Celtic Heroes

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Re: My findings on the most amazing solo build! 175+ only

#11
Well the post was for lvls 175 and up or so the title leads u to believe. If this was the intention there are only a few spots in which u can lvl after this point at 175 with good gear the snorri pit would be the best for max xp gain. Btw this build isnt perfect against all mobs enduring guard is only affective against physical evasion so if the mob does no physical skill attacks enduring guard will not do anything it would become an absolute waste against that mob. While its not perfect its a good build against certain types of mobs especially against most bolgs as most cast only one physical skill damage. Also enduring guard itself is unreliable i have used it at lvl 50 and still didnt notice any difference in my evades since i have my fortitude max i rarely ever get hit when i train and on bosses i evade usually every other skill anyways.

Again though its random sometimes i may not evade any skills for a while this was the same for a lvl 50 enduring guard which brought my evasion over 4k. Due to the inability to tell if the skill even affects the evasion rate at a consistent rate i feel the skill is useless. This is why i suggest using an alternative dps skill instead which would ultimately lead to faster kills and more xp with still taking the same amount of damage over time.

Aside from enduring guard i use pretty much the same build and i personally like double attack with my damage being 2.1k im usually hitting 3k+ during shatter with autos 1-1.5k. Ultimately double attack mostly depends on the speed of ur weapon and whether or not ur using haste if u use a fast weapon and heroic haste u could do more damage by just autos but autos can miss so its unreliable.

I didnt mean anything by my posts all im trying to do is provide feedback on why i find enduring guard useless and offering advice an alternative set up. Take this for example if u evade 1 out of 3 physical skills without enduring guard and with enduring guard u still evade 1 out of 3 skills would u find that skill useful if u just get the same result? Thats how i see that skill i would much rather a skill that will shave off several seconds off each mob then a completely unreliable skill like enduring guard.

One more thing i personally believe this build becomes obsolete at the lvl in the title for the reasons i have stated before about mobs not casting physical skills anymore at that lvl. I would say this is more of a build for lvls 160-175 since they will be training on bolgs and majority of these ones cast one damage skill which is a physical skill.

Re: My findings on the most amazing solo build! 175+ only

#12
thank you for your feedback. Not everyone is going to have maxed fortitude, ive tried not casting enduring guard and when im not casting it im finding myself needing to use a resto. So i dont know whats going on there if it wouldn't do anything?
Name:Woox16:Warrior:level:190
Name:Ocilley:Druid:level:180
Name:Supremacy:Ranger:level:155
Name:Gage:Mage:level:75

World:Danu
Clan:Prime

Re: My findings on the most amazing solo build! 175+ only

#13
whats actually being said here about enduring enduring guard is true. And to add to this, The evasion system is actually pretty broken. Just to give you an idea on what that means, Your evasion skill is comparable to the combat level the enemy has that cast at you. If you max enduring guard, you shouldn't be getting hit by physical damage skill that are protectable through that skill. Yet, even with say 4-5k physical evasion (comparable with a lvl 400-500 melee combat skill) we find our selves getting hit more than less.

With that said, if your not even able to protect from those kinds of damage as well, theres no point in stacking points in it.
Another thing is that my warrior is lvl 165 and im doing 170 trolls. I have a maxed enduring guard with grand and fable ring and a maxed bless with a royal ring adding an additional 1.* k evasion to all skill protection abilities from my druid, but yet I still get hit by about half of trolls melee cast which are both protectable under enduring guard.

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