#14
by Yrck
im hoping for a choise in each class to be more solo battling, more full supportive for groups, more full damage for groups, or even full tanker. in each class, with the option to change, by gear and skills, more then now. obviously with each class excelling in different things and some being more close together on all ways to go then others (like rogues, who will be more commited to full damage, will have bad support and be quite well tanks too, with the right settings).
example:
a warrior (main thing tanking) will be able to do more damage, and survive less, with change of armor and skills. damage wont come close to what a rogue does, but is still a good option. supportive role would be decent dmg, decent tank, but with skill and gear set for helping others survive.
a druid that obviously has main role support, can dmg quite well, but have the option to put on warrior-like gear to be able to survive a lot, therefor being able to solo fight more and tank even, obviously highly nerfed, as druids excell in support and slightly in nature damage.
a mage being able to become a good tank, good damage and good support, therewith being the class that is most balanced in all ways.
and so on...
not a complete idea yet, i know, but -if worked out well- possibly the start of an entire new dimension of playing, when you will have to choose from different armor sets at quests, to become either one of the optional druids/mages/warriors/rogues/rangers. this would create more diversity per class in what people choose and, also, give the option to personalize your setup more and more.
lvl 215 druid
rosmerta
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