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Why limiting levels in boss fights: Explained

#1
Hello,

Since some people still doubt the rule about limiting of levels in boss fights, I tried to explain the major reasons behind this rule. Please note, that this is about boss fights with 5* or 6* end quest or event bosses and it does not concern 4* or lower mobs.

The reason for limiting levels is quite simple. There are heavy penalties applied to your attack and even skill hits when you are even 5+ levels below and under 10+ below it is getting to the point when your contribution to a boss fight is quite low compared to the players whose level is the same or even higher than the boss level.

There have been discussions when people tried to persuade others that they hit much more than some others despite being 10+ levels lower. But the fact is that on bosses this is highly disputable because there is no objective way to see actual hits of one specific player on the boss.

What can be proven is the fact that if you are one on one with say 4* mob whose level is even 5+ levels above you then your time to kill the mob is visibly longer (possibly much longer) then if the mob were the same or lower level than you are. On 5* and 6* bosses this multiplies because bosses have many times the health, and much higher evasions and resistances than 4* mobs.

Typically, the higher level players also stronger overall because they have higher ability levels, can use more powerful level restricted items. Some also have better balanced stats and skills because they had the time to try different builds with the specific items they managed to get. I know that this last point is disputable but I think that it still applies to most high level players who experimented with their builds to find what suits them the best.

I can tell that from my personal experience. Currently being level 185, I can quite easily and "fast" (for a druid) kill 4* ember wyrm up to level 185. But when it comes to the same 4* ember wyrm level 189, half of my spells are evaded, resisted, or the damage is lowered so it takes me almost twice as long to kill the 189 4* wyrm compared to 185 4* ember wyrm. And we are talking about a regular 4* mob here and a level difference less than 5.

I can imagine, that for a 190 boss my attack contribution will be even less. Being a druid, I can still help greatly with heals, buffs, bark, and every added damage in a boss fight counts because we do not want the boss to rage. But I can also imagine, that a 170 otherwise powerful mage who easily hits 6k+ on mobs would hit below 1k (just a really wild guess here) on a 190 boss because of the penalties. This means roughly 4 times less efficiency than a mage whose level is 190+ and may hit up to 4k (another really wild guess). I really do not think it would be fair for the 170 mage to win a drop over the 190 mage with a lucky roll. I support people but I do not like freeriders and opportunists.

I hope that this will explain the idea behind limiting levels in boss fights.
... Toycat the Druid of Ancients in world Lugh ...
:. .:. .:. .:. .:. Patience is a virtue :. .:. .:. .:. .:

Re: Why limiting levels in boss fights: EXPLAINED

#6
Hello,

Since some people still doubt the rule about limiting of levels in boss fights, I tried to explain the major reasons behind this rule. Please note, that this is about boss fights with 5* or 6* end quest or event bosses and it does not concern 4* or lower mobs.
IDK why ppl argue about this. Our rule of 10 lvls within (15 for druids) is actually much more liberal than some other worlds, where you have to be within 5 levels of the boss.
----------
Castiglioni - 180 Druid in Lugh
147 Ranger
Member of Clan Elixir

Re: Why limiting levels in boss fights: EXPLAINED

#7
Hello,

Since some people still doubt the rule about limiting of levels in boss fights, I tried to explain the major reasons behind this rule. Please note, that this is about boss fights with 5* or 6* end quest or event bosses and it does not concern 4* or lower mobs.
IDK why ppl argue about this. Our rule of 10 lvls within (15 for druids) is actually much more liberal than some other worlds, where you have to be within 5 levels of the boss.
We should really be doing it like that, 10 levels for druids. And if you can't use a drop for over 5 levels than you shouldn't be able to dice for it either.

Lugh
[list][*]Vulture - Level 220 Rogue
[*]Venus - Level 195 Druid[/list][/color]

Re: Why limiting levels in boss fights: EXPLAINED

#8
Hello,

Since some people still doubt the rule about limiting of levels in boss fights, I tried to explain the major reasons behind this rule. Please note, that this is about boss fights with 5* or 6* end quest or event bosses and it does not concern 4* or lower mobs.
IDK why ppl argue about this. Our rule of 10 lvls within (15 for druids) is actually much more liberal than some other worlds, where you have to be within 5 levels of the boss.
We should really be doing it like that, 10 levels for druids. And if you can't use a drop for over 5 levels than you shouldn't be able to dice for it either.[/quote

Please dont start that one again. Keep it simple. Anyone who meets level req for the fight should be able to dice for the drops. -15 for druids and -10 for all others. Done.
Lugh - clan Ancients
Derken - Warrior (general)
Pointy - Rogue
Glob - Ranger
IsleOfLamp - Mage
Herculager - Warrior
Kefse - Druid

Re: Why limiting levels in boss fights: EXPLAINED

#9
Well, in fact Venus is right about one thing.

Yesterday at Hrungnir Emmi won a 180 req drop - a rare druid helm - while she was 172 only. I myself supported her winning the drop and I am quite fine with her having it since she won it fairly by the current rules.

But since she cannot use it for 8 levels yet it is quite a waste to stash such a rare drop for many days till she could use it. Of course, she could lend it to one of her friends which would be the best what she could do with the drop now. Will she? Up to her, yes, but you get idea about the issue here.

I was thinking about if it would not be wise to introduce also a level restriction for the difference between a drop and the participants. It would be a really sad if a 175 warrior would get a godly item with 195 level requirement and refused to lend it to a warrior who could actually use it. Gaining 20 levels may take weeks. So maybe only people who are at most 5 levels lower from a drop should be allowed to roll for it. And since levelling after 185 is really hard and slow, maybe for drops with requirements of 190+ (included) the level limit could be only 2 or 3 levels untill OTM raises the level cap or adds more high level mobs, and makes levelling at these levels easier.

All of the above is fully open to discussion to have something to think about. If you have an idea how to resolve situations like taht I am fully open to vote for those changes and revise the rules accordingly to benefit most people.

Toy
... Toycat the Druid of Ancients in world Lugh ...
:. .:. .:. .:. .:. Patience is a virtue :. .:. .:. .:. .:

Re: Why limiting levels in boss fights: EXPLAINED

#10
Hello,

Since some people still doubt the rule about limiting of levels in boss fights, I tried to explain the major reasons behind this rule. Please note, that this is about boss fights with 5* or 6* end quest or event bosses and it does not concern 4* or lower mobs.

The reason for limiting levels is quite simple. There are heavy penalties applied to your attack and even skill hits when you are even 5+ levels below and under 10+ below it is getting to the point when your contribution to a boss fight is quite low compared to the players whose level is the same or even higher than the boss level.

There have been discussions when people tried to persuade others that they hit much more than some others despite being 10+ levels lower. But the fact is that on bosses this is highly disputable because there is no objective way to see actual hits of one specific player on the boss.

What can be proven is the fact that if you are one on one with say 4* mob whose level is even 5+ levels above you then your time to kill the mob is visibly longer (possibly much longer) then if the mob were the same or lower level than you are. On 5* and 6* bosses this multiplies because bosses have many times the health, and much higher evasions and resistances than 4* mobs.

Typically, the higher level players also stronger overall because they have higher ability levels, can use more powerful level restricted items. Some also have better balanced stats and skills because they had the time to try different builds with the specific items they managed to get. I know that this last point is disputable but I think that it still applies to most high level players who experimented with their builds to find what suits them the best.

I can tell that from my personal experience. Currently being level 185, I can quite easily and "fast" (for a druid) kill 4* ember wyrm up to level 185. But when it comes to the same 4* ember wyrm level 189, half of my spells are evaded, resisted, or the damage is lowered so it takes me almost twice as long to kill the 189 4* wyrm compared to 185 4* ember wyrm. And we are talking about a regular 4* mob here and a level difference less than 5.

I can imagine, that for a 190 boss my attack contribution will be even less. Being a druid, I can still help greatly with heals, buffs, bark, and every added damage in a boss fight counts because we do not want the boss to rage. But I can also imagine, that a 170 otherwise powerful mage who easily hits 6k+ on mobs would hit below 1k (just a really wild guess here) on a 190 boss because of the penalties. This means roughly 4 times less efficiency than a mage whose level is 190+ and may hit up to 4k (another really wild guess). I really do not think it would be fair for the 170 mage to win a drop over the 190 mage with a lucky roll. I support people but I do not like freeriders and opportunists.

I hope that this will explain the idea behind limiting levels in boss fights.
Well said Toy.
I bring this past post back up to remind ppl about damage that a level 180 does against a 190 6 star boss. The recommendation of having a level restriction in nothing new, we do it on AGGY and Hungry guy and DL bosses too. What is being suggested is that since Mordris is a much tougher boss, the rules for her should also reflect that greater difficulty.

As far as drops, godly and 190 level req drops are very rare, so a level req dicing rule will not affect that many battles, say maybe one in ten? or greater.

Randall

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