After months of the new bosses, and the 5* place holders it apears that mages have their skill damage governed to hit between 800-1500 roughly. Now I have tested many focus builds and have all damage skills at 49s and 50s.
It doesn't matter what my fire and ice abilities are at, maxed lures, and the level of attunements. On mobs I can hit over 5k fire bolts and some times 6k firestorms. But when it comes to a boss or a 5* it doesn't matter on the build, abilities, or the gear. We are not able to hit higher then say 2k. Something about the 5* and up it just isn't do able.
Now my issue with this is, as other classes become of higher lvls they get dragon gear, adds the armor and the damage in some classes. And they are doing melee damage of 400-500 easily. Druids dots are hitting 700-1100 roughly, (that's why the op Druids now a days get every boss kill). Rogues can melee higher and higher and their shadow strike has no boundary on a boss still hitting its full potential of 2000 as high as 3700 I have seen. But the mages can not hit anywhere near their potential. This is similiar to the red bosses of the stonevale days. Where other classes were could melee like nornal something about Mage skills were rendered useless.
Now I just wonder after investing well over 2k sigils into my mage due to the energy cost, why we have some sorte of a governor on our damage skills. It isn't a luring issue as even with a 50 lure nothing changes. It is something in the game mechanics where the game is just made so not let mages hit anywhere near their capabilities. Now I understand it is done in a fear of being able to nuke bosses with 5k damage a skill. But I feel if other classes can actually do more damage as they get the top end gear and be able to melee 500s and have no negative resist on their skills for bosses, maybe mages should have some lee-way and not just hit a damage cap and not beable to go beyond it.
I am able to get some kills on bosses of course, but if it wasn't for my near 2500 energy sigils, maxed at 50 damage skills, and having BOTH fire and ice lures up, not to mention the heroic energy elixer for that extra bit of push. It would not happen, and it just doesn't seem to make sense as to why we can't hit passed a damage point no matter what is aquired and how much is invested at being an end game lvl.
Now I must not be the only one to have noticed this, my clan is pretty heavy in the Mage department and we all share our builds as far as focus, we all have maxed 50 skills being over 180, we have dragon lord weapons, void books, any aggy gear available after farming aggy for over a year, we all agree and even killing bosses with a group of mages in a dps group. Our numbers of damage are all relatively the same. Not to mention all our misses and evades making out once 800-1500 dmg skills 0 untill the long skill reload.
Now I understand the mage haters will say we shouldn't be hitting those damage numbers anyway or we can nuke 5k skills on mobs, what ever the typical arguement is. But I am talking 5 and 6* mobs having some sorte of a damage cap on it for mages and we can't melee, but as where melee classes can just hammer a heroic haste and melee away for 500s and have their skills hit 1k and up also. Shadow strike even into the 3ks. But mages has some hidden peak.
I would like to hear if anyone else has noticed this, or could give a possible solution as to how we can counter this. Is it back to the day of the melee mage to make up for the capped damage skills? I am out of options.
As a Mage with all the end game gear, massive ammounts of sigils, and all the damage skills at my disposal, I feel I should be doing more damage then anyone hitting that boss. But this isn't the case.
I would like to add while I'm here, a little off topic but being that every skill in arena has been halved... It apears that otm has forgot to half those NASTY Druid DOT attacks. I won't even bother with the instant cast rogue spam skills
Ps: just to answer before anyone tells me to play that class and see, I have alts of every class at all fairly high lvls with gear, and have played this game for over two years. It is not my first rodeo, maybe I'm just not explaining my issue well enough.
Good luck
Re: Mage skill dmg governed on 5* and 6*
#2well i have also noticed this 5* and 6* mobs have ridiculous amounts of armor and resist. My warrior with 1.9k damage all slash and heat damage + a poison charm still barely hits 300-400 sometimes up to 500 with all the lures up. While u can notice the 400-500 damage with a high lvl lure also remember 150 divine damage is on full dl sets and divine damage isnt resisted nearly as much as other elements. Without the divine damage on these bosses even with lures i would auto hit in the 200s. It seems every class is only dealing about 1/5 of their damage if they are lucky on these bosses with the exception to poison damage. For mages 1/5th of their damage is much more noticeable then another class like a warrior ranger or rogue as ur normal hits are 5k while ours are 1-2k but the difference is still the same. As for druids dot skills on the bosses im sure they are nerfed just as bad i dont see why magic damage wouldnt be but the dot skills allow continuous damage without evading while continually using other skills. imo the resists and defense on these bosses are way to high and are meant for lvl 240 ppl not lvl 150-190.
Re: Mage skill dmg governed on 5* and 6*
#3Yes my vines says it can do 2.8 but with a max magic lure on a boss does maybe 300 -500 swarm isn't tho i get 1k plus ticks on swarm quirtr frequrntly
Winners train
Losers complain
We do work
Alskar Rosemerta
Supa....Druid 180 (I killed hrun weooo full dragon offhand and wep)
iBenYourBro....rouge 80+
Losers complain
We do work
Alskar Rosemerta
Supa....Druid 180 (I killed hrun weooo full dragon offhand and wep)
iBenYourBro....rouge 80+
Re: Mage skill dmg governed on 5* and 6*
#4Bosses have a TON of resists. And a ton of defence. Weren't mages meant to be support in the first place?????
World- Sulis
FrostKnight- LVL 222 Ranger
FrostDagger- LVL 198 Rogue
Sancus- LVL 197 Mage
FrostKnight- LVL 222 Ranger
FrostDagger- LVL 198 Rogue
Sancus- LVL 197 Mage
Re: Mage skill dmg governed on 5* and 6*
#5He said with maxed lures he doesnt notice any difference, so support or not mage its damage is capped at some point at 5-6* bosses..Bosses have a TON of resists. And a ton of defence. Weren't mages meant to be support in the first place?????
I noticed too my ice blast can hit 8k on mobs but highest ive seen doing it was 2,4k at boggan king :/
Lv152 warrior ToFat4Fun
Lv182 DUTCHWIZARD LUGH
(And some alts)
Lv182 DUTCHWIZARD LUGH
(And some alts)
Re: Mage skill dmg governed on 5* and 6*
#6Our mages get kills on 5* and 6* all the time.
Lev 200 Druid: Aernak | Lev 202 Rogue: Xaima | Lev 200 Mage: EvoAngel | Lev 190 Ranger: PegBundy | Lev 155 Warrior: Akroma
Clan Avalon of Morrigan
Clan Avalon of Morrigan
Re: Mage skill dmg governed on 5* and 6*
#7Ya, noticed this as well.
Were you here during the original game up to v2? Mages were dps. In all other mmos... Nvm, done repeating. LolBosses have a TON of resists. And a ton of defence. Weren't mages meant to be support in the first place?????
How many sigils do they have and have you seen an eboost Mage get a kill?Our mages get kills on 5* and 6* all the time.
Last edited by Vraelan on Thu Sep 05, 2013 6:32 pm, edited 1 time in total.
Re: Mage skill dmg governed on 5* and 6*
#8Who cares if they have sigils? They are up against other plat using toons , the whole sigil crap is just an excuse. No sigils vs no haste/pots .Ya, noticed this as well.
We're you here during the original game up to v2? Mages were dps. In all other mmos... Nvm, done repeating. LolBosses have a TON of resists. And a ton of defence. Weren't mages meant to be support in the first place?????
How many sigils do they have and have you seen an eboost Mage get a kill?Our mages get kills on 5* and 6* all the time.
Re: Mage skill dmg governed on 5* and 6*
#9The thing is, an eboost mage still loses against rogues and sometimes rangers that are not using haste/pots so...Who cares if they have sigils? They are up against other plat using toons , the whole sigil crap is just an excuse. No sigils vs no haste/pots .Ya, noticed this as well.
We're you here during the original game up to v2? Mages were dps. In all other mmos... Nvm, done repeating. LolBosses have a TON of resists. And a ton of defence. Weren't mages meant to be support in the first place?????
How many sigils do they have and have you seen an eboost Mage get a kill?Our mages get kills on 5* and 6* all the time.
Re: Mage skill dmg governed on 5* and 6*
#10The thing is, an eboost mage still loses against rogues and sometimes rangers that are not using haste/pots so...Who cares if they have sigils? They are up against other plat using toons , the whole sigil crap is just an excuse. No sigils vs no haste/pots .
And ? I don't necessarily agree let's say that's true , is it because the Mage has other class roles they could play ? Like playing a support roll ?
Let's be clear as well , with my listed damage at nearly 3600 with buffs , and 50 pierce lure and 40 fire lure up on 5* ulrob ph , my autos were hitting around 650 today , I am nearly 40 levels over the boss . If wha you guys are complaining about is fixed I would hope the fix is in for melee toons as well.
It's clear mages won't be happy until they can 2 hit Aggy.