I usually dont disagree with Elim much but at 675 sharp does 109 and steady 103 at 40/40 stead is def heavily dex modes while sharp isnt.
Well it was late at night I will double check my numbers
I usually dont disagree with Elim much but at 675 sharp does 109 and steady 103 at 40/40 stead is def heavily dex modes while sharp isnt.
Dont get me wrong i do agree with you that steady is better than sharpen. I personally dont even use it or place my extras in there. My clan has 12 rangers and their all active so i choose to be the odd man out and not use it and bum sharp off a nearby ranger. Even if both were self only is be willing to take like 30 dmg less than sharpen just for the attack bonus on steady.
Is your ranged combat ability maxed ? It has an effect on both skills effectivenessThat's crazy i tested again at 40/40 and and stead is 95 and sharp is 100 with 450 dex. I guess those other 5 skill points make a huge change. But 50 dmg from 5 skill points is crazy. What exact numbers are you getting
To get more efficient answers more quickly I would advise just starting a new topic about your question in the future. I would strongly advise keeping sharpshot, for dex builds it can be one of our best 'constant dmg' skills, unlike longshot which is a one hit marvel. Taking some advice from the mages, I would take 12 of your actual skill points and move them to a skill of your choice (preferably either sharpen or steady aim). Unless your going to make double shot/bolas useful at 10 levels above your own don't put points in them.I'm a lvl 89 dex ranger, should i drop sharp shot and put points in sharpen weapon, bolas, and double shot? Btw i have a 32/20 longshot should i also drop some points from that to move around? Also should i switch to str build i have full warden hero glove, and quartz bow?
I might have to run some tests myself! This brings into question how good sharpen is for soloing.Is your ranged combat ability maxed ? It has an effect on both skills effectivenessThat's crazy i tested again at 40/40 and and stead is 95 and sharp is 100 with 450 dex. I guess those other 5 skill points make a huge change. But 50 dmg from 5 skill points is crazy. What exact numbers are you getting
Att 3634 - damage 2478 base before buffs-- Bow ability 1960 -- Ranged combat ability 2860 (imperial and godly Hrung bracers)
Just sharpen buffed stats
45/40 sharpen weapons - att 3634 - damage 2593 (115 increase)
Just steady buffed stats
45/40 steady aim- att 4070 (436 increase) - damage 2643 (165 increase)
Clearly this is why I think steDy aim is far superior to sharpen weapons
There is no level requirement on spell books, although there are some restrictions on when you can get certain tomes. The opening quest is a good example, as you only get sharp shot at first. All of the newer skills can be found in the new areas: sewers (high level creatures [90+] there sometimes drop skill books), fingals (most mobs and bosses but bosses give more of a chance for either a skill book or a really nice ring), and carrowmore, of which the boggans are certaintly tome droppers. There is no vendor for any of the newer skills.Great guide, but for some of the spells that you can't buy from the vendor at the castle (ie, lower level ones), can you add where to get them and if there is a minimum level. Like sharpen weapon and double shot. I assume they are not available for purchase from a vendor. Then as a drop, where do they drop (for the most part). I am level 90 and have been through fingals cave (the tunnels, the island and the furthest cave...the cave has GREAT XP for 80-90) many times and have not gotten spell drops. I have gotten more then a few rings, but not ANY ranger spells.
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