@Morphmarfa
Oh sorry, I misunderstood your response I guess. My general conclusion is that Druids and Mages are basically in the same boat of trouble for many of these things. Minus the energy problems of course. Caster life just seems so stressful these days and the melee classes seem to be making it through quite fine. *Sad sigh*
I have actually been beaten by a Druid for dps while there was a lure of magic up so a Mage will have more dps on a normal basis but a lure does bring a Druid past a Mage. It actually happens quite frequently but people fear the OTM nerf gun.
In answer to your points:
1) Mages are forced into a pure firemage for pure icemage build. The combinations are firestorm/firebolt and Ice blast/Ice shards respectively. The rest of the skill points are divided amongst the appropriate lure, attunement, and then eboost. Mages with enough sigils can substitute eboost for usually eshield or one of the dot skills. Comparing hits would not be accurate since damage is dealed out in different casting times.
2) I don't understand suffering from resistances as it was intended to keep your dps down but I guess it's a Druid thing I wouldn't understand... I don't know about the firemage but with an icemage, fluctuations are a hell of a lot worse than a Druids. My Ice blast usually varies from 9k to 4k (Lowest ever was 3.9k with attunement and lure) and Ice shards varies from 8k to 3k. You can ask around on my server, I seriously have those fluctuations and it's a nightmare.
3) Hmm, ya that was a tad of luck and hope. I supposed it would be nice for that to be applied to Druid skills like Natures touch, breath, etc. That would be fair considering what these bosses do now.
4) I can't exactly compare energy costs but if you go to the following link you can take a look at my energy costs. I suppose Mages at least have eboost while druids need sigils or rest with meditate.
http://www.celtic-heroes.com/forum/view ... 20#p282143
5) Yep, this is the caster pit of despair. However I only have two damage skills to use in a build. If one evades, I die. I mean, I literally wait while a mob 10 levels below me tears through my health and my skills are forever loading.
I guess I basically just repeated firehead... I answered the points though.
![Smile :)](./images/smilies/icon_e_smile.gif)