#5
by Airrius
Look, mordis is supposed to be extreamly difficult, nearly impossable. If it wasnt then this entire update would be conquered barely 3 months in. Thats almost 4 times quicker than it took to create the update. Hungrir was killed as soon as he was made killable, making that fearsome boss less fearsome, not to mention the record kill time is something like 7 minunes now. If mordis was like this what would we do for the next 9 months? Just log in every three days for mordis? Cause thats exactly what was done with aggragoth, difference is it took longer for clans to be able to get to the point they could kill aggy, ppl are already almost 10 levels higher than mordis. Look at online rankings level wise, ppl are already at or beyond the equivalant levels of one week b4 this update was released. The point im making is that mordis has to be super difficult to keep the elite clans hungery, to keep them logging in and lixing. Hopefully otm will see that what is needed is more sideways content like ppl have been saying for a long time, so that they dont just have one super hard boss to keep ppl comming back, that or make a truely difficult new area. I would have seriously loved to see the sewers made into a gauntlet of high level 4 star moobs, a dungeon where a single player wouldnt make it 10 steps in and a full group would need hours to inch thier way to the end. A challenge that keeps ppl interested and fighting for treasure.
Airrius 225 tank
TheGreenMan 216 druid
Balgair 221 rogue
Velocity 200 rogue
Iolo 225 ranger
Alistar 215 mage
Divym 223 mage