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Re: A Plan for Mordris

#12
I should have said the priestess has to be tanked and pulled away. I dont think killing is necessarilyt the best tactic
I'm actually curious on whether or not she has unlimited energy or if we can drain it enough to where she can't cast anymore like aggy tamers. Thinking outside the box, imagine the priestess team consisting of a tank and 5 druids that have maxed energy harvest. Deplete her energy and we could possibly not even worry about her heals. Just a thought but might be worth trying.
MaxeesVigor 200 druid
Independent of Lugh

Re: A Plan for Mordris

#13
when we did practice a month or so ago, we fought the priestess for 17 minutes and she was still healing. So, I dont think she runs out. or at least not fast enuf.
AZZSAVER (DRUID 183+), SNEAKYAZZ (ROGUE 183+), BADAZZ (WARRIOR 144+)retired, MADMAC (RANGER 83)retarded lol

Re: A Plan for Mordris

#14
We were able to run another test on mordis last night. Thanks for those of you who helped, and Big thanks to Kamanshi for his technic and strategy.

What we learned:

Positioning of the mob is very important.
Positioning of our grps is a must.
THere will be a bit of timing required to do. This wont be that difficult if everyone understands the technique and does what is requried of them.
One person in charge of the fight will be very helpful and one general in each group that understands the details completely of the battle plan.
there are safe places for grp mwembers b you must stay there.


One thing left to learn:

The position we have for priestess is far enough from mordis to prevent healing???
AZZSAVER (DRUID 183+), SNEAKYAZZ (ROGUE 183+), BADAZZ (WARRIOR 144+)retired, MADMAC (RANGER 83)retarded lol

Re: A Plan for Mordris

#15
What we learned:
Hello Azz,

just wondering, would it be possible to post a (hand) drawing of the area and optimal placement of Mordis, priestess, and groups? You know, a picture can say more than a thousand of words. :-)

Also it would be more understandable if we could refer to the drawings in the picture. Say, something like you have a group A at left flank with Priestess which should position itself before group B positions itself to right flank with Mordis (would be also nice to have arrows with 1 and 2 respectively as procedural steps), etc.

I think this would help many to understand the actual strategy because I believe that some are struggling with long english sentences explaining who should get where, how, and when, etc.

Thank you in advance for considering. :-)

Toy
... Toycat the Druid of Ancients in world Lugh ...
:. .:. .:. .:. .:. Patience is a virtue :. .:. .:. .:. .:

Re: A Plan for Mordris

#16
Azz, Glad to hear that testing went well. I am presently designing our light display for this year (yes light geek that make lights blink to music), and will not be on much until after Thanksgiving. If I can be of any assistance please let me know.

Re: A Plan for Mordris

#17
Thanks to everyone who practiced last night, especially kam and his great ideas.

I think anyone warrior who wants to have a good role in Mordris fight needs to practice these manuvers. It would be great if these warriors had a small team (3 or 4) who they are used to working with. that way they know where to stand for guards or priestess, the other members know where to safely stand, the puller know what to do, and they sort out the timing of taunting the guard and the puller logging out.

as a simple recap of the basic technique.

1. the main warrior (with high taunt) is in front. the targeted guard should be selected
2. rest of the group is well back
3. the puller gets the attention of a guard (longshot, lure, whatever) and runs back, past the tank
4. the puller will be chased by EVERYTHING - ouch
5. Tank Taunts the targeted guard - grabs him
6. puller logs out - so all the other mobs reset
7. rest of group helps tank to kill the guard

there should be a group on each side doing this - so we are killing two guards at a time

then we do the same thing with the priestess, but the priestess group line up on the gold behind mordris

presumably, priestess groups will pull her back, while mordris group pulls mordris forward so they cannot help each other.

on the right side of mordy, standing on the gold is a safe area.

I hope this summarizes the great work of others so that warriors with support can practice the maneuver. If you are practiced at it, you should post here so we know how to assign groups on mordy day - groups knowing their role before hand will greatly speed things up.

thanks
Civility, Integrity, and the Hermeneutic of Generosity

World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients

Re: A Plan for Mordris

#18
Thanks for the recap AK, I understand that each guard alone is about 45 sec to kill. 14 min to respawn, so we will need to have a person calling times to respaw, then the remind the assigned adds group on each side kill them upon respawn.
AK, after you have seen the strategy, where do you think the General should be? My thought is still in the Rangers group.
Also, have you tested the damage of a full group of rangers?
I know that together, We can do this :)
Do we need to set-up a practice run?

Re: A Plan for Mordris

#19
Very good summary ak. And th rand and kam for putting this all together.

We shoul plans time to teaha ll oters the tactics soon.

I think we can do this with this method.

We still need to test the heal distance of priestess.

I also wonder about te grps. The priestess grp really only needs tank and druids. We can adjust as we learn more.

If anyone wants to practice. Get with kam rand ak or any of the others that have alreay done.
AZZSAVER (DRUID 183+), SNEAKYAZZ (ROGUE 183+), BADAZZ (WARRIOR 144+)retired, MADMAC (RANGER 83)retarded lol

Re: A Plan for Mordris

#20
I think rangers can either be distributed (so as to distribute sharpen wep) or consolidated. Having thought a lot about it, i am leaning toward considated, but maybe with someone like angu (with max sharpen wep) to be part of main dps grp.

The advantage to consolidated would be that rangers can act as strategic reserve. we can very quickly change the focus of our fire. we can be distributed to help both mordris, priestess, and adds. I like the idea of determining the groups and leaders on the forums so we can sort things out here rather than in game.

if the rangers are used as reinforcement/reserve - it makes sense for the general to be part of that group. we will have to also spead out to see if 'say' will work, or if we will need shouts.

The first few times, there will be a lot going on, so we will have to reduce chatter to Captains reporting to General, to bashers coordinating, to the timer giving us updates. most communications should be within group.

Groups responsible for guards should assign someone to timing their guard respawn. at 14 minutes, we will likely have to deal with one respawn while fighting mordris.

Having played with the DL offhand (and thanks again to everyone who helped me get there) - i definitely think we will need more before going up against mordris - or at least it will be easier. We also need to know how to optimize the use of DL skills, for example:

rangers dl skill: adds 600 divine dmg to auto. so all rangers can use at any time for massive extra damage
Rogue DL skill: creates a divine dot attack (damage over time). however, only one of these can be in affect on a boss at any given time! that means teh rogues will have to coordinate so they are not wasted (or be on different bosses). the system we use for bashers would likely work.
Warrior DL Skill: i cant recall the details, but seemed like multiple warriors can use simultaneously
Druid DL skill: creates a protective shield on group from chaos dmg. question - if a second druid casts while first is in effect - does it get resisted or start the timer over. Important to know so that it is used effectively. Regardless of the answer, do we put the druids with this skill in one group, or distribute them to protect many groups.
Mage DL skill: i have no idea what this one is or if many can use it at once.

so, those are some considerations to take into account as we make the groups. the DL offhands are likely to make the battle far less expensive. also, from what i can tell, the necromancer is only affected by divine dmg - so we will need everything to go up against him.

thanks - looking forward to it.

Maybe try this saturday at 12:00 noon EST?
Civility, Integrity, and the Hermeneutic of Generosity

World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients

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