Questers priority for bosses
#1Can we please fix they lock system to favor those who still need the drops from a bos. In my world there are 2 major clans. Clan 1 has 80% of lvl req members with full dl clan 2 has bearly and gloves or boots for lvl req players. Both clans are 100% capable of killing the bosses. The problem is the lock system favors those who already have the drop (gear) and puts the players who still need them at a great disadvantage. I have played since 2011 bought enough plat to buy a car. I would like to be able to complete my quest instead of seeing a group with full dl take every boss. This is a serious problem. And has ruind the game for most of my server. Those who have already compleeted quest shouldn't be able to monopolize and ruin the game for the rest of the server. I say add extra lock points for those who still need the quest and add a penelty for lock points to those who no longer need it for the quest. Make the end game playable for everyone not just the 1 group who get there gear first.
Last edited by Deathsbank on Fri Aug 02, 2013 7:58 pm, edited 1 time in total.