Celtic Heroes

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Re: The mob lock is really infuriating me now

#61
I have played ch longer then most people. Stonevale expansion i believe, maybe before (dont really remember).

This was not a problem at all before the update, if you died you could still get the kill and drop. Otm has fixed a problem, but they created many more then they fixed. Target lock needs to be at a set percentage the lock is awarded and only taken away if the boss resets.

I dont know what game you play, but 5 seconds is more then enough time to get aggro. If you have played this game for any length of time you would know that it is very easy and extremely possible for a string of skills to be avoided time and time again causing someone who can kill the boss to die simply because of terrible luck.

I am looking at the broader picture, and target lock fixed part of one problem: keeping higher levels from hogging all the lower level bosses. And keep in mind that that problem was not a server-wide problem, just on select worlds.

Now the problems that it has caused: taken advantage of to take drops for doing essentially nothing, using lower levels as a strategy to get lock earlier on higher level bosses, skewed percentage for lock making it almost impossible for a higher level to get the lock over someone thats slightly lower in level (the only change is the people hogging the lower level bosses are a slightly lower level), took alot of the fun out of bosses as there is very little competition once lock is up, and it really didnt stop ksing because the percentage at which you get lock is so skewed depending on your level.
Enjoy the little things in life...
One day you'll look back and realize they were the big things.

Re: The mob lock is really infuriating me now

#62
SO Its their fault that you did not have a partner or a second group member so that when you died you could use your idol and your group still holds aggro. I feel that if you are solo and die you lose everything because your group could not kill the boss. As for the other group, thwy were smart enough to take advantage of an opporttunity that presented itself. If they were not engaged before you died then the boss would have reset. The system is working as it should. You are just mad that you helped them kill a boss when you were probably just being greedy and not let anyone else get in the fight.
DR Derp of Donn
Meh

Re: The mob lock is really infuriating me now

#63
SO Its their fault that you did not have a partner or a second group member so that when you died you could use your idol and your group still holds aggro. I feel that if you are solo and die you lose everything because your group could not kill the boss. As for the other group, thwy were smart enough to take advantage of an opporttunity that presented itself. If they were not engaged before you died then the boss would have reset. The system is working as it should. You are just mad that you helped them kill a boss when you were probably just being greedy and not let anyone else get in the fight.
You obviously have not read any my posts if you think thats the case. Read before you comment please.

As for it working as it should, maybe its working as planned but that does not by any means mean that it is working correctly/fairly. If your definition of taking advantage of an opportunity is letting someone else do all the work and swoop in at the last second and steal then yes they are. It really astounds me how some people can support the advocation of punishing hard work.
Enjoy the little things in life...
One day you'll look back and realize they were the big things.

Re: The mob lock is really infuriating me now

#64
SO Its their fault that you did not have a partner or a second group member so that when you died you could use your idol and your group still holds aggro. I feel that if you are solo and die you lose everything because your group could not kill the boss. As for the other group, thwy were smart enough to take advantage of an opporttunity that presented itself. If they were not engaged before you died then the boss would have reset. The system is working as it should. You are just mad that you helped them kill a boss when you were probably just being greedy and not let anyone else get in the fight.

This has nothing to do with what this individual player "deserved" or whatnot in his particular situation.

The simple fact is that the target lock should not reset to new players unless the boss resets. It has been clearly shown beyond a doubt that the current way it works helps no one except griefers (trolls) who can't kill the boss on their own.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: The mob lock is really infuriating me now

#65
SO Its their fault that you did not have a partner or a second group member so that when you died you could use your idol and your group still holds aggro. I feel that if you are solo and die you lose everything because your group could not kill the boss. As for the other group, thwy were smart enough to take advantage of an opporttunity that presented itself. If they were not engaged before you died then the boss would have reset. The system is working as it should. You are just mad that you helped them kill a boss when you were probably just being greedy and not let anyone else get in the fight.
You obviously have not read any my posts if you think thats the case. Read before you comment please.

As for it working as it should, maybe its working as planned but that does not by any means mean that it is working correctly/fairly. If your definition of taking advantage of an opportunity is letting someone else do all the work and swoop in at the last second and steal then yes they are. It really astounds me how some people can support the advocation of punishing hard work.
Still, how is it not taking advantahe of a situation. If you don't wanna lose lock don't die, if you don't wanna work hard at killing a boss and then have someone claim your glory, don't syart a fight you can't finish. Dont be putting the blame on the noobs who were at the right place at the right time, heck it might have just been their "strategy".
DR Derp of Donn
Meh

Re: The mob lock is really infuriating me now

#66
SO Its their fault that you did not have a partner or a second group member so that when you died you could use your idol and your group still holds aggro. I feel that if you are solo and die you lose everything because your group could not kill the boss. As for the other group, thwy were smart enough to take advantage of an opporttunity that presented itself. If they were not engaged before you died then the boss would have reset. The system is working as it should. You are just mad that you helped them kill a boss when you were probably just being greedy and not let anyone else get in the fight.

This has nothing to do with what this individual player "deserved" or whatnot in his particular situation.

The simple fact is that the target lock should not reset to new players unless the boss resets. It has been clearly shown beyond a doubt that the current way it works helps no one except griefers (trolls) who can't kill the boss on their own.
So you can claim a kill from the afterlife? You died, you start over. Their group did not die therefor they are still in the hunt.
DR Derp of Donn
Meh

Re: The mob lock is really infuriating me now

#68
SO Its their fault that you did not have a partner or a second group member so that when you died you could use your idol and your group still holds aggro. I feel that if you are solo and die you lose everything because your group could not kill the boss. As for the other group, thwy were smart enough to take advantage of an opporttunity that presented itself. If they were not engaged before you died then the boss would have reset. The system is working as it should. You are just mad that you helped them kill a boss when you were probably just being greedy and not let anyone else get in the fight.

This has nothing to do with what this individual player "deserved" or whatnot in his particular situation.

The simple fact is that the target lock should not reset to new players unless the boss resets. It has been clearly shown beyond a doubt that the current way it works helps no one except griefers (trolls) who can't kill the boss on their own.
So you can claim a kill from the afterlife? You died, you start over. Their group did not die therefor they are still in the hunt.
So then they kept it alive for you to finish off when you idol.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: The mob lock is really infuriating me now

#69
People are making a very simple system and situation more complex than it has to be.
Exactly. Target lock should be simple. But it is not currently and it helps no one except griefers. Epic fail on target lock.

As the leader of a mid level clan, I can safely say it has not helped us gain any kills from the high level boss farmers.

If OTM was really in it to help people the level of the kill, they would have made target lock simple:

first hit gets lock, and lock only resets when the boss resets. Simple, easy, effective.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: The mob lock is really infuriating me now

#70
That other person/group would not have gotten the lock, unless they did at least the appropriate percent of damage on it for their level range, and discounting the lock, they had to do more damage than you did after respawning - so they obviously did more than a single hit.

many people feel that players solo-killing a boss using restos, and other players as pawns while you respawn, is a completely inappropriate and unfair way to play a game. I cannot see any other way a player can Solo kill every 6* boss up to lvl 149 being a char in the 160 lvl range.

So, yes, the fact that you cannot continue doing this must be very annoying...
But imagine how annoying it has been to those other people wanting to get a boss kill in occasionally, but had to just sit around watching one or two players dominate every boss with plat items, and hope those players might sell the drops.

On the plus side, with some small adaptation, this kind of thing shouldn't happen to anyone more than once...


one of those "corrupt beta testers"
Shaden - DPS 180+

World : Herne

Clan : Britannians

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