Celtic Heroes

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Focus, unneeded?

#1
As I have leveled up through the game I've began noticing a need for focus becoming less and less. With warden gear, focus offhand, and rejuv ammy, I have enough focus to cast all my spells and regain time to cast them again when I have too... With 5 focus.

Also, it would be nice to have more offensive spells. Leveling a Druid is so tedious, hitting 40s with my totem, 60s with vines, 150s with lightning(numbers on somewhat stronger but soloable mobs). Then seeing a warrior the same level come and kill the monster in a few hits. Our advantage is we can heal right? But when you're only in combat long enough to sustain three hits as a warrior where is the benefit of being a Druid? Seeing us gain a spell like cloak of fire, along with vines and lightning would be a great addition and make soloing a little bit better for Druids without making us overpowered.

So why not combine the two problems? Why not make focus NEEDED for Druids so we don't just dump points into VIT, DEX, or even STR. Instead, make focus also slightly increase elemental(non-physical) damage (effectively enough to notice a difference but not enough to make overpowered) and also increase the amount our heal spells, well, heal. This would give us a slight edge on being able to solo better, make group healing better, and make us actually need focus.
Server:Arawn
Clan:BadaBing
Class:Druid
Level:72+

Re: Focus, unneeded?

#2
I have always said this, none of the stats increases magic damage, hope admin reads this-

You will make your magic classes a lot more preferable if you would make focus increase magic attack. It makes since. Druids and mages are the only class that doesn't have a way to increase main damage in combat.Haven't you notice that most people are picking warriors over others? I don't blame them.
Server:Gwydion
Acct:
Darkvaine warrior lvl 84
Darkzinf Druid lvl 37
Darkvain Mage lvl 37

Re: Focus, unneeded?

#3
Yes exactly. I mainly started off as a warrior until I noticed how many there were. I realized there were absolutely barely any Druids or mages. So I made a Druid since I am normally a healing class in MMOs I have played in. And making focus increase magic damage would make more mages, which are highly needed in my server, and also Druids.

Another thing that has me concerned is the pvp system that will be coming out. I have often and normally played the healing class and I also only played for PvP reasons. As a healer I was still able to do exceptionally good in pvp. However, I feel like I would get absolutely dominated in this. Unless we find a strategy to max out roots and bind people and vines and lightning til they die, phew, that may take some time. In the time I would certainly be getting ganked so there is no point. I understand Druids are the "healing" and "support" class but that doesn't mean we shouldn't be able to hold our own against other classes and not just get dominated.
Server:Arawn
Clan:BadaBing
Class:Druid
Level:72+

Re: Focus, unneeded?

#4
The issue is that druids are n being looked at as a usefull class and ive been stating this since i was lvl 75. We are always getting the short hand in every update and patch. In the next update we get more things aded to our healing instead of our dps when the only thing we need added to healing is a faster cooldown and casting rate.

Play some Order and Chaoss and ask a lvl lvl 60 worrior to fight a lvl 60 monk. Because of the worriors courage skill witch increases his health regen time in combat he has a better chance of survival. But the cast for a mink to heal isalmost instant and they HUGE offensive skills uping thier atack and main health and even a skill that makes them impurvious to death for about 15 seconds.

I think this game should take a chapter out of other MMO's like O&C or WoW for the healing class cause they have it down to a science.

Idk why but we can make a big deal after the update seeing as i am not quie sure they added just healing spells its just what Admin told me in game. As for focus dont make it increase damage cause i dont use focus i use vitalitycause when all die i would like to be able to take a few hits while the tank respawns. I say get rid of Strength or Dexterity for a casting class and add in something idk name MAGIC so that we can put skil points into it icreasing our magic abilitie.

Regarding pvp i think that some skills should be removed also roots will become all but useless shortly unless it is buffed again i can root a lvl 90 everyone i will befighting will be above lvl 90 a day after the update comes out.

I agree all in all lvling is tedious when i myself hit anywhere from 150 to 300 with lightning and 60 to 170 with vines and 60 to 150 with a melee. I can hardly take down a mob quickly watching every rogue, worrior and ranger pass or catch up just by being afk really pisses me off.
Name:HoorDee/DrPeppers
Class:(Balor) Warrior(Rosmerta)Druid
Level:170/140

Re: Focus, unneeded?

#5
The issue is that druids are n being looked at as a usefull class and ive been stating this since i was lvl 75. We are always getting the short hand in every update and patch. In the next update we get more things aded to our healing instead of our dps when the only thing we need added to healing is a faster cooldown and casting rate.

Play some Order and Chaoss and ask a lvl lvl 60 worrior to fight a lvl 60 monk. Because of the worriors courage skill witch increases his health regen time in combat he has a better chance of survival. But the cast for a mink to heal isalmost instant and they HUGE offensive skills uping thier atack and main health and even a skill that makes them impurvious to death for about 15 seconds.

I think this game should take a chapter out of other MMO's like O&C or WoW for the healing class cause they have it down to a science.
Yer joking right? Classes in OnC in duels don't predict anything about a battle, it's players. I can beat monks on my lvl 60 Warrior in OnC and I can beat Warrios on my lvl 60 monk. It's not about the class it's about how you use it, gear it and play it to such a superior degree that makes you a great monk or a great warrior.

I say this, because this game has Druids and Mages acknowledgely at a disadvantage, one that will be fixed in the 3rd update. But just like OnC a great player makes the class still viable, and yeah it's unfair and it sucks, but that's the real challenge and it's an honor to have a challenge

In response to Boudica's question, there is no reason to use any focus after you have full warden gear, and an ammy and offhand. Just completely pointless.

That said, supposedly in Update 3 the Druid group heal and further Druid skills will use HUGE amounts of focus and we may hafta come back to this discussion at a later date and change the info.

But currently you have no need for it, I tested a lot of builds of stats, and I have settled on Nodnarb's Tank build or close to it, but I don't use roots, I use abundance and I have 3.25k health because of it. Focus is 5
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Teaweasel 121 Druid (Morrigan, Clan: Avalon, On Hiatus)
Teaweasel 133 Druid (Arawn, Retired)
Best Build is a 30/30 in Thinking for yerself ;)

Re: Focus, unneeded?

#6
I guess it depends what kind of Druid you are, I can tank StarSpell and am a level 85 Druid with full warden, a heroic necklace of rej, and golden focus of rej, I heal myself, cast roots,vines,howling wind, and lightning strike and I run out of energy, and I have about 105 points put into focus, I heal 503 so I can both tank magic bosses and heal against them, again, it's the build you choose.

Re: Focus, unneeded?

#7
Caster damage linked to focus is a terrible idea; you'd have endless energy and tons of damage, even without rej items.

Damage for casters should be linked the same way as melee, through strength. If admin wants to create a twin ability to Str called Wisdom or something to increase magic damage, that may be more viable. It would help meleers increase bandage wounds and such while allowing casters to drastically increase their damage. I agree that currently caster damage is suffering by way of low damage multipliers in their strength to damage formula.

What I'm afraid of is the druid outcry for on par DPS. Unfortunately, I don't believe you should be on par with rogues or mages for damage output with the defensive skills you have. Unfortunately, healers in every game will have a harder time of leveling. What you do find, is that healers can get in on higher level group content faster than tanks or damage classes due to that fact that they are not required to dps nor tank the bosses.

Classes do need tweaking, indeed. I'm just confused by the healing populace in every MMO thinking they should do as much DPS as a class built for damage. As a rogue, I don't think I should have the same survivability as druids, and I don't.

I will note that I've seen a trend with higher level druids on my server. Because of the lack of melee damage caused by druids, most higher level ones tend to use novelty weapons for the speed boost. They can cover more ground and reach enemies faster than I can; something to think about for the up and coming druids.

When Developers read the overabundance of "BUFF [insert class]!!" and "NERF [insert class]!!!1!" posts, too many variables get changed. I would rather see one variable get reworked to account for said imbalance. This is what hurt Rift; too many changes in each patch. I think in order to help classes with lower damage output, mobs should get tagged when they are first hit. That way there is no misconception of who had dibs on what mob and no possible KSing. KSing seems to be the biggest issue at hand.

Good luck to you guys either way. I hope 3.0 fixes what needs to be done.

And thank you for the heals along the way; as a person who plays a healing class in 98% of the games I play, I know it's a thankless job.

Sorry... Wall of Text..
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-------ALDHELM -------- lvl 95 Rogue ------- God of Damage ------- Crom ------- AZURA ------- lvl 61 Druid ------- Noob Heals ------- Tanaris -------

Re: Focus, unneeded?

#8
Asking us why we want to do more damage well lets see from what ive notice every patch and update druids and mages yet again have been left out. Rouge and worriors and ranger got the ice king weapons and gloves of haste making them have tremendous damage with average speed. Then thier is the bloodlust helm and the offhand weapons for woriiors rangers and rogues increasing thier damage. Tell me where do you see something increasing mage or druid damage.

And tea i am not sure what you have against O&C but i think celtic heroes should take a chapter out of thier book because they have a well balanced healer and mage and im not saying O&C is better im saying they balanced thier classes in just the right way.
Name:HoorDee/DrPeppers
Class:(Balor) Warrior(Rosmerta)Druid
Level:170/140

Re: Focus, unneeded?

#9
Has it been tested and proven that the +dmg gear does not help casters as well? I magine that it should just add the bonus damage to the overall formula, regardless of damage type. If it's only added based on the type of dmg you do, then I guess the Winter event +cold dmg ring was not intended for rogues.

If dmg is only added when the equipped item says +Magic Damage, then I would move to indeed add a Magic damage modifier to mirror strength.

You kind of go into a healing class knowing you're not gonna dps with the rest of them. I'd love to have healing spells on my rogue that are worth a crap, but I know I don't have them. I could wish for a rogue tank spec, but unfortunately there isn't one to be had. I understand your frustrations with warriors being able to tank or dps; we all know that's an issue. Classes should have one specialization otherwise there is a lack of need for any class; just a hot mess of who can cover what role, tons of books of rebirth to be bought, etc. If you want to be an uber dps caster, role mage.. when they fix their damage that is. :oops:

You state that you're being left out in each patch. Update 3 is promising AOE heals and better spells for the druid class. I hear tons of people complaining about it and how they should not get more health buffs; they want damage buffs.

The Druid class is a HEALER class, yet your entire post, Nodnarb, is about wanting an increase in damage because damage classes got dmg buffs... does that make sense? If dmg classes get dmg buffs, shouldn't you as a healer get healing buffs to offset said dmg (if pvp if to ever come into play or for long boss fights)?

To increase your damage would put you closer to even with dps classes, yet have more survivability; it's an inverse relationship. Same theory should work with tanks.

If Survivability is High, Damage is Low
If Survivability is Low, Damage is High.

I've never been a fan of hybrid or switchable classes. Use one set to level quickly, and then switch to a stronger build once the hard part is over. In my eyes, the harder classes to level are more rewarding in the long run. We have approx. 5-7 druids who play druid only on our server; most of which are well geared. At 93 I still don't have full warden (missing chest piece) while some level 70ish Druids do. Heck, we have a druid with almost full Meteoric gear (only missing chest); more than I can say for any other class on our server. If druids get much better damage, I'm rerolling druid. Think of it, since it is harder to level, druids are more rare. Therefore, the demand for druid loot is much lower which in turn gives the current druid population more loot from which to choose.

This is not to detract from the need of Druids; they are truly a vital class. You can kill a boss without a rogue, mage, or ranger. You can't kill a boss without at least one druid. Even with damage buffs to other classes, they are less important than druids. We have a Druid in the top 5 for levels on Crom. I am sure it took more effort than warriors or rogues, but in the end, level rank is not the only thing determining ones power and ability.
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-------ALDHELM -------- lvl 95 Rogue ------- God of Damage ------- Crom ------- AZURA ------- lvl 61 Druid ------- Noob Heals ------- Tanaris -------

Re: Focus, unneeded?

#10
My entire pot isnt based on wanting damage area spells would be something new and well agreed upon. Also instant cast and quicker cooldown times should be added i personally would be glad to only see that. But its the facts that other classes think that they are underpowered. When Druids and if you ever played one definately need to be able to do more damage.

Healers should have avarity of spells consisting of a survival class and a damade/survival class. Alot of people re gunna not want to be a druid in pvp for the fact that we are limited to what lvl of an enemy we can root. The fact that your reguve items and sigils can out heal out ranged damage if we do manage to root you. and when you get free you will 2 shot us. unless we have a tremendous ammount of health.

When it comes to pvp i will quit my druid and play a rogue. Spell caster should be the most valuable class there is now you have potions that make druids useless and you choose not to let them in group when it comes to boss fights cause you want the most damage. how do you think anyoe lvl 90+ that doesnt have time or wish to grind mobs they have killd thousands of lvl and that is by boss exspeirence. I mean in my world druids are needed in group with the tank so we can select him and heal when the oposing clan pulls thier idiotic plan to stand on the tank to make it so we can select him. Why is it so easy to hinder a druids skill but no one elses?
Name:HoorDee/DrPeppers
Class:(Balor) Warrior(Rosmerta)Druid
Level:170/140

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