retired mage...

#28
We're still in a very good place outside of our armor being too low which contributes to having trouble solo leveling. I haven't lost a boss kill yet so our DPS is in good shape. Now we need boss defense to be reduced so other classes can be competitive in the DPS scene.
Darteos -- Level 191 Mage -- Crom -- General of Seed
Synergy -- Level 93 Druid -- Arawn -- Clansman of BadaBing

Re: Take it from a retired mage...

#29
I was having same problem with my mage i took a different route and tried a mellee build its actually not that bad have enough focus to cast lures, shield, cloak maybe 150-200 then rest into vita like 500 max shield cloak fire lure some incinerate and watever else u want get some 20+ fire dmg rings fir dmg offhand some radiant or greater es and become h2h mellee mage my mage has almost 5k life with a 2k shield and hits constant 450-500 with h2h plus the cloak and incinerate for bit more dps the build isnt that bad but now i feel like a tank rogue lol try it out u may like
MrSpoonz level 202+ Mage
Maintenance level 183+ Druid
Breach level 190+ Rogue
MeatShield level 180+ Warrior
TrueShots level 180+ Ranger
TheClanBank level 91 bank :p
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Clan: Elite

Re: Take it from a retired mage...

#30
Hmm thats an old school melee mage. Most melee mages were just caster mages with h2h and elemental gear instead of a wand, offhand and focus gear.

Problem is very few mages can auto 500 even with good lures. I was autoing like 200 with lures and that just wasn't enough to take down anything at 2000 attack speed.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

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