Celtic Heroes

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Re: Who has best chance?

#12
Shut up and watch ;)
Dont listen to him epona cant do it lol
It is not just about level, it is about strategy, gear and ability.

From all the worlds i watched (3 or 4), ours was much smoother.. The problem is beating range, so no one has the best chance at the moment, my guess is that it will be at least a month until Mordris is downed, and everyone will need 15+ 190 DPS, with 5+ 195 DPS.
Cmon you cant count nukie out :P

Re: Who has best chance?

#13
Shut up and watch ;)
Dont listen to him epona cant do it lol
It is not just about level, it is about strategy, gear and ability.

From all the worlds i watched (3 or 4), ours was much smoother.. The problem is beating range, so no one has the best chance at the moment, my guess is that it will be at least a month until Mordris is downed, and everyone will need 15+ 190 DPS, with 5+ 195 DPS.
Cmon you cant count nukie out :P
I forgot that noob alpha knows everything :)
Image

Mage ftw

Re: Who has best chance?

#14
Seed on Crom probably has a good chance too. 12 190+ in the clan, and everyone else in the 170/180s..
biggest joke ever, crom is one of the worlds that nobody knows and that is never first to anything. I think 12 is not really enough at all and some 190s are in nameless, one or more is in our clan. well if seed doesn't want to team we are not going anywhere. crom is a bad world, imho.

if we are first to this I'm ready to redownload app and spend 5 hours non stop congratulating everyone lol
Newton MELINDA theshydiot 133 mage and iCarly lvl 470 ranger
CLAN IDIOTS + THEOU + WHORREISLAND
OU IS LOVE
OU IS LIFE
WHEN YOU DON'T FEEL GOOD THINK ABOUT OU AND THE PROBLEMS DISAPPEAR VERY KUIKLY

DAKOTA mmmm
*** the world I go suiside hhhhh

Re: Who has best chance?

#16
I would say Retribution would have a good chance of a kill.

But my strategy would be to have 4 groups:
1) Main force: 4 tanks, 2 druids, 2 dps
2) A small force to kill the Priestess 6 dps, 1 druid, 1 tank
3 & 4) Add killing groups: 3 tanks, 3 dps, 2 druids

Also, if there are any spare druids, I'd test out a INFINITE HEALS force on the main tank. Which is: You time the cooldown of nature's touch for each druid, and have one druid heal, the next druid heal, the next druid heal, and by the time the last druid begins to cooldown nature's touch, the first druid's natures touch is ready to go. Also, so the druids dont get attacked by mordris, you have another druid use calm on them, or have the tank use taunt. Also, factor in the druids's cast time for nature's touch.

Sorry if this makes no sense, is completely wrong, or if you just don't care.
Server- Sulis
Clan- Transcendant (Clansman)
Gemwing-Level 140+r
Aodhan- Level 55+ Mage

http://celtic-heroes.com/forum/viewtopi ... 45&t=51052

Re: Who has best chance?

#17
I would say Retribution would have a good chance of a kill.

But my strategy would be to have 4 groups:
1) Main force: 4 tanks, 2 druids, 2 dps
2) A small force to kill the Priestess 6 dps, 1 druid, 1 tank
3 & 4) Add killing groups: 3 tanks, 3 dps, 2 druids

Also, if there are any spare druids, I'd test out a INFINITE HEALS force on the main tank. Which is: You time the cooldown of nature's touch for each druid, and have one druid heal, the next druid heal, the next druid heal, and by the time the last druid begins to cooldown nature's touch, the first druid's natures touch is ready to go. Also, so the druids dont get attacked by mordris, you have another druid use calm on them, or have the tank use taunt. Also, factor in the druids's cast time for nature's touch.

Sorry if this makes no sense, is completely wrong, or if you just don't care.
I'm going to try to patch the theory up and fix any errors.
Server- Sulis
Clan- Transcendant (Clansman)
Gemwing-Level 140+r
Aodhan- Level 55+ Mage

http://celtic-heroes.com/forum/viewtopi ... 45&t=51052

Re: Who has best chance?

#18
I would say Retribution would have a good chance of a kill.

But my strategy would be to have 4 groups:
1) Main force: 4 tanks, 2 druids, 2 dps
2) A small force to kill the Priestess 6 dps, 1 druid, 1 tank
3 & 4) Add killing groups: 3 tanks, 3 dps, 2 druids

Also, if there are any spare druids, I'd test out a INFINITE HEALS force on the main tank. Which is: You time the cooldown of nature's touch for each druid, and have one druid heal, the next druid heal, the next druid heal, and by the time the last druid begins to cooldown nature's touch, the first druid's natures touch is ready to go. Also, so the druids dont get attacked by mordris, you have another druid use calm on them, or have the tank use taunt. Also, factor in the druids's cast time for nature's touch.

Sorry if this makes no sense, is completely wrong, or if you just don't care.
I don't know if any clan actually has this many 190+ tanks or druids. Your infinite heals idea is clever by the way.
x*Warrior Tank*x
x*Arawn*x
x*BadaBing*x

Critical thinking greatly intrigues me.

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