Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Patch: 31/10/2013 - Rise of the Necromancer

#34
Harder with more players? I don't fully understand how this is logical, more players equals more damage.

Just curious to if there is a secret to it. I know for sure it's going to take full sets of armor with the divine damage effect. Including weapons as well as armor.

So the question remains of how it would be easier with less players.

Will it pull more adds if you have more people? Will more people cause it to hit harder? Not sure I fully understand the concept.

Seems like this boss has some sort of puzzle to it that I can't yet figure out. I have searched through ever imaginable detail of every story and npc speech in the game and no such to clues are given to my knowledge of making the boss more simple.

I wish I could just ask you and you would tell us, however that would take the fun out of it.

Riddles and I have a love/hate relationship
AngelEyes-Mage-Lvl-80+
MotherNature-Druid-Lvl-180+
DivineDaggers-Rogue-Lvl-170+ Second device.
Clan (Outliers) World Rhiannon

Re: Patch: 31/10/2013 - Rise of the Necromancer

#37
OTM keeps making multi-group encounters designed for 30-50 people. When are you going to implement raid groups?

After trying him twice with about 20-24 people, we just dont have enough available to login at same time to progress in the encounter. It also looks like we would need more than 35 people to kill him and thats hard for small clans like ours. He is certainly harder than Mordris and requires a lot of time commitment not usually found in mobile gamers.

I dont know if OTM actually tried him, i doubt they did, but if the direction of end game encounters is to have 40-50 people, thats quite unrealistic given the games population. Hopefully they tweak the encounter a bit so its not impossible for medium sized raid grouos, otherwise, not very many can enjoy this encounter. Even Mordris is tough to pull off every 3 days.
Just to give you a heads up, this encounter was specifically designed to be much easier than Mordris and need less people if done in certain ways.
This seems like the biggest cop out. It's like me saying, "Everyone, I hid 1 millions dollars somewhere in the world but I won't tell you where. It's really easy to find for me and my friends, being that we hid it. Sucks that you can't read our minds. Only clue you get is it's near a lot of people. No other clues will be provided."
This seems like a way for OTM to tempt people to waste plat to test strategies when, after all this plat is wasted and needs to be replenished, they will just end up making him easier to kill.
Queefmagnet 190+ Rogue Danu

Re: Patch: 31/10/2013 - Rise of the Necromancer

#38
Harder with more players? I don't fully understand how this is logical, more players equals more damage.
He casts Area Lifesteal and its radius is insanely huge, therefore more players = more health regained for him.
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