Celtic Heroes

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Re: Questers priority for bosses

#31
You keep repeating the same thing over and over without providing a constructive rebuttal to my comments. Basically you say that you fell behind the other clan and feel it is impossible to catch up, i say it is only impossible if you choose to make it impossible. Level up faster camp more and get your armour. Your solution promotes the quest as an individual when in fact the quest is completed as a clan. You want to penalize those who have succeeded in reaching the top first.
pigman, with the fury of the pigs and the mind of a man
level 210+ rogue
Morrigan
Avalon
put your pants on, we're going out

Re: Questers priority for bosses

#32
OP: No. Just no. Seriously, no. NO. no. Nooo.
PS: No.
It seems all the lower levels want to penalize everyone that has worked hard and beat them. There is nothing stopping you from leveling.

You keep repeating the same thing over and over without providing a constructive rebuttal to my comments. Basically you say that you fell behind the other clan and feel it is impossible to catch up, i say it is only impossible if you choose to make it impossible. Level up faster camp more and get your armour. Your solution promotes the quest as an individual when in fact the quest is completed as a clan. You want to penalize those who have succeeded in reaching the top first.
Thank you. Could not agree more.
Enjoy the little things in life...
One day you'll look back and realize they were the big things.

Re: Questers priority for bosses

#33
Reasonably speaking, many of the drops needed for both main and offhand weapons are very rare. Most of the people that you see camping said bosses need one or both even if they have full armor. I know that I would like to be able to get those and there is no way to do that without camping.
Beware the chickens, they are duplicitous.

Re: Questers priority for bosses

#34
You keep repeating the same thing over and over without providing a constructive rebuttal to my comments. Basically you say that you fell behind the other clan and feel it is impossible to catch up, i say it is only impossible if you choose to make it impossible. Level up faster camp more and get your armour. Your solution promotes the quest as an individual when in fact the quest is completed as a clan. You want to penalize those who have succeeded in reaching the top first.
Pig, i dont think your understanding the severity of the situation your telling ppl to level up. Ok we're both clans the same level in groups of 180+ you want to level up more? Each person beside dl is geared to maxed with aggy brace, rings, dmg rings, ancient if dl isn't on. We're comparing mostly equal classes minus dl armor.
Perhaps your server has no competition but on Arawn we sit at a spawn spot prior to spawn with full groups of 180+ and still manage to lose out on locks.
I'd like see a non dl ranger outdps a dl ranger with bow and offhand and on haste lix, make that 2x and a mage war druid etc. Might I also mention i have never seen winded at any dl fight.its constantly the same ppl who never seen to log off.

this arena bullying i only see from one clan and thats sitting right at entrance camping waiting for ppl to cross and for no reason.

Now dont get me wrong i definitely enjoy competition like this but your competing at a point where all measures have been exhausted. Bosses on Arawn last at most 20 minutes and thats generous. Dl.. We're talking engaged seconds after it spawns. We sit on his spawn to be honest. If u have suggestions to how to beat them feel free to send them my way.

Now back to the op i disagree with system bcuz in my case i play alts and i farm bosses on my highest toon and ill be screwed in this case. However i do think and have always felt that the timed spawns arent so random. All these bosses should have a random time on them from 10 seconds to like 6 hours after being killed and will spawn at any moment. At the moment u can literally work from room to room in order of last killed and be 90% right. Make it where no body knows which is next and this will create real camping and a fair chance.

Re: Questers priority for bosses

#35
Not sure how target lock even makes a difference over the old system. If you can't win on damage in the first 15-40% you won't win by doing more damage overall when it dies and wouldn't get the drop under the old system either. Target lock just makes it harder for people to come late who can out dps you and lets people who have less group dps know that you have lost earlier. If there was a large level difference, well then it does give a slight advantage to people who are closest to the boss lvl if the difference is 20 or more lvls.

It would be a real pain to make the lock quest dependent and even if you did people probably would just keep saving or storing the drops in alts. Probably the only way to resolve this is through countless hours of harsh clan politics. A favorite end mini game that pops up in many mmorpg.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: Questers priority for bosses

#36
It's simple really dps is damage per second but the game doesnt work in exact seconds some skills take several seconds to cast which is what we call burst damage. In 15% high dps will win because of the fast attacks while burst damage takes several seconds to cast the skills but in 50% as the old system was this give a chance for burst damage to take dps it gives enough time for mages druids and warriors to cast their skills a few times which in a middle range times fight would probably win. 15% lock highly favors rogues a group of 2-4 rogues can easily beat out a near full group of ppl mix of rangers warriors and mages but in the long term the mix group would have won due to a higher dps over time.

Re: Questers priority for bosses

#37
It's simple really dps is damage per second but the game doesnt work in exact seconds some skills take several seconds to cast which is what we call burst damage. In 15% high dps will win because of the fast attacks while burst damage takes several seconds to cast the skills but in 50% as the old system was this give a chance for burst damage to take dps it gives enough time for mages druids and warriors to cast their skills a few times which in a middle range times fight would probably win. 15% lock highly favors rogues a group of 2-4 rogues can easily beat out a near full group of ppl mix of rangers warriors and mages but in the long term the mix group would have won due to a higher dps over time.
Yes for low HP bosses but for dragon bosses im skeptical that they can be locked in only 2-3 seconds.

In this game anything in the 20-30 second plus range is starting to be the long term dps. Rogue skill cool down isn't far longer than other class skills and to get long term dps rates you only need a time period of one long cool down - you just repeat that which wont add to dps just make the damage more average. Given that you would probably just pot energy and health on a boss for dl drops means energy would only be a bit cheaper you would pot anyhow.

Short version - is a out dps group would still lose in the same way before it just cost a few more idols and pots. In any case a group of 8 losing 'easily' to 2 rogues your doing it wrong.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

Re: Questers priority for bosses

#38
Soul, are you crazy? I have been to multiple bosses, I may not be a hardcore camper because i spend time leveling, but i still show up. Secondly, Uskoci has won on quite a few lock battles. Stop manipulating the truth, The ratio of Uskoci to BadaBing is 4 to 1 if not higher. For every one member we have in dl, Uskoci has 4 175+ members. Plus, after we have already obtained lock, uskoci continues to mess with it and make us waste idols.

SoulRanger, last i checked you were what, 105? Go level up, and stop whining to OTM because your clan doesn't know how to work for their boss drops, instead they would rather their be no competition, and everything handed to them.
Winded- Ranger-180
World-Arawn
Clan-Guardian of BadaBing

Re: Questers priority for bosses

#39
It's simple really dps is damage per second but the game doesnt work in exact seconds some skills take several seconds to cast which is what we call burst damage. In 15% high dps will win because of the fast attacks while burst damage takes several seconds to cast the skills but in 50% as the old system was this give a chance for burst damage to take dps it gives enough time for mages druids and warriors to cast their skills a few times which in a middle range times fight would probably win. 15% lock highly favors rogues a group of 2-4 rogues can easily beat out a near full group of ppl mix of rangers warriors and mages but in the long term the mix group would have won due to a higher dps over time.
Yes for low HP bosses but for dragon bosses im skeptical that they can be locked in only 2-3 seconds.

In this game anything in the 20-30 second plus range is starting to be the long term dps. Rogue skill cool down isn't far longer than other class skills and to get long term dps rates you only need a time period of one long cool down - you just repeat that which wont add to dps just make the damage more average. Given that you would probably just pot energy and health on a boss for dl drops means energy would only be a bit cheaper you would pot anyhow.

Short version - is a out dps group would still lose in the same way before it just cost a few more idols and pots. In any case a group of 8 losing 'easily' to 2 rogues your doing it wrong.
Even on dl bosses rogues have the advantage when its a 15% lock because while they has the fastest hits they also are the only class that had instant damage this damage literaly takes .00001 secs for the game to register it after it gets sent by ur device and received on their end. So because of this the instant damage rogues have along with the fast hits they will lock the boss much faster even over a bigger group. This is also shown as to how a rogue group can lock a boss over other classes but in the end they lose the kill to a mage or druid because the burst damage eventually over takes rogue damage due to the dodge rate. Im also talkin from experience of how 3 rogues can lock a boss quicker then 7 ppl that are a mix of warriors rangers and 1-2 mages when its a 15% lock but the same rogues in a full group cant beat the dps team when the lock % is greater like when competing clans try to fight for aggy which the lock % is now greater and the rogues with 5 other ppl in the group still lose the lock to our mix group.

Re: Questers priority for bosses

#40
What you are basically suggesting is to remove all competition and penalise those who worked hard to get their gear. I don't have dl armour and i think this is a very stupid idea.

Deal with it.
Last edited by Broscientist on Sat Aug 03, 2013 2:53 pm, edited 1 time in total.
Ph.D. in Broscience
Level 10+ in all classes
Veteran player - playing since 2014
Recruit
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