trying to summarize, i see three issues that have been brought up:
1. can people dice for something they don't have the quest for
2. people who hoard
3. not using target lock, but being there at start.
on 1 - i do not think we should change anything. we have pretty good rules now that have been working. They are also easily understood and reasonable
on 2 - getting an item you dont need is somewhat rare. either it comes from a boss where no one of a class was there (pretty rare) or a ph4 you killed (even rarer). the simple fact is, we cannot police and control everything. if we know someone has a red crown they dont need, we should ask them to give it to someone - but we shouldnt go crazy here. if you get an un-needed dl drop, we want to create a culture where it is seen as an opportunity to do something nice and to help someone out. Those gestures are never forgotten and will pay dividends - someday you may get something you needed, or being notified of certain things, or given other types of help. The fact that they will not be sold is really important. but i do not think trying to micromanage it beyond that will work out particularly well - we will just be accusing people of cheating blah blah blah - and nothing can ever be really proven. Pointless drama. Just accept that people are not perfect, but we have rules to minimize greedy hoarding, and move on.
on 3 - I think target lock is reasonable, but if we think we need a vote about being there at start, then we can do that easily enough. it would certainly reward people who camp, which is appropriate. But, if we go with this, be prepared for a lot of drama from people who were not invited or directed toward people who started when they knew others were on the way. it will be messy. After all, if there are a bunch of bosses up, and the group goes from boss to boss, it is very likely that people who dice from boss one will miss the start of boss 2.
cheers
Re: Horn and crown drops
#31Civility, Integrity, and the Hermeneutic of Generosity
World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients
World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients