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Re: Drogonlord Boss Policies

#12
Only suggestion i would like to add. Is for people to start taking screen shots when the boss drops his items. This way we will know who got drops. So if there is alot of chatter we all know.
Thoro
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"Strap on your Thor helmet and do the fandango."
Missing my Lil sammy :(

Re: Drogonlord Boss Policies

#13
I will remain neutral at the moment about the drops. When one speaks their mind against the majority, the consequences are not good. First, for all the lowly healers out there, I believe the update has seriously affected our game play. If one watches a boss fight, who is dieing the most? Its us druids. Either by the boss area of attack or by adds that no one picks up. Its almost to the point where its not worth for druids to enter these battles. The return on investment, idols and restos, is extremely low. Now, if alts are allowed to dice for drops that limits more the druids to recoup there losses in a fight. Like to hear other druid opinions.
Sarge1 : Druid 180+ Chief of Craven

Re: Drogonlord Boss Policies

#14
My druid and I lose probably triple what you lose in a boss fight, and if I wasn't able to dice for my druid then why would I bring her? Seems useless to bring an alt to waste idols and pots only to not be rewarded for it in the end.

Lugh
[list][*]Vulture - Level 220 Rogue
[*]Venus - Level 195 Druid[/list][/color]

Re: Drogonlord Boss Policies

#15
Well again it seems that the boss fights mess up the gameplay. I guess I will forego the boss fights as to me its no worth it if everyone brings alts and dices 2,3,4 times for one fight. Btw, if your losing that much, probably a good bet your toon is to low for the fight.
Sarge1 : Druid 180+ Chief of Craven

Re: Drogonlord Boss Policies

#16
Well again it seems that the boss fights mess up the gameplay. I guess I will forego the boss fights as to me its no worth it if everyone brings alts and dices 2,3,4 times for one fight.
Well I'm sorry you feel you need to drop out but let me ask you. Does anyone have a alt of the same class and actively play both at bosses? No, so how would they roll multiple times for a single drop? They only get 1 drop no matter how many alts they bring. If I rolled on Venus and got a green drop then I'm not rolling for any purple or green for the rest of the fight, no different from aggy no? You got a drop, you're done with dicing that fight.
Btw, if your losing that much, probably a good bet your toon is to low for the fight.
Yes my rogue that uses 2x+ idols than my druid is too low to fight bosses. Druid rarely uses idols, rogue on the other hand gets killed easy by adds and aoes.

Lugh
[list][*]Vulture - Level 220 Rogue
[*]Venus - Level 195 Druid[/list][/color]

Re: Drogonlord Boss Policies

#17
To add to my last post, someone can get more than 1 drop only if others don't need or if the group agrees that it's okay for them to have it. We killed glashtyn deepscale last night and Venus and Azzsaver were the only 2 druids there. 3 green gems dropped and we offered to dice the final one but everyone said we should keep it between us 2 druids, so me and azz diced and he won the second. I got 1 drop he got 2.

Lugh
[list][*]Vulture - Level 220 Rogue
[*]Venus - Level 195 Druid[/list][/color]

Re: Drogonlord Boss Policies

#18
So what Im hearing is that your rouge is to low to boss fight but you bring the toon any way so you get an extra dice shot if that color should come up. No thanks, I will pass. Why should others waste idols and restos because a to low level toon is entered into a fight for an extra chance for a drop. Like I said, I will pass until clarification is made. Up to other peeps if they would like to waste idols.
Sarge1 : Druid 180+ Chief of Craven

Re: Drogonlord Boss Policies

#19
i don't know what level his rogue is, but should be within 10 of the boss.

Is your concern that lots of people have druid alts? or alts in general? One thing i always do before bringing xyn to a dragonlord battle is make sure there are no other mages and ask the grp if they want her (with high assassins lure, it is good to have her rather than no mage). The one thing I do not want, however, is for Xyn being present to help the grp to sabatoge Akbar's ability to get a yellow drop (i.e. if a blue and yellow drop, and xyn gets the Blue, akbar is screwed) - which is why i stated that one should be able declare their main as the primary 'dicer'. Xyn would only get a drop is akbar didn't or is the grp thought she could cause there was a blue no one else needed.

The real question we need to answer is whether a person can get 2 drops if they need. Over the weekend when the situation occured and i suggested random dicing of the last drop the group was pretty firm that it go to someone who could use it if at all possible. This happened two time with different groups. That is why i put the rule there.

Yesterday though, just the opposite happened. The group seemed appalled that someone could get two drops (including, i might add, someone who got two the day before :evil: ).

Personally, i like the idea that dragonlord stuff is only used for profit when no one at the battle can use it (so getting two drops is possible) - but we, as a server, need to come to an understanding. As i said, my guess is that everyone, as some point, will likely benefit from this (heck, warriors and druids already have - and they would be the least likely to imo).

So, if you regularly attend these dragonlord boss fights, please vote on: People can get multiple drops if they need (and no one else does), or one drop max and the remainder, if any, gets diced for profit.

so vote: multiple drops or one drop only

I vote multiple

thanks
Civility, Integrity, and the Hermeneutic of Generosity

World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients

Re: Drogonlord Boss Policies

#20
Sarge, i am a little confused, as i think about your post.

On the one hand you seem upset by game mechanics - that your druid dies too much and the battles are too expensive (though i note they are getting noticeably cheaper as we level up) or are you upset by the way groups/drop distribution is working? Or maybe i am confused cause it is both?

i have never minded fully contributing properly leveled alts joining. I personally like playing only one device far more than multiple, but i can do it when i need to.

also, in general, a PLAYER would only get one drop unless they were the only one who could use another drop. And that is only assuming we 'ratify' the rules as proposed. afaik, lightface is the only player with alts of the same class - and yes, if something green dropped, i think he should be able to roll twice since he is providing 2 well played druids - but again, that is only my opinion and it is up to the high levels of Lugh to decide our rules.

I suppose an option would be that alts are only allowed in (for dicing purposes) if the groups agrees before the fight. If they group does, the alt is just considered like all other players and we don't worry about a PLAYER getting multiple drops or rolls. In that case, the group might say xyn could join, but would likely only do so if there were no other mages (of course, i could always bring her as a non-dicing help). My guess is that druid and rogue alts would always be welcome and other classes if there were a distinct need.
Civility, Integrity, and the Hermeneutic of Generosity

World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients

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