So for them that would be waste of idols and time to help.Or let's say you cant dice if your -10 or more levels below boss? Like aggra
Re: Drogonlord Boss Policies
#41BERSERKERS ARE BEST
So for them that would be waste of idols and time to help.Or let's say you cant dice if your -10 or more levels below boss? Like aggra
Sounds good up to the point about alts, I don't think you should be able to get 2 drops in a fight because you brought in an alt. It never worked like that for aggy and I don't think we should start hogging drops up for alts now...So, lets get some voting on these proposed rules:
Melee classes - need to be no lower than 10 below the boss
druids - druids over 150 can dice two times each, druids under 150 (above 120) get a single roll. if all the druids are 150+, then all get one roll![]()
Mages - should be within 10 of a boss, but we can allow a lower level support mage in if there are no other mages - they would get blue drops. I think this is reasonable cause those lures and boosts are really helpful
alts: alts are allowed full dicing (like a separate player) if approved by the group (presumably before the battle). As a courtesy, the player with the alt should ask the group if they need/want their alt at the battle and allow the group to say they think they are strong enough, or 'yes, please bring your other druid'. If you bring your alt without grps approval, it is appreciated, but is not eligible for dicing. Groups must recognize that a player might get more than one drop (one on each toon) if they allow the alt in. But this should be ok, since the alt would only be allowed in if it served a vital purpose - and thus should be allowed to get drops as full members.
Multiple drops: a player/toon can get multiple drops if they are the only one qualified or if they have an invited alt.
Drop eligibility: You can only get drops if:
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